In this post I would like to express my appreciation for the 10.1 rework, and also my hopes that the spec will remain safe from (big) changes for a while now.
In all honesty I was super sceptic when seeing the changes on paper before the launch of 10.1 but it’s been an absolute winner for me.
In PvP the play style feels much more involved and setting yourself up to release your big damage feels great when you can pull it off. It’s the perfect high skill cap class for me. The fact that you can easily mess up your damage/cc set up makes it that much more rewarding when you can perfectly execute it, and now at least we have the damage to be scary when we time everything right, while also having the counterplay that was missing at the expansion launch.
In PvE I never found the “botton bloating” a big issue, but I must admit it feels way more fluid and fun to play now as well. I’m missing some single target damage but PvE is not my main activity and this will probably get better with the new tier set / higher ilvl.
A few concerns:
- I think PvP will get extremely hard if we don’t get a better or longer interrupt protection than the precog embelishment. Fury warriors and some other melee are already almost impossible to deal with when they know what they are doing, and they will get a lot stronger with the tier pieces.
- Hard casting our Void Form burst as well as hard casting dots can in some cases be almost impossible to pull off, having to use all your defensive cd’s before you can even start doing something which results in some match-ups being very unbalanced. In addition I think sacrificing a PvP talent for the instant cast would be very balanced now that damnation and the overload on free procs are removed. Please look into this Blizzard
Have fun to all you SP’s out there. Keep melting!