PLAYER VERSUS PLAYER
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Critical strikes now deal 150% of base damage and healing in PvP combat (was 175%).
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Precognition (PvP Talent) has been removed. Precognition can now be crafted onto
gear via Optional Reagent and counts as an Embellishment. -
INTERRUPT DURATION CHANGES – The below changes for interrupts are gamewide, not PvP specific.
- Developers’ note: We feel that this change would have minimal impact in other content due to how creature spells are generally designed, as most kicks are spent on spells that have inherent cooldowns longer than the interrupt duration. We will also be keeping extra consideration of these changes for seasonal dungeons.
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Druid
- Skull Bash interrupt duration decreased to 3 seconds (was 4 seconds).
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Mage
- Counter Spell interrupt duration decreased to 5 seconds (was 6 seconds).
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Monk
- Spear Hand Strike interrupt duration decreased to 3 seconds (was 4 seconds).
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Paladin
- Rebuke interrupt duration decreased to 3 seconds (was 4 seconds).
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Rogue
- Kick interrupt duration decreased to 3 seconds (was 5 seconds).
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Shaman
- Wind Shear interrupt duration decreased to 2 seconds (was 3 seconds).
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Warlock
- Spell Lock interrupt duration decreased to 5 seconds (was 6 seconds).
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Warrior
- Pummel interrupt duration decreased to 3 seconds (was 4 seconds).
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CROWD CONTROL PVP DURATION CHANGES – The below changes for the noted crowd control abilities are PvP duration changes.
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Death Knight
- Blinding Sleet duration decreased to 4 seconds in PvP combat (was 5 seconds).
- Asphyxiate duration decreased to 3 seconds in PvP combat (was 5 seconds).
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Demon Hunter
- Fel Eruption duration decreased to 3 seconds in PvP combat (was 4 seconds).
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Druid
- Entangling Roots duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Hibernate duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Mass Entanglement duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Ursol’s Vortex duration decreased to 6 seconds in PvP combat (was 10 seconds).
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Evoker
- Landslide root duration decreased to 6 seconds in PvP combat (was 8 seconds).
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Hunter
- Freezing Trap duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Steel Trap duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Scatter Shot duration decreased to 3 seconds in PvP combat (was 4 seconds).
- Intimidation duration decreased to 3 seconds in PvP combat (was 5 seconds).
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Mage
- Polymorph duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Mass Polymorph duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Ring of Frost duration decreased to 6 seconds in PvP combat (was 8 seconds).
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Paladin
- Hammer of Justice duration decreased to 5 seconds in PvP combat (was 6 seconds).
- Blinding Light duration decreased to 4 seconds in PvP combat (was 5 seconds).
- Repentance duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Turn Evil duration decreased to 6 seconds in PvP combat (was 8 seconds).
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Priest
- Mind Control duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Shackle Undead duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Psychic Horror duration decreased to 3 seconds in PvP combat (was 4 seconds).
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Rogue
- Blind duration decreased to 5 seconds in PvP combat (was 8 seconds).
- This change is intentional to playtest Rogue’s not being able to Blind into Sap.
- Sap duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Kidney Shot duration decreased by 1 second per combo point in PvP combat:
- 1 point – 1 second
- 2 points – 2 seconds
- 3 points – 3 seconds
- 4 points – 4 seconds
- 5 points – 5 seconds
- Blind duration decreased to 5 seconds in PvP combat (was 8 seconds).
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Shaman
- Earthgrab Totem duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Hex duration decreased to 6 seconds in PvP combat (was 8 seconds).
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Warlock
- Seduction duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Banish duration decreased to 6 seconds in PvP combat (was 8 seconds).
- Axe Toss (Stun and Interrupt) duration decreased to 3 seconds in PvP combat (was 4 seconds).
- Grimoire: Felguard (Stun and Interrupt) duration decreased to 3 seconds in PvP combat (was 4 seconds).
- Spell Lock (Grimoire of Sacrifice version) interrupt duration decreased to 5 seconds in PvP combat (was 6 seconds).
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Warrior
- Storm Bolt duration decreased to 3 seconds in PvP combat (was 4 seconds).
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Death Knight
There are other changes too. Source: