Iām not that keen on blue cheese. My head is saying to me that itās mouldy and I shouldnāt eat it.
Favourite cheeses are smoked Wensleydale with a rich fruit cake or the plebby double gloucester with onion & chives which I have with cole slaw. Tesco obviously donāt think that much of their own cheese as the till receipt calls it ācheese with bitsā.
I can send you some aurajuusto too, we put it on everything. Even xmas bakings
https://cdn.valio.fi/mediafiles/DDAAC241-E7F6-43AD-A0BE-65CDCCF19088/1440x1080-cms-content-article-hero
https://www.reddit.com/media?url=https%3A%2F%2Fpreview.redd.it%2Fh34y3dlx7x021.jpg%3Fauto%3Dwebp%26s%3D90f92d5e72eef08bdcef18f03c6bb37377d1b622
I was thinking this guy but couldnt connect the name of the show
Thats it, after car has heated im going store get Aurajuusto blue cheese and put it on noodles with HP sauce later.
Very kind and a lovely thought but it would be wasted on me. I cannot cope with eating blue cheese.
Wallis & Grommit or something like that?
I went to the Wensleydale dairy once (and long to go again) where they had samples of all the cheeses they make and you could wander round and try all of them. And I did They also had a cafe where they served Wensleydale cheesecake which was delicious.
Dont even have to worry it becoming spoiled on the way if its already mouldy. I wanna get into cheese tasting aswell, also Wallace that guy really likes his cheeses with crackers I remember watching those shows
Some dont like herring, I pity them on what they are missing
https://ichef.bbci.co.uk/food/ic/food_16x9_832/recipes/herringwithdillandmu_88218_16x9.jpg
https://ibb.co/9tX5Z7C
Tesco Wensleydale with Cranberry
Long Street Fighter post incoming
I have been playing video games for as long as I can remember. There are only a very small handful of videogame machines I have not played, usually very obscure ones that only retro gamers and old-schoolers may or may have not heard of.
When I first stumbled across Street Fighter in 1987 (I was 13) I didnāt pay it much attention until I somehow managed to pull of a Hadouken with Ryu and win a fight in 3 seconds. This was on an original Street Fighter cabinet, where the hit buttons had pressure pads where the harder u hit, the harder Ryu hit. These cabinets are now long gone, having been obliterated decades ago by zealous players. I then experimented on quiet nights, trying to see if there were other hidden techniques. And yes there was. The new industry default, Down, Down/Forward, Forward and any punch (Hadouken) Down, Down/Backward, Backward, and any kick (Hurricane Kick), and Forward, Down, Down/Forward with any punch for the Dragon Punch. The input commands were somewhat clunky and it took determination to pull them off when you wanted to.
It introduced classic Characters, Ryu, Ken, and Sagat some of whom would never return, (Geki Retsu Joe and Lee) while others would return in some form or another or in different games, such as Eagle, Gen, Birdie, and Adon.
It was primarily a single fighter game and marketed as such, the multiplayer being one player played as Ryu, the other as Ken. The other fighters were NPC only. For four years it sat quietly in arcades, only really played by hardcore fans.
But this all changed in 1991.
Released to test audiences in Japan, Street Fighter 2 The World Warrior took the characters from Street Fighter 1 and introduced 9 others.
Ryu, E.Honda, Blanka, Guile, Ken, Chun Li, Zangief and Dhalsim. Upon defeating all other members of the playable roster, you then fought significantly harder ābossā characters, M.Bison, Balrog, Sagat, and lastly Vega. The gameplay was radically overhauled, it was more fluid, and the characters all had signature āspecial movesā that reflected their playstyle and their cultural background. The only difference is Ryu and Ken as they were essentially palette swaps. Within weeks the game had become a smash hit, with test audiences raving about the gameplay and characters.
CAPCOM however, had a problem. Street Fighter had been wildly successful in Japan, but not so much in America and Europe. it was a niche title, American and European videogame arcades being more focused on sports games and games like Star Wars Arcade, Rampage, Space Invaders, Ghosts and Goblins, etc.
Street Fighter 2 was tested to American audiences in late 1991. At first, it was slow to garner attention, until players found that the player vs player was a lot better than Street Fighter. No longer was it simply a matter of inputting Hadouken commands before your opponent could.
