Hi Blizzard,
As a long-time raider, I want to offer feedback that I believe echoes the sentiment of a large portion of your playerbase: it’s time to reconsider 10-man Mythic raiding—with proper tuning this time.
1. 20-Man Mythic is Burning Out Guilds
Right now, Mythic raiding is locked to 20 players. That made sense for encounter balance and high-end competition, but in reality, maintaining a 20-player roster in 2025 feels like managing a small business. It’s recruitment hell, roster management, attendance tracking—it’s exhausting.
Many guilds are quietly falling apart because of this—not because they lack skill or passion, but because the format is just unsustainable for smaller communities.
And I can say from personal experience: I know tons of players who could easily form a stable 10-player team. These are tight-knit groups ready to raid Mythic, but the format gatekeeps them completely.
2. Cataclysm Classic Proves the Demand for Smaller Raids
Look at Cataclysm Classic right now—10-man raids are more popular than 25-man, especially among casual and midcore players. Why?
- Easier to organize and maintain
- Stronger group cohesion and communication
- More forgiving on scheduling and burnout
Yet top-end guilds still prefer 25-man for loot quantity and rankings. That’s fine—it shows that both formats can coexist.
However, we all know that in retail Cataclysm, 10-man and 25-man weren’t balanced properly. The difficulty tuning was inconsistent and created drama. So I’m not saying “just bring it back as-is”—I’m saying, bring it back with modern encounter design and proper tuning.
You have the tools now. Boss mechanics are more flexible, and your tuning approach is smarter than ever. You could absolutely offer a Mythic experience that scales well to both 10 and 20 players—or at least support parallel paths.
3. New Players Are Struggling to Get In
As someone who’s tried bringing new friends into WoW, I’ve seen another growing issue: the onboarding for new players is brutal.
They want to be good—but:
- They’re hit with complicated rotations,
- Dozens of recommended addons and weak auras,
- And hours of research just to not be a liability.
It’s overwhelming. They leave before they ever get to the fun. The barrier isn’t the gameplay—it’s the layers of prep that shouldn’t be necessary just to feel competent.
If we want to grow this game and keep it alive long-term, we need to make endgame content more accessible—not easier, but cleaner and less punishing for new players trying to engage with it.
Summary of What We’re Asking
- Bring back 10-man Mythic raiding, properly tuned and supported alongside 20-man.
- Support smaller, sustainable guilds that want to raid seriously without building a corporate roster.
- Use lessons from Cataclysm Classic to guide development, but fix the tuning disparity this time.
- Make the game easier to step into, not by nerfing difficulty, but by reducing the external clutter and expectation overload.
There’s still something truly special about raiding in WoW. Let’s make sure more people can experience it—without burning out or giving up before they even get started.
Thank you,