In my Worgen form phase I’d lift a hind leg and launch an arcing acid attack that can only be survived if players run to the wolf bane-clumps and emote Howl .
In my human form phase I’d ask players a riddle. A mystery wrapped around an enigma, containing a conundrum. If players got it wrong, they’d be ported to Torghast, where they would spend eternity, or until they re-rolled a new alt.
Time stop cause time is money and time stop is op.
At 20% I would stop and start singing.
My great vocal skills would cause severe internal bleeding and the whole raid would start running in fear.
I’m spiteful that way.
- Mistress of Fel - All demonic pets and Demon Hunters are temporarily mind-controlled.
- Reign of Chaos - AoE ability that buffs player damage, at the cost of their maximum HP. Dispellable.
- Legion’s Last Stand - Portals spawn at intervals for the remainder of the fight, adding random demons to the fight. Imps, felhunters or pit lords - cross your fingers RNG is on your side tonight!
Bubbles of doom, hot coffee splashes and tumbleweeds of dog fluff.
You’ll be fighting adds. Lots and lots of adds while I sit on my throne, untargetable and chucking various fire related attacks at you.
Insta delete the account of DPS pulling
Change afkers ISP settings to premium rate dial up.
Pocket sand
I would get lost and the Raid would die of boredom trying to find me…
Bonestorm obviously.
I would not bother fighting myself. Instead, I would have an army the players would have to deal with.
At the same time, I would randomly mind-control player characters. Each Class / Spec / Race combination would pose a different, unique challenge for the players to deal with, thus making each encounter against me different and unique.
My boss ability would be the lack of a loot table,since im just normal and dont carry anything special.
Maybe just some randomly written note that complains about the weather,youth today and that everything was better during the classic age.
Now that’s an evil twist.
As the mighty raid-boss I am, my special ability is to summon a mystical yet aggressive Arcane Donkey called Hee-Haw the Grump, which I would ride upon throughout the entire encounter. This isn’t your average donkey—this is an arcane-infused beast of destruction, with glowing eyes that seem to whisper, “I’m not here for your oats…”
At random intervals during the fight, my arcane donkey will rear up, delivering a punishing mega magical Buck-A-Roo Warp-Kick—so powerful, it would punt any race, regardless of size like a Gnome, creating a portal that teleports them back to their racial city (Humans to Stormwind, Draenei to Exodar, Tauren to Thunder Bluff, and so on).
But here’s the kicker (literally):
- The warp-kick deletes their hearthstone and keeps the victim in combat, making it impossible to mount or escape.
- There is no enrage timer. The encounter is designed to go on for hours, if not days, (think of old-school Alterac Valley). The longer the fight drags on, the more players get warp-kicked across continents, leaving a trail of tears in their wake as they run back on foot, salty and exhausted, only to get kicked again. The raiders will grind through this experience, and by the end, you’ll bond over the shared misery of being punted halfway across Azeroth.
On the plus side, the Arcane Donkey is a guaranteed mount drop, so there’s that.
Entropic Rift, but it generates insanity, increases haste by 30%, moves 20% faster and starts 30% bigger. Also reduces cost of Devouring Plague by 20%
How’s that for a boss ability?
I write some silly abilities for my character at times when I have some free time
One for my Fire mage was:
Smouldering Bomb: Throws a mechanical bomb infused with searing fire magic.
If it lands it applies:
• Crispy!: “You have been set on fire! Run as soon and far as you can, some elves love to throw bombs and destroy entire cities, don’t test this one. RUN!”
Might be because my sense of humor is terrible but it makes me laugh a little every time I read it.
Or one for my SP was:
Shadow Word: Mending: Releases beams of shadow wrapping allies and healing their wounds and giving them Shadow Illusion but at a price, applying Cursed Utopia.
• Shadow Illusion: Creates the perfect Illusion in allies’ mind filling with hope and energy, increasing their health regeneration.
• Cursed Utopia: Allies healed are cursed for a short amount of time. After the Illusion created by Shadow Illusion fades the afflicted feel emptiness and delusion.
Allies with strong minds and will, who resist Shadow Illusion will not get healed and will not get Cursed Utopia effects.
¯_(ツ)_/¯
I sense some gnome trauma here.
- unskippable 20min long monologue