1-1 is a DRAW

How is it in the year of 2025, that you still LOSE (or win) a game on a flag capture map if its 1-1 when the timer expires?

This is hilariously stupid, how is it still a thing?

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In a tie, the last team to cap the flag wins to prevent draws from occuring and still rewarding offensive play.

Otherwise, both teams would turtle wasting time.

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Preventing draws from occurring is obviously what it is doing, but that is patently unfair, as each team has captured the objective an equal number of times.

It is decidedly worse than a waste of time to have the same score as the opposing team and still lose, especially in Rated PVP, where this means you take a hit in rating and mmv.

Also, the game already does enough to punish defensive play - i.e., stacking debuffs on the flag carrier.

All that it does is punish (and reward) luck.

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And fun fact, if you 0-0 a flag map or tie on resource maps, the leaderboard will say it’s a draw but then your stats will say it’s a loss :slight_smile:

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Yep…So the logic is:

“It’s okay for players to wait 10/15 minutes for a game, which, if results in the same score, one of the times gets treated like they played worse, even though they have achieved the same metric.”

It’s especially frustrating at the moment when games in blitz seem to bounce you around 100-200 mm per win/loss because this is all but guaranteed to make your next win less impactful to your overall CR (unless you’re playing at like 500-1000 mmv above your cr).

Its not stupid, it encourages the losing team to try and win, rather than give up and means the winning team can’t afford to be complacent, but should strive to score again as well.

If 0:0 counted as a win for both sides, rather than a loss, teams could boost eachother on flag maps so both get wins.

It sucks, but there is logic to it.

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Having a winning team when calling it a draw is deffo stupid.
Should just be “Rating unchanged” for everyone if it’s a draw and half conq/honour gains or also nothing.

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I played a WSG today. We were 1-0 down. Last 45 seconds, we managed to cap the flag, making it 1-1. That win made my heart smile.

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0:0 should count as a draw for both sides…because it is a draw!

The game being competitive by its nature is what should drive people to score and win, NOT making it so one team can get a victory without numerically achieving it. By the end of the game, BOTH teams have captured the flag once; Metrically, they have performed as well as each other. (well, the only metric that a victory is calculated from)

An equal score when the timer hits zero should result in ONLY one of two things happening:

  1. A draw being declared, neither said getting the victory/loss
  2. A “next capture wins” scenario. (I think this might happen if it is 0/0 when it expires)

What currently exists has no place in a rated game mode.

Not only that - by the same token, by your logic it actually discourages pushing until the end of the game and elongating it. What’s the point of the losing team trying to equalize early? The longer you leave it, the less time the other team has to react to it.

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Yeah and it probably really annoyed the other 8 people - That’s the crux of this problem here, they got punished for a draw, you got rewarded for it, what is fair about that?

Not to mention - IF we are now applying some value to when a point is scored within the match, it is completely paradoxical to put the value of that on the end of the game - the other team was winning your game for much longer, if you only EQUALIZED at 40 seconds remaining.

So not only does that make no sense, it also arbitrarily punishes the team that was (by the only metric victory is calculated from) winning the game for much longer.

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It’s fair because they didn’t stop us from capping it. Imagine waiting 30 minutes for a BGB, for it to be a draw. Would you still complain if you were on the team that caught the last flag out of a draw? I doubt it.

Here is an idea: we can keep the “last cap wins if equal score”, but instead extend the game timer by 10 min instead of ending when it first hits zero when scores are equal, the first team to score a flag during overtime wins

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And you didn’t stop them capping initially? And honestly when I have been on the other side, i’m glad, of course because I got a win I didn’t earn - same when you enter an arena and the other side just isn’t present for whatever reason.

That doesn’t mean it is a good thing.

Its always been like this.
I dont get why you’re mad.

Yes, it’s always been stupid, that’s the complaint. It is symptomatic of how dated most of the PVP systems in this game are; that is the point.

idk guy, i get u are frustrated but at the same time pvp has bigger problems than this and this literally came to my mind like … once for the entiritiy of my gametime.

I don’t think the (agreed) fact that pvp has much bigger problems than this means something like this shouldn’t be discussed.

Like, Mythic+ Gets tweaked every season, why are things like this, that could be easily made fairer / better left for 20+ years?

The reason I made this post is because I remembered this happening years ago, and then it happened again, and I thought, “How is this still a thing, surely it is a bug?”

I can’t think of any other game/sport that treats a draw as one side winning. Indeed, that is why draws exist, it is the game state when one side hasn’t achieved a victory.

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Well, it wasnt left for twenty years. In the old days a bg lastest as long as there was no winner(it was great but i would not want a two and a half our WS anymore).
But yeah, the draw sucks. In WS i would like a real draw too.

I joined a running AB the other day, we were back in points quite a bit and managed to “achieve” a draw. The points showed 1500 to 1499(for the enemy)so i dont really know how this came to be xD
That draw for sure made a lot of people mad D: