10 instance lock out

is there really a need for the 10 instance lockout anymore?

i’ve just done hellfire ramparts 1 time on hc, and 9 times on normal, trying to collect transmog, this time on a shaman. at the start, i needed 3 weapons, and 7 bits of armor. only was able to get 1 piece of armor, and 1 weapons, so still need 8 more bits. while not all dungeons are as fast as hellfire ramparts, i cant see a reason to keep the 10 instance lock anymore, especially in the age of alts.

also, remove rings and necks from legacy loot tables -_-

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The worst part about the lockout system is that it’s account wide, so when events are on, like farming the pink love rocket, I soon hit the restriction and then have to wait to have more attempts :frowning:

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yes. i could move onto a plate/leather/cloth toon to continue farming hellfire ramparts, but you are right, the lockout is accountwide.

and again, you hit the nail on the head, one of the times its most noticeable is holiday instance farms, as they usually take no more than a couple of minutes. even the fastest instances are not this fast except 1 boss raids.

it should just be removed unless there is some reason for it that i am unaware of.

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Just multibox Puny… :wink:

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It exists mostly (if not exclusively) to prevent botters from spam running fast low level dungeons over and over again to get gear to sell (over and over).

You kinda proved why it’s needed. It’s also a time game to stop over farming which would lead to nerfs on items in instances. Although I believe it’s original intent was to stop the overload on the instance servers. I can only remember one time in Wrath this happened… Oh and WoD launch!

how on earth is anyone meant to complete transmog collecting then? if im not mistaken, transmog was introduced in cata, but the collections tab of transmog was not brought in until legion.

at that moment, it made it a collectable activity, and a unique activity in the game, like collecting mounts, pets, heirlooms and toys.

considering the TERRIBLE drop rates for most transmog anyway (at least on the toon that needs it!) i dont understand why it needs the instance lock out anymore.
10 runs, and only 2 items out of 10 drop? no, i didn’t prove why its needed, i proved that the transmog collecting aspect of the game is BADLY broken and needs serious attention.

prior to legion, i may have aggreed, but the moment they made transmog a collectable, they changed the whole situation with it.

at this point of the game, surely blizzard can do this in other ways?

But raids aren’t collectables: to do that they would need to change how raids work.
Transmog is a side activity like farming raids for gold. it should be left as it is.

RNG sucks yeah, but what’s new.

i dont understand your point sorry. what do you mean raids aren’t collectable?

and transmog is as much a “side activity” now as mount/pet farming, gold making, mythic raiding, rated pvp, pet battles etc. it is a specific and unique, activity that a lot of people do.

and like i said, the moment they made a transmog collection tab in legion, with items greyed out until you got them, blizz created a new activity for people. before, people collected a set, or couple of sets which was their favorite looking gear for transmog, but now, people will collect gear they NEVER intend to transmog, for no other reason other than “learning” that item, making it not grey anymore.

can someone explain to me why’s there a lockout on NM/HC dungeons, or Mythic/Mythic+?

M and M+ is also to prevent people endlessly spamming M dungeons or low keys to gear up characters quicker.

why not limit the amount of herbs you can pick per hours then? because botters farm those rn afaik.

my point being, restricting something to damage bottlers isnt a way to go because it affects normal players as well

I’m not going to bother with this discussion if you’re just going to strawman your points.

it all depends if we’re talking about if the instance is current to your level, or is it legacy. if its legacy, i dont massivly see why there is a lock, apart from botters, but again, surely blizz can do other things to stop this. but probably dont cause $.

as Daltor said, mythic/M+ is probably limited to stop gear spamming. at least while its current expansion.

HC/mythic is probably limited to stop fast rep grind.

First of all, the lock used to be 5 instances per hour. In fact, I didn’t even know they raised it to 10, so thanks for the heads up :smile:

Second of all, if you can run more than 10 keystones in an hour, well, you should record yourself and get featured on Wowhead frontpage, because you will definitely set some record of sorts.
Also keep in mind that normal mythics have a weekly lockout, so there’s no reason you would ever want to run say 1st boss over and over.

So no, this isn’t related to current content, it’s solely meant as a legacy overfarming antimeasure :smiley:

Amen to this! Being instance locked when all you need is 2 zone drops with like 1% dropchance sucks, can’t even farm trash for those mogs I need from a dungeon that is 15 years old

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i was talking about legacy. someone else asked about M/M+.

and where is the harm in overfarming legacy content? most bosses only drop 1 or 2 items for vanilla/tbc/wotlk, even in raids. then, you have to hope its actually the gear you want. as in first post, this was hellfire ramparts, and in 10 runs, needing 10 bits of gear on shaman, i got 2. at that rate i will need 5 hours to get the gear, but we all know that rng is not that predictable or kind. anyway, most of the loot of value is soulbound. only cloth is worth something more, but with my farming, i have 2 alts mats bank full of netherweave cloth :\

2 items from 10 runs doesn’t sound too bad imo.

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whats scary is, you might be right :frowning:

Sucks to be a collector I guess. I only collect mounts from raids and dungeons and only on one character. But I remember going for the pink axe transmog in the eye and it took me 15 weeks to get :slight_smile: again I only did it on one character though.