Street Fighter 2ās innovative input of 3 different strengths of punches and kicks, mixed in with different hitboxes for each command and playstyle resulted in a much more fluid and interactive game. Street Fighter always felt like you werenāt in complete control of your character and the CPU had a nasty habit of obliterating you in 2 seconds, with Lee, Adon, and Sagat being prime examples. Street Fighter 2 tried to balance fighting styles, but one thing that the American test audiences wanted was multiplayer. CAPCOM Japan had never prioritised multiplayer, they wanted to keep it as the same type of game as Street Fighter, but discussions between CAPCOM USA and CAPCOM Japan led to a consensus that multiplayer would be given more priority.
Another issue that had to be sorted out was naming issues. In 1991 Mike Tyson was under investigation for crimes of a serious nature and was subsequently convicted. Along with copyright and likeness issues, CAPCOM was afraid of the backlash of a convicted criminal being āglorifiedā in a videogame. To remove both issues, CAPCOM Japan kept the original name roster, but they were changed for outside of Japan regions.
M.Bison became Balrog
Balrog became Vega *which also sounded more Spanish
Sagay remained unchanged, and Vega became M.Bison, or just Bison.
The re-release of the game to full arcade audiences began in 1992, and immediately, it was a huge success, every month it seemed more and more arcades were filling their spare spaces with Street Fighter 2 machines just to keep up with player demand. The player vs player was incredibly successful, and before long different ports to different machines began to spring up everywhere, it seemed everyone wanted a piece of Street Fighter 2.
It would not be until the release of the SNES version that it became readily accessible to millions of customers, and CAPCOM bowed to demand to pressure to have players fight each other as the same character and the 4 Grand Masters, and to improve game balancing, they adjusted each character. For example, Ken and Ryu, who had the same moves and techniques, had differences. Ryuās fireball was faster and hit harder, it became his signature move. His Hurricane kick knocked opponents down in one hit, and his Shoryuken stayed as default where it rose straight up to in the air and was more powerful than Kenās Shoryuken. Ken was given a Shoryuken with a wider arc but sacrificed power, his hurricane kick spun faster and could hit multiple times, and his fireball was significantly slower and weaker. However, success also brought piracy and cheating. Street Fighter 2 Champion Edition was plagued with hacks and illegal copies, the more famous hacks being Street Fighter II CE Rainbow Edition, where performing a dragon punch would have Ken and Ryu shoot across the screen firing off ten fireballs at once, and depending on what button was pressed would have different effects. Guile could throw sonic booms after each other ignoring the default 2-second charge window, and Chun Li could fly in the air and perform her spinning bird kick.
To counter the hacks and cheats CAPCOM took all the more popular hacks and made them part of the game, and to counter other hacks that players had put in response to that the game was too slow, they added a speed boost of at least 50%. The resulting game, Street Fighter 2 Hyper Fighting, became the most popular version of the game until Super Street Fighter 2 Turbo was released, and even though CAPCOM had developed a new CPS board and showcased it Super Street Fighter which introduced 4 new fighters, Dee Jay Jamaica, who used the same gameplay style as Guile (of interest is his second name written on his pants, sharp-eyed gamers will note how MAXIMUM stays the same regardless of whether you are on the left or right), T Hawk, Mexico a character similar in gameplay to Zangief, Fei Long, Hong Kong a fairly obvious homage to Bruce Lee and Cammy from England, who had a style all of her own relying on counters and speed. All the other fighters had graphical upgrades to their sprites and their moves, the best example being Ryuās Hadouken, in previous Street Fighters there was a glitch that would sometimes make a Hadouken appear red instead of blue, CAPCOM added it as a distinct technique with varying effects. A powered Red Hadou would knock an opponent down, and a short-powered one would leave them vulnerable for a second window. Ken was given a 3-hitting dragon punch which mirrored the shortuken sprite frames and fully powered ending with a flaming attack. Ken would keep this style from now on. The 4 Grand Masters also had technique changes, for instance, Balrog was given more punching techniques, Vega was given longer-reaching attacks and Sagat was severely reduced in power, but he would regain it in later games.
Street Fighter 2 Turbo introduced two significant changes, the charging āSUPERā bar, which when filled allowed the player to input a command for a devastating super attack which if knocked out an opponent would result in a gloriously extravagant screen flash and announcement.
It also introduced one of the most liked, and hated, characters, Gouki (Jpn) Akuma (outside of Japan) His mere name struck fear into Street Fighter 2 players and subsequent games, fighting him was the ultimate test of skill. The term āglass cannonā can loosely be attributed to Akuma, as while his offensive abilities would quickly demolish even the best player, his defenses were very weak and once you got through his defenses he would fall quickly. It quickly became a battle to see who would break defenses first.
As it was usually Akuma, Akuma was, and officially still is a banned character in official Street Fighter 2 and Street Fighter 3 competitions, meaning players looking for official rankings are not allowed to use him, although they can in unofficial ranking matches.
Street Fighter 3 was the next incarnation, and for a while and up to the 2nd version, it was not as popular as 2. The only two characters to remain were Ken and Ryu, and a new roster and āvillainā were introduced, ranging from Necro, Alex, Ibuki (who would become a popular character) Elena, and others. The last fight was against a demigod named GIll, who very quickly developed a reputation as an āimpossibleā fight due to his habit of resurrecting himself on knockout and repelling his opponent until he fully regained his health or the player found a way to get past his shield. Mix that in with his often devastating and very varied counterattack play, meaning he could stand there and counter your every single attack (and he often would) the next version he received several very hard nerfs, and more characters were added, including the return of Akuma.
The last version became the most popular, Street Fighter 3 Ā£rd Strike, introducing even more characters and Gill retained his resurrection, albeit significantly reduced in power. This version became incredibly popular with the tournament seen when the infamous video appeared of two players fighting and one player repelled every single attack from Chun Liās Super ASrt and went on to win the bout with his super art with 0.01 HP left.
And sadly, this is where the seeds of rot were sown.
CAPCOM now started to focus more and more on competition between the elites and less and less on what made Street Fighter 2 successful. It would be a while before the next official Street Fighter game appeared, Street Fighter 4, and in its long run of added content ending in the biggest roster in Street Fighter history it seemed that CAPCOM had given up on the lure of esport and gone back to their roots. The fluid gameplay returned, the characters felt like they responded to your commands and while there was online play, it was a secondary feature allowing most players to hone their skills playing the NPC. The music was also updated, and the super arts were replaced by a new revenge system called the Ultra Combo, a more devastating version of the signature special move. performing an Ultra combo put the game into a short 3d scenario where the fighter performing the Ultra combo would go through the technique, and after a 1-second recovery window, play would continue in 2d as they recovered.
Ryu instead of a shinku hadouken hitting for 5 hits, would now hit for 7 and hit significantly harder. Akumaās raging demon while usually hitting for 15 rapid hits and damaging roughly 35% of hp. now attacked for 27 hits and hit for at least 60%.
Online tournaments were successful and lucrative for CAPCOM in the end, so it was no surprise Street Fighter 5 changed Street Fighter.
For the worst.
There was no option to play single-player on release apart from a very short training video. Cheating was rife, when it became clear you were about to lose a match and subsequent ranking points, a quick removal of your internet connection would not only keep your ranked points intact, but it would not increase the rank of your opponent. repeated attempts by CAPCOM to punish players for doing this only made it worse, and Street Fighter 5 quickly became a game of 2 camps.
You were either in the elite professional camp, or you were stuck in the screaming tantrum-throwing camp.
But worse, was how the game played, and how CAPCOM monetized it. All the fluidity of previous games was gone, I remember being roundly attacked for suggesting CAPCOM had simply made a Mortal Kombat clone with its clunky gameplay they may as well add death moves to make the comparison complete. When I challenged someone to play Street Fighter 5, and then play the latest MK. Then go back and play Street Fighter 5 again and tell me if they noticed any significant changes, they admitted there was very little.
But what killed any small flicker of enthusiasm I had for SF5, was how badly it was monetized. You had to pay to open new fighting stages. You had to pay to unlock a whole wardrobe of different colours. You had to pay to unlock new characters. You even had to pay to unlock new clothing.
It was such, such a bad game, that even though I bought it and still have it on Steam, every time I try to play it, and god knows I have, I can say without any fear of being wrong, I can stand about 5 minutes before I sigh heavily, and exit the game and go and boot up my MAME emulator.
Street Fighter 2 HF was maybe released in 1992/93
But it remains a far more enjoyable experience than 5 could ever hope to be. I had hopes that 6 would rectify some of the major mistakes that 5 made, but CAPCOM seems determined to carry on, all in the hope of sweeping up as much as they can of the filthy esport allure.
Such a shame, to see a franchise that brought games like Street Fighter 2.
Marvel vs CAPCOM
SNK vs CAPCOMā¦
Reduced to being a sluggish Mortal Kombat clone purely for esport.
So my stupendous news can now be revealed!
As some of you know, Iām a delivery driver for Morrisons.
Part of my job unfortunately means that I sometimes have to climb stairs to deliver.
Itās annoying. Its very annoying when you are heaving crates full of bottled water up 3 flights of stairs in a tenement building while a group of 20 year old students watch you.
But it is part of my job.
What is NOT part of my job, is having to climb stairs where are no lights.
Especially in a tenement building in an area I know has a reputation.
5 days ago, I had this situation.
I had to carry a delivery up to the top floor of a tenement building and it was a new customer so I was the āguinea pigā. I have always been told from day one of my training, and I have told people I train, you never, NEVER, carry a delivery into a building where you cannot see.
Two main reasons are that you may trip and fall, injuring yourself, or worst case scenario, someone is there waiting for you and attacks you. It has happened to other delivery drivers.
I called the customer and told him that I am not climbing stairs because I could not see where I was going, and carrying a torch is not viable due to the weight of the crates. he gets angry and tells me to climb the stairs or heās phoning the store. At which point Iām now of the opinion āYeah? Go for it. Iām outta hereā
Naturally, he phones and today when I start my shift I am called in the the managerās office and they are set to discipline me. I knew this was happening because I was warned about it on Friday night
āBefore we even get started, Iām getting the union repā
My rep takes me to the conference room and locks the door and puts up the āroom busyā sign and we talk it over. She tells me that without a shadow of doubt, management do NOT have the right to force me to enter a room or environment where I cannot see where I am going. They canāt do it at the store, the same rules apply when I or any driver are on a delivery on Morrisonās time."
We go back and management are adamant that I am in the wrong and want to discipline me.
My union rep puts her hand up and says āstop right there. No you cannot discipline him because he has every right not to go into a situation where he may be injured or attackedā
It gets a bit heated and Iām about to say something when my rep says āNoā¦J****, don;t say anything. This meeting as far we are both concerned is over. Go and sit in the break room, cool down, have a coke or something (Iām visibly raging) and give me 5 minutes, then Iāll come talk to you.ā
Ten minutes pass, and she comes in talking on her phone. Apparently she has gotten in touch with the local Health and Safety executive rep, told them what was going on and they none too happy.
So we go back into the meeting with the HSE guy on conference and he more or less tells management if they force me to deliver in that situation they are breaking the law.
Management call an end to the meeting (which was scheduled for tomorrow when they apparently thought the union rep or the HSE guy would be unavailable) and tell me I can clock in and go on my shift and they will talk to me about it on a later date.
So my union rep wants me to come in on Monday morning (Iām off so thatās np) and she is going to try and get the HSE on another conference call so they can tell both the union rep and me what exactly I can or canāt do and what Morrisons say I canāt or can do and where they can be entitled to say I have to do that task.
It should be fun, and I was fully expecting to be fired last night when I first heard I was having a disciplinary today when I went in.
First off, thank you for the extensive Street Fighter post. It was very interesting. Second, Iām glad your union rep has your back. Itās disgraceful what a lot of retail managers try to get away with. I was a warehouse worker in Asda for 5 years, and could fill a book with the amount of nonsense and unfair antics I witnessed from management in that time.
Seriously? They could fire you for such a small thing?? And the guy who called is very unpleasant. I mean, even after you explained what was the problem, he still called?! The whole situation is absurd. How could you fear to be fired for this? Itās unfair!
It is indeed, but because I only make 10.82 an hour and lucky if I work 20 hours a week I was terrified and angry at the same time, as I am very easily replaced.
Iām good at my job, I know all the routes, and my regulars are on first-name terms, and I would miss all my doggies. The pay is pathetic, but Iām at the stage of my life now where there is nothing to be gained but everything to be lost. Iām pretty much trying to build some semblance of a pension.
That parry against Chun-Liās super is broken as hell. It does approx. 17 hits and he parried then all. SF5 is only on PS4 if memory remains right. The main issue with SF is that they keep trying to get rid of ken, ryu and chun-li but can never do it because of fans.
Many people have been playing SF far too much. Also there was the fact they put thing into the game like parry which ment you had to play with near frame perfect skill. Not very neebie friendly like you stated.
Evo Moment #37 - Perfect Parry - Street Fighter
3rd Strike: Chun Li Super 2 full parry with every character
Aint work in real just great, I dont have anything positive to tell from any of the dozen jobs ive done either. Ill stay to cat memes.
More cat memes for the great one.
Never go drive tanker to some bob and son cowboy company and agree to go down in sewers in nothing but normal clothing and when you ask for atleast gloves you get some regular cloth ones that get soaked in 2 seconds from the unmentionable.
Or never agree go build roofs for some paul and andys construction company who dont pay their insurances and theyre so cheap they dont bother to buy harnesses for workers either or rent scaffold around houses so one winter you drop from roof and wreck your knee on concrete and nobody is willing repay you for it and it kinda was your own fault to go there without harnesses.
Sounds very much like businesses in the UK.