Outlaw Bug Forest:
Please fix the following asap:
- Deft Maneuvers initial hit damage increase not working (it does not increase damage!)
- Lucky coin not consistently proccing when at 7 stacks
- Using Double Jeopardy to go from 6 to 8 stacks of either Fatebound Coin will not grant you the Lucky Coin
- Lucky coin out of combat duration is toxic and too short (forces us to tricks+evasion pull for slow tanks)
- Recasting Stealth while Subterfuge is already active will not grant you UHUH or Crackshot bonuses until Subterfuge expires
- Killing Spree is still toxic, causes nausea, causes epilepsy, has accessibility issues, 50% chance to suicide, 50% chance to kill fellow team/raiders, not usable on 90% of raid boss fights, sends you flying through objects and floating airships
- Fazed isnβt applied in AOE for Outlaw at all, very inconsistent and unfair design compared to Sub Trickster
- Trickster Zero Tree usage is practically dead for Outlaw due to Killing Spree being a meme (Iβve tried it in a few 10 keys, had a good laugh, sometimes crying laughing because of how hilarious the reactions are to certain Killing Key Depleting Spree shenanigans are in a few of the dungeons, but had to stop due to the grief it brought to the non-rogue community)
- Grappling Hook literally fails to activate too often, over the tiniest rock or bump wow
Thank you for pushing the BTE reset on stealth change though, that was much needed. And thanks for removing the need to press SnD, that is a good QoL change too
Feint now being OGCD is also very nice, this will feel nicer and more attractive to use!
I guess with 11.05 out of the way, hoping to see Trickster get sorted out and give it some good infusion of dev love like how Dark Ranger and Shamans have had this 11.05 patch and give Hero Talents for rogue some good lovin n cooking with some actual visuals for us to go by (no more boring basic leaky dropping coin animation) and some meaningful improvements to Outlaw Trickster and Killing Spree.