I already uninstalled the game, there is nothing specific to do. Same gear grind with same progress idea. Weekly quests that can be finished within 2 hours first reset day. Some mythic+ for pve and one raid a week for progress. PvP is the same as well, nothing new to spark new life into game.
It is incredible how new MMOs seem to get it, but WoW lacks ideas and creativity to make true MMORPG experience. Sadly WoW players will not understand me, because they only focus on seasonal progress with same instanced competitive content (to play this game like the usual game like dota 2 or lobby based pvp/pve game). Seriosuly though, how other new MMORPGs seem to understand what type of genre this is. Every new MMORPG makes something unique and very social-like. If you compare open world vibe in any modern mmorpg, there are things to be done and many aspects that make this genre unique, while in WoW you canāt really say that is true. In WoW there are things to be done you will say, but it is both time-gated and fast, without any form of danger in open world and it feels just too fast, especially since economy is different and you cannot even farm solo anymore, things got too complicated and narrow-minded. 2 hours of gameplay for a week of open world content is not much to me, especially how fast it moves so you can finish gearing within 3 weeks doing that kind of content. (for that ilvl I suppose)
I donāt know for many of you, but I really think I will drop wow for good after this saga of expansions end, and first chapter of wow is finished. To me it seems like a good time to quit this game, because I will feel good that I did not quit this game without completion of one story. It is still dear to me, but there is nothing that truly inspire me to play more. I crave for true MMORPG aspects. I learnt from Vanilla classic that you can have much more quality time in open world, doing various things that will increase the immersion your time with more relaxed pace and you can learn patience and other things as well, it is quality time indeed. With modern WoW I just canāt have this anymore, everything seems too fast and it does not feel like some laidback immersive game.
It will sound stupid to many of you, but main form of content in vanilla to me was going in open world and farming materials. There are 30-40 farming spots in vanilla, due to sheer amount of zones and areas. Every spot was unique and most of the time you would meet other players farming as well. Though I played on pvp server I also had good amount of action from competing vs other players in more relaxed way than arenas in retail for example. This would make my day filled with relaxed vibe, full of immersion and after full day of farming and pvping, I would end it very satisfied, as I achieved something that day. For example economy was different as well, it was meaningful to carry some items that cost 20-30 gold per item, like dust or some flasks/potions. If you spent 150-250 gold that day on farming due to using various consumables to win fights, you earned maybe 350-500 gold so you ended up feeling satisfied, because you spent that much gold and earned something as well. This level of immersion is unmatched with any other mmorpg on the market honestly, but retail is even worse than many other modern/older mmorpgs I must tell you that.
If you ever cared about such things, you will be known as true mmorpg enjoyer. Although other people can enjoy other aspects of mmorpgs, they will never be considered to me as true mmorpg enjoyer, because they havenāt ever played their mmo to the fullest. They maybe experienced one side of this genre, but they never were complete.
WoW to be is over for this year. I will return during pre-patch to finish other side-quests and what not, but I just wanted to let devs know what I think about this game. Maybe it is time to consider changing open world design, because I donāt believe this will serve for good.