10 Man Mythic raid for 10.0

give us back 10 man raid

10 Man Mythic raid for 10.0

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When I saw the topic title I thought it was about how many tanks, healers and dps for 10.0.

I was about to say 20 tanks of course, since they heal like a heal and dps like a dps.

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The sad reality of modern WoW. It seems like i’m not the only one missing the fact that healers only had to heal, tanks only had to hold aggro and dps had to dps.

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I and many people will stop playing healers and tanks when there is no longer that bonus mechanic of dealing good dmg
I only go for tank because it is doing good dmg
and i only play healer cause i can do dmg
I don’t play dmg anymore cause i refuse to wait 20 minutes to do 1 dungeon :smiley:

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Sounds fair, as damage done is an easy way to see improvement. I mean : “beat your own record”, right ? How can you do that if you have no way to see how well you’re doing.

But at the same time, you must admit that this is somehow wrong, especially when there exists dps specs which do not deal that much more compared to a tank.

Kara, ZA style 10 man raiding really was the best. I miss that so much.

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If i do more dmg then my party overall because
1.people in my party don’t have a GEAR
2. people in my party have no experience there for i’m better player i know when to use my CD according to my PULL they do not react that way so they lose DMG

when i was with party that had 4set + 265+ ilvl like i do
i didn’t even scratch the 1 position in dmg meter
Tanks don’t do like trilion dmg
there is many aspects why tank is top DMG in dungoen
if i outdps you on ST as tank something wrong with the way you play the game

Of course you will do a lot of AOE as tank
it is logical bro you need to deal lot of DMG to hold the aggro
and when people are doing 20-40 k and you do 10k on aoe
then your aggro is non existent

Not sure if what you’re saying reflect my personnal experience.

I’ve been in few M+ dungeons, where a paly tank was dealing just as much dps as I did as feral (overall). Maybe he had 2-4 ilvl higher than me.

I was kinda surprised, but I did took a 6 month break, so I thought maybe some things have changed. So I asked on dreamgrove (druid discord) and not much have changed. Still I applied their advices and saw 1k dps increase.
Meanwhile SV hunter and destrolock were dealing twice my damage. Maybe not the best example, because there is a huge gap between these two classes and the rest of the crowd right now.

But still. I was doing +/- tank damage. While providing +/- the same healing than any other dps and providing no tanking, and not that much utility.

I don’t want to turn this thread into a “buff feral” or whatever, this is about tanks. But from the point of view of people at the bottom of the dps chart, seeing tanks deal that much damage and healing feels bad.

Also, there was a time when tanks did very little damage, but their aggro was scaled by a huge factor, so it didn’t matter.
So that argument is kinda bad. You don’t need to deal a ton of AoE damage to hold aggro, you just need appropriate aggro scale factors.

Your opinion doesn’t make sense. You like the damage aspect of both roles just because you get faster queues? This sounds like another issue, not the one I mentioned.

I find it funny that it’s expected from both roles to do max dps in semi hardcore content. For tanks it’s not such an issue because dealing damage is passive, but if a healer doesn’t do damage or just stands when there’s 0 to heal in 15s, he gets called everything but a human. For what actually? He picked a healing role, not a dps role.

So yeah, let roles stay exclusive to what they are doing.

I like playing that because i can do DMG with it
and faster QUE is just bonus

I’m not gonna argue with you about how the game is designed
healer should do DMG when there is nothing to heal
if you stand like a STATUE you are a bad player
End of conversation

just no

you wont see many speccs in this kind of raid, so that you are forced to play specc a or else you cant do the encounter, probably you need to play many alts for different encounter for class stacking or different heal/tank classes
…if you want small size group activity on this difficulty level do m+ 20-25

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It’s not a tank’s job to do damage, nor is the healer’s job to do damage. Tank’s job is to hold aggro and protect his allies, while the healer’s job is to heal them and prevent them from dying. This is the ‘fantasy’ of the game. I know reality is something different right now (kyrian blood DKs and kyrian resto shamans doing more dps than regular dps players on normal keys - just irrational???). It’s a damage dealer job to do DAMAGE.

Unfortunately this is the case, due to how it’s designed. If it was up to me, it wouldn’t be like that, and healers would just heal, as it SHOULD be. End of conversation.

If you’re being outdpsed by a resto shaman as a dps, you’re either being outgeared or you’re doing something seriously wrong in your rotation.

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no , it’s not logical. Threat has a modifier attached to it, Blizzard set a threat threshold for each spell. If you think it’s only possible for Blizzard to balance tank threat by making them do really high aoe damage, you’re wrong. it’s obvious threat doesn’t have to be tied to dps.

Yet they managed it perfectly well for over a decade.

:thinking:

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The least they could do is give a damn about lower raid sizes and properly scale down abilities

I agree.
M+ have take a big chunk of players out of raiding. And i understand the guild leaders who most of them stop doing raids. It’s hard to get 20 ppl focused on raiding.
10 man will be easier to setup and faster.

Agreed, I miss the format behind Kharazan a lot it was better tuned and way more fun to do.

I didn’t use proper words so didn’t really express myself well. What I meant, is that certain players like Zmok, Thaner are doing more overall damage as a resto shaman in high keys then the majority of average dps players in 15s. Yes, I know the pulls in these high keys all revolve around CDs etc etc., but in my world, this shouldn’t be the case. Healers are there to heal, and dps are there to dps.

Now in meta, the healer that does the most dps is brought, instead of the healer with the highest healing output. I find this extremly stupid really.

That’s because the group is doing something wrong if you need the healer with the most output. They have to do less hps at a +30 than I often do in a +15-20. If I’d do the same hps as they do in a +30, there would be a lot of wipes, because people in 15-20s take quite a lot of avoidable damage and don’t use defensives often.

Zmok has been doing 20s without a healer yet a lot of people struggle staying alive even with a healer.