10.1 Ancient Teachings patch note is worrying

EDIT: May have misunderstood the description. If it doesn’t overheal when there’s fewer than 5 injured allies nearby, this change isn’t actually bad in most scenarios.

Here’s the patch note:

So you refuse to change it to a smart heal because you’re worried it might be too powerful. I do not understand this sentiment nor do I remotely agree with it, considering the numbers are low enough that it is in no way, shape or form reaching the numbers you seem to think it does.
To be fair, it may be the case in PvP (though I’d argue there’s plenty of counterplay available to almost every class), but that’s because the ratio has been overtuned since one of the first patches in the expansion. 375% PvP =/= 150% PvE. It does not do enough in PvE to warrant the “no smart heal” tag.

But fine. Lets say this is the change. What’s there to gain, exactly? In what world is this change good? Now it’s guaranteed to be unreliable when we needed it not to be.

To sketch the scenarios:
5 people take damage. e.g. Hyrja, The Raging Tempest, Talixae Flamewreath.
It doesn’t overheal, instead healing them all for a small amount. In most scenarios, Ancient Teachings already didn’t overheal if everyone was taking damage, though it was annoying if it hit the tank. This could be seen as a positive change, but it’s more of a net neutral change. Personally I’d argue more toward the negative even, since we could use it as upfront burst to know who no longer needed the instant Vivify. Now, instead, everyone will still need the one instant Vivify.

2/3 people take damage. e.g. Vexamus, Sha of Doubt.
I’d name Kyrakka but some brilliant designer thought it’d be a good idea to have the boss fly out of melee range every time it nukes people because f*ck melee amirite. I digress.
Now it’s guaranteed to overheal for 40-60% and, unless other people weren’t topped off this is a guaranteed negative change. It’ll still be necessary to use with Chi-Ji active, but we’ll struggle way more outhealing in these scenarios and will likely have to do something else. Though more often than not we already have to anyway for reliability since the people not targeted tend to not always be topped off, so whatever. Still not a helpful change.

1 person takes damage. e.g. a lot of trash pulls, Crawth, Leymor, Liu Flameheart.
80% overhealing guaranteed. Lol. Straight up unusable. In other words, every single trash pull where the tank gets smacked by heavy hitters, we can’t fistweave anymore for single target healing. Play with a BDK or bust? What the hell.

There’s also the underlying issue of it overlapping massively in identity with the Spinning Crane Kick healing through Awakened Faeline. It’ll essentially just be the same thing, but stronger or weaker depending on the number of targets. Choice is no longer an option, just a numbers game, unless you desperately need mana or trigger Chi-Ji (both of which already apply anyway).

But hey. There’s this golden change that’ll fix everything!

Ahh, beautiful. Another increase to Vivify. If you keep % increasing something that does nothing, the result doesn’t change, you know. This is what, the fifth % increase to Vivify this expansion? And it still tickles compared to the single target heals EVERY OTHER HEALER provides. And that is with Enveloping Mist active. So much setup for so little payoff, almost none of it usable on the move.

You want to know what I read when looking at Vivify, Enveloping Mist and Renewing Mist? I see Gust of Mist, Gust of Mist and Gust of Mist. Because that’s most of what they do. They’re tuned so weak because they trigger Gust of Mist. Which doesn’t do any healing without the talents tied to it and a reasonable amount of mastery. Which we can’t have (namely the talents) if we want to do good healing with fistweaving. It’s just not feasible, and now you’re taking what little single target healing we had, regardless of how unreliable it was.

The only silver lining is that for raiding, this is an almost guaranteed positive change. Because other healers can cover our weaknesses making the changes to Ancient Teachings there certainly helpful. And while Vivify will still tickle, it’ll tickle a little harder now.

I swore to stay out of this discussion but this whole thing is just really triggering…

People (including blizz) need to understand that the problems with MW aren’t about numbers but situations.
Your group doesn’t die because AT from RSK healed the wrong person, or because monks do 10% less healing than evokers. They die because mechanics chased you out of melee, or you got trolled by faeline and you can’t do any fistweaving for about 5 seconds during a critical phase and it cascades to ReM dropping from the group.
The constant % buffs we’re getting are already starting to spiral out of control in some situations like spinning kicking 6+ enemies while doing absolutely nothing for the scenarios where people actually die because we’re running around like a headless chicken.

MW is about to become the most over tuned, yet useless healer over the next few patches. They’ll probably, eventually change faeline to grant resets even if we’re not standing on it as long as we have the buffs (or hopefully just remove the CD or the spell), and at that point the floodgates will open and every MDI healer will be a MW until we get whacked by a nerf bat.

2 Likes

I know what the other problems of MW are, but they’re not being addressed in the patch notes and my post was long enough as is regarding the Ancient Teachings change.

No. If they were to fix all the issues surrounding Faeline Stomp to make it less punishing (which they really should), MW would still be weak in both raiding and M+.
In raiding our throughput is in the middle of the pack, however we bring absolutely no utility other than Mystic Touch.
In M+ we are among the lower damage dealing healers. As for healing throughput, even in the perfect scenario, we get outhealed significantly by the meta healers, which also have way better answers to the burst healing requirements of higher keys. Current state MW nor 10.1 MW would be powerful if Faeline Stomp had no CD or even no requirement at all.

Don’t mistake significant buffs to incredibly weak abilities to something being overtuned. It was simply so undertuned at the start of the expansion that resto druid and prevoker did about 3x our healing with half the effort.

Maybe. We’ll see I guess.
Btw, maybe I misunderstood the new description of AT when it says

“heal up to 5 injured allies within 30 yards for 150% of the damage done, split evenly among them.”

but I think it only splits the heal onto injured allies. So for example if only the tank is damaged, he’ll take the full heal.

That’s fair, I might be wrong here. I had faith in the Faeline Stomp lingering buff also allowing for resets while active which wasn’t the case. I had faith in Sheilun’s Gift to do smart healing but I’ve seen the cleave heals get dumped on topped off players. So I just assumed this’d just split between 5 players.

If 3 damaged and 2 topped off players causes it to split amongst the 3 damaged players, that’d certainly make it a better change, but I understood they didn’t want it to be smart healing. But you’re right, that’s how it is worded, unlike Sheilun’s Gift.

We’ll see, I hope I’m wrong.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.