So explain to me as what comp you was struggling to land cc as and at what rating this was at because it was very broken back then you could 1v3 people and beat people in duels in green gear i never said its similar to how mage is now mage is much more complex than it used to be as was my main arguement at the start.
The only struggle I see is you understanding what you read. MoP was more CC based. Currently itās harder to land CC because you have no tools and currently you basically play Mage like every other caster just dealing PvE damage and occassionally landing CC to close the game. In period from the begining>SL you basically landed CC and then tried to 100-0 people in goes. Before last Mage/Rogue nerfs this season it was actually a bit closer to the past but not anymore. Just remind yourself whole DF RMX - just PvE damage. Best example was last season Assa/Fire RMP
I literally played boomy RMD in mop s15 to 2800 by pressing nothing but damage and deep freeze into counter spell would you class that as cc orientated i ask you this because back then players were a lot worse and many were playing with 10-15fps in arena unless you have been back to mop on private servers to experience how damp and pve fiesta it currently is then you should go try that before trying to look through rose tinted goggles.
Mages have no problem landing cc currently the problem is its just better to do damage and play safer because things like weakauras exist and you cant catch people off guard.
Hekili addon is not auto hotkey what I know of.
GSE addon could be closer to it. But I havent looked into it.
My guess is these changes are made to basically remove Hekili and Gse (maybe) addon in the future. So if you want to use for example one button casting it will be punished with GCD increase.
But cant say if I am right or wrong in this though.
Itās not only weak auras itās rotation design. Basically by pushing for CC agressively like it was done in the past you might end up taking too much damage. Damage is more important than it was ever before. Itās literally M+ in arenas and even worse in solo shuffle.
Indeed I tried it and CC was basically a win condition. Even a meelecleave has to do a CC go to kill something.
So what you mean is you want the game to go back to burst been the main damage source and damage outside of this to be none existant? the reason this playstyle worked for mage back then was because ice lance did around 30% of someones hp and you could have 2 frostfire procs ontop of 4 ice lance procs with alter time if you had a stun for the kill target and any cc went on the healer any dps would die during this go if they didnt press some classes would even die if they pressed.
Melee cleave was not really played in mop it was very caster dominated with the best casters/comps in the game been orientated around doing damage while stalling the game out one comp i will give you that did a lot of cc would be godcomp but thats because they had so much of it while been immortal with druid hots and the druid having ice block.
Nope, not at all. Just reduce the amount of micro CC and extend the casted CC again so casters can cast and precog is not necessary, lower the amount of the modifiers and CDs. Make spells do something by itself. Good example is Regrowth with all modifiers and none. Right now when you play Ele you just press your rotation and you may kill people when you donāt even mean it because DRE procced or because Ancestors added damage. Itās not healthy.
Depends what is your aim. If you played in Rank 1 bracket yes but Iām talking about average player gameplay. According to stats S15 was one of the most balanced seasons and most specs were glad viable even with old Glad req. Letās face the truth WoW arena is really dying because the game is extremely unwelcomming, there isnāt proper training ground in form of unranked modes and the community is extremely sweaty and elitist.
My main point is that they are right. The rotations are too complicated for a new player to get into but 1 button rotation is not a solution.
but a 7 second sheep wont let me land a kill anymore because of how the damage breakdown is it takes 9 ice lances to land a kill when they are stunned compared to the 3-4 in mop you cant land kills on your own even if they changed how CC worked and healers currently do not like been 1 shot thats why it was removed after shadowlands.
well as i was pointing out above you could play yes as I did boomy RMD while drunk to 2800 having 10-20 second games because the average player was just so much worse and there was no weakauras to tell you it was coming doing something like double trinket would be an instant loss.
if we went back to mop now the playerbase would be a lot better and all you would see would be these dampening comps as thats what wow players do today they fotm to the best thing its all been figured out back in mop you had to learn from people in duels etc now you just open up youtube or twitch and can learn the class in 1 day classic players are even worse than retail for this btw they min max everything even in vanilla wow.
i know its not a solution but the reason i quit in legion was because of how simple the game became it just felt slow some people enjoy having multiple abilities to use and unless they bake things like charge into the 1 button rotation for warrior its just not going to work in pvp and if it does have that then they are going to have to stop using it as to not waste charges when the target is 10 yard out of range.
Why not just make an option for a bot to play the game for us
u never been 2,4 so how do u know
I said we need buttons to do more by themselves and not when you add 3-4 modifiers. Also we every spec has 3-4 CDs now. When back then we had 1-2. So bigger damage baseline and less CDs would contribute to higher baseline damage.
Also noone wants the extreme. Shadowlands was the problem because people died in 0,1 sec. You sometimes had to check details to even know what killed you. Good example is Fire Mage Meteor that hit for 30 k when people had 40 k hp with full gear.
To survive Arms/Ret/x Wings + Avatar go I had to pop Battlemaster Trinket + Wall.
The answer isnāt always from one extreme to another but middle ground.
Just in terms of CDs in MoP I had:
Ascendance
Fire Elemental (but it didnāt buff anything just dealt damage itself)
Stormlash Totem that added a little bit more damage from autoattacks to you, your minions and partners (good for Enha with Hunter for example)
Elemental Master (30% haste for you but dispelable and optional - you rather took Ancestral Swiftness - 1 instant Nature Spell usually used for Hex)
Right now Elemental has:
Ascendance
Fire Elemental (that buffs Lava Burst damage with set)
Stormkeeper
Bloodlust
Primordial Wave
Totem of Wrath (old Skyfury but itās optional)
Ancestral Swiftness
I mean yes if 2 dps pop their cds you should not expect to survive it with just the press of 1 button in mop for example you could trinket wall and the healer trinkets also and still die because burst damage was that high.
Yes it has more cds but they are on use cds where as mop ele mastery could proc off itself over and over 1 shotting someone at any point in the game a little like how your ascendance procs now ele currently has a much more fun design compared to mop.
Mop classic is coming out shortly anyway you will be able to go play that i will be playing it too but let retail just be retail there is no reason to go back when we already have half the playerbase playing past expansions the reason most players left cata classic for example is because they realised just how tryhard the community is it wont be the same as you remember it.
I meant with the healer healing me.
This is actually not true. Mastery couldnāt proc of itself. There was Echo of Element that could replicate the spell and thatās where these double procs came from but nobody high rated played it. Everyone played Ancestral Swiftness (10%+ Haste and 1 instant Nature Spell for Hex).
Google AI says:
āIn Mists of Pandaria, the Elemental Shaman mastery, Elemental Overload, and the Echo of the Elements talent can proc off each other, but not off themselves. Elemental Overload can trigger a second spell of the same type, while Echo of the Elements can trigger another spell from the same school. However, they cannot trigger themselves, preventing an infinite chain reaction.ā
And to be fair Iād argue itās more fun. I like the fact that Lightning Bolt does something in MoP and that I actually have to cast.
Iād say itās more PvE gear being necessary. Like now you need legendary as caster to play PvP in Cata or some other key raid items. It was the same in Wrath. MoP is the first expansion where PvE gear scaled down in PvP so nobody used it. There was one 1 trinket from Isle of Thunder that Rogues used as I remember but it was nerfed quickly. Yes people are tryhard but they are as tryhard on Retail. The main difference is probably the fact it happened and that the game is developed still. While Classic expansions are played on 1 patch with no changes so meta overall is similar every season.
I donāt believe that current retail direction is good. Itās M+ design around rotation and rotation only where other aspects of gameplay suffer because of it. It turns into PoE 2.
So you are right it was not an infinite proc but it was enough to global someone if RNG hit i know the mastery could not proc off itself but echo of elements could proc from overloads and overloads could proc from elements there could be times when someone would just instantly flop as 5-6 lava bursts came out especially if you casted the lava burst and got a proc lava burst mid cast.
Ye a lot of shamans played swiftness but not vs mage/rdruid teams as both can dispel hex would have been used vs rmp but vs godcomp the play was to just wait untill you could randomly kill people with lava bursts as the warlock kept everyone at -75% hp it was not good game design.
The reason it was worded like that was because things like seal of truth and vengeance in the past could randomly one shot raid bosses and there would always be the chance that it could happen if they made it so it could proc off itself even tho the chance would be like winning the lottery but you could still proc a lot of lava bursts.
There is a big difference between proccing 2 lava bursts and 6 proccing from rng when just 1 lava burst was around 25-30% of someones hp.
Ye its true but PVP is unfortunately a mini game and most wow players do actually play for the PVE Side of it maybe they could make a free to play version of wow pvp but then a lot of pvp players also like the open world and doing other things than pvp.
Wow is not even complex, theres just button bloat since dragonflight and tww didnt improve it. Some specs have less buttons and some have more.
its very complex for a new player you have just played it for half your life.
I guess thats true
Okay, lets cut the sentence piece by piece
Button bloat since Dragonflight/tww So they created a Problem
with tww they bring a new Tool, to Bandaid fix A Problem what got created by Purpose
So instead fixing the Problem by removing Button Bloat, they just came with this Idea what wont fix anything
either this is planned, or they are this stu⦠i cant believe that a Human what is be able to Breath, can be this stu⦠or mby they are biased
from what i have seen on the interview i anyway lost the hope in humanity when it comes to a tripple aaa lgbtq Company
With tww they also brought more buttons
Similar principle what they did for cc, bloated game with cc and then fixed the problem by nerfing everything
Ive already got used to the constant amount of cc but it do also add to the button bloat in general. They might polish something from this for next expansion, who knows.
the thing is, i try to understand āWHYā they thought it is a good idea to create button bloat in the first place, without Adressing it, instead more buttons got added to the game
my only guess is, that they tried to sell the button bloat as an new feature āmop 2.0ā but failed with this idea, because they are running out of ideas
The selling point in midnight will be Playerhousing, so there is a good chance that they will prune some stuff and act like āit never happend, while the dmg is already doneā
but i still cant understand how it went this far, especially with player feedback in the back
the Gameplay loop isnt in M+ with randoms fun either, and increased the toxicity by miles