10.1 Pretty Big PvP Changes

PLAYER VERSUS PLAYER

  • Critical strikes now deal 150% of base damage and healing in PvP combat (was 175%).

  • Precognition (PvP Talent) has been removed. Precognition can now be crafted onto
    gear via Optional Reagent and counts as an Embellishment.

  • INTERRUPT DURATION CHANGESThe below changes for interrupts are gamewide, not PvP specific.

    • Developers’ note: We feel that this change would have minimal impact in other content due to how creature spells are generally designed, as most kicks are spent on spells that have inherent cooldowns longer than the interrupt duration. We will also be keeping extra consideration of these changes for seasonal dungeons.
    • Druid
      • Skull Bash interrupt duration decreased to 3 seconds (was 4 seconds).
    • Mage
      • Counter Spell interrupt duration decreased to 5 seconds (was 6 seconds).
    • Monk
      • Spear Hand Strike interrupt duration decreased to 3 seconds (was 4 seconds).
    • Paladin
      • Rebuke interrupt duration decreased to 3 seconds (was 4 seconds).
    • Rogue
      • Kick interrupt duration decreased to 3 seconds (was 5 seconds).
    • Shaman
      • Wind Shear interrupt duration decreased to 2 seconds (was 3 seconds).
    • Warlock
      • Spell Lock interrupt duration decreased to 5 seconds (was 6 seconds).
    • Warrior
      • Pummel interrupt duration decreased to 3 seconds (was 4 seconds).
  • CROWD CONTROL PVP DURATION CHANGESThe below changes for the noted crowd control abilities are PvP duration changes.

    • Death Knight
      • Blinding Sleet duration decreased to 4 seconds in PvP combat (was 5 seconds).
      • Asphyxiate duration decreased to 3 seconds in PvP combat (was 5 seconds).
    • Demon Hunter
      • Fel Eruption duration decreased to 3 seconds in PvP combat (was 4 seconds).
    • Druid
      • Entangling Roots duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Hibernate duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Mass Entanglement duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Ursol’s Vortex duration decreased to 6 seconds in PvP combat (was 10 seconds).
    • Evoker
      • Landslide root duration decreased to 6 seconds in PvP combat (was 8 seconds).
    • Hunter
      • Freezing Trap duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Steel Trap duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Scatter Shot duration decreased to 3 seconds in PvP combat (was 4 seconds).
      • Intimidation duration decreased to 3 seconds in PvP combat (was 5 seconds).
    • Mage
      • Polymorph duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Mass Polymorph duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Ring of Frost duration decreased to 6 seconds in PvP combat (was 8 seconds).
    • Paladin
      • Hammer of Justice duration decreased to 5 seconds in PvP combat (was 6 seconds).
      • Blinding Light duration decreased to 4 seconds in PvP combat (was 5 seconds).
      • Repentance duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Turn Evil duration decreased to 6 seconds in PvP combat (was 8 seconds).
    • Priest
      • Mind Control duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Shackle Undead duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Psychic Horror duration decreased to 3 seconds in PvP combat (was 4 seconds).
    • Rogue
      • Blind duration decreased to 5 seconds in PvP combat (was 8 seconds).
        • This change is intentional to playtest Rogue’s not being able to Blind into Sap.
      • Sap duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Kidney Shot duration decreased by 1 second per combo point in PvP combat:
        • 1 point – 1 second
        • 2 points – 2 seconds
        • 3 points – 3 seconds
        • 4 points – 4 seconds
        • 5 points – 5 seconds
    • Shaman
      • Earthgrab Totem duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Hex duration decreased to 6 seconds in PvP combat (was 8 seconds).
    • Warlock
      • Seduction duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Banish duration decreased to 6 seconds in PvP combat (was 8 seconds).
      • Axe Toss (Stun and Interrupt) duration decreased to 3 seconds in PvP combat (was 4 seconds).
      • Grimoire: Felguard (Stun and Interrupt) duration decreased to 3 seconds in PvP combat (was 4 seconds).
      • Spell Lock (Grimoire of Sacrifice version) interrupt duration decreased to 5 seconds in PvP combat (was 6 seconds).
    • Warrior
      • Storm Bolt duration decreased to 3 seconds in PvP combat (was 4 seconds).

There are other changes too. Source:

2 Likes

The rogue tears are glorious.

20 Likes

Not for long. They’ll get hotfixed within 2 days of not being S tier

2 Likes

ROGUES ABOUT TO POOP THEIR PANTS AFTER YEARS OF BEING MOST OBNOXIOUS CLASS TO DEAL WITH IN ARENAS WOOP WOOP, melees and casters will have such a nice time :smiley:

5 Likes

Watched pika react to changes and he clearly hates it.

Good stuff

Actually awful

Less damage and less CC duration, sure didn’t miss BFA damp games, but I guess we’re going back.

Also they remove trinket bonus? Where’s my credit card to reroll back to orc kappa

3 Likes

These changes might kill PvP for real.

10 Likes

Already made orc toons, gonna level up them asap :+1:.

1 Like

the crit change might be a big dampener

Crit nerfs for FDK, less go

2 Likes

To be honest it looks like great changes, more uptime and less burst because of 150%. Basically people will be able to use more spells and abilities because of reduced cc durations but also you take 25% less crit damage, instead of 75k now that damage is 50k.

When I get interrupted by a mage during a match as caster, I am like “oh I got counterspelled, let me light up a cigarette meanwhile”. 6 sec was too long for real.

No more Blind-Sap too, imagine making someone afk for 20 seconds.

I believe these changes will make PvP better and newcomers won’t have ptsd from burst. Even we struggle to react cooldowns sometimes as experienced ones.

1 Like

orc will be ridiculous

1 Like

So Orc will be meta again AND Precognition is no longer a PvP talent, but a crafted Ensemblement, so every caster will have it now?

Sick. Guess its finally time to quit PvP!

1 Like

the biggest of the changes is crit nerf, which will be a big dampener, and the blind nerf

and why would hunter play 3sec stun with 1min cd if he can pick knockback with 40sec cd that almost as disruptive than 3sec stun

cant blind sap yeah, first they bloat the ammount of cc in exp and then they nerf everything instead reduce the availability for ccs

so they make things bad and then fix it by making it worse :man_shrugging:

4 Likes

I don’t like this one bit. It’s gonna be long booring nothing every dies meta again.

And ffs i really dont wanna play ugly Orc again can they stop forcing it? Greedy fks

1 Like

Nerfing cc is the worst thing they could have done, hard time for pvp.

7 Likes

They shoulf revert all changes besides rog and mage cc ones.