and what exactly would that do?
Clean up the screen.
I wrote an addon that does this (divides all damage/healing/health/mana by 100) and it’s an absolute godsend.
Unfortunately it very quickly breaks the default UI so I haven’t released it.
Do people play with combat text on still? or do you mean for damage meters?
Yes, a lot do. It’s the only feedback the game gives that you hit something and how hard. The game unfortunately generates a lot of noise so most people filter small hits out or the screen gets covered in numbers.
Is this mainly a pvp thing? I assume so as individual hits dont really matter in PVE.
It is, but even if it “doesn’t matter” the game becomes significantly less fun when I don’t get to see Glacial Spike doing a nice big hit compared to the others.
The problem nowadays is when I use my addon to squish the numbers I sometimes see hits for <10 damage. That means the game is doing proc damage spells that deal less than 1000 damage. Pretty ridiculous. I’ve even seen the number 1 pop up, which means it was less than 100.
Then i guess it makes sense. Doesnt seem like its a major component of an expansion but if there is a switch for it i guess it doesnt hurt anyone.
It really would be.
Less is more in numbers case. We start with 12 damage points and end up with 100K-300K. There is zero reason to have that wide range. Its also more spectator friendly. If it were up to me numbers would stay between 333-999 or 3333-9999 max until end of expansion.
Have to say it never bothered me.
It doesn’t bother most people because they have no idea how numbers should be tuned visually and balancewise. Devs don’t care. Clearly.
bigger number = cooler
I can give you an addon that, when installed, will make you do 37473837483834728483 times more damage, filling your whole screen with giant meaningless numbers.
Has the unfortunate side effects of buffing everybody else’s HP too though. Just like gear does.
Feels great?
Depends. Up to a certain amount, sure.
But there’s a point when numbers that are too big become nothing more than noise to a human brain because brains are bad at big numbers.
Smaller numbers we can visualize, we can imagine, we can place in context so they mean something.
it’s a bit hard to argue that retail has massive class design issues. Have you seen the changes to healing in 10.2? When a 20 year old version of the the game outshines what we currently have in terms of popularity by quite a large margin those of us still playing retail gets more and more jaded with every single out of touch with the playerbase update being done.
We are in the middle of the worst healer shortage we have seen for years… We HAVE to at some point admit all is not well with the game we love and only through Blizzard listening to the MAJORITY of the playerbase and not small minorities of groups who come and go on a whim can there EVER be hope again
No its messier. I would start with all abilities hittin 1 point of damage. +1 from each level and then add more +X damage from spec and gear. Would be refreshing to find like Gloves with +3 Fireball and 5% more mana etc. and 3 Gem slots with actual interesting socket bonuses and Gems that matter. But I have seen the D4 devs playing their product. WoW died with Garrosh.
It’s no difference to me whether abilities do 10 damage or 10 million, the latter just looks more fun to me tho.
What the heck you talking about? WoW started with Talent trees, went for simplified “presets” which weren’t even skill trees at all and returned with DF to its roots to get rid of borrowed power
.
If Blizzard would revert the talent trees (which btw are a majorly liked change of Dragonflight compared to Shadowlands!), I would quit my focus on PvE again and just play WoW maybe on occasion for some roleplay with my guild instead of regularly for both RP and PvE.
There is no need to fix something that has already been fixed.
The tree is overrated.