11.05 outlaw rogue BUGGED - another MONUMENTAL failure of your devs

AR…takes you out of stealth.
Blade flurry …drops mid fight
Blade flurry…cant hit all targets STILL
Coins…not appearing still so we play a hero spec that …does use the main talent
You released SUPERCHARGER on…ROLL THE BONES !!! you are are completely braindead gents. YOU HAVE NO CLUE.

PLAY THE GAME YOU ARE DEVELOPING!!! see how bad you are yourselves

For the 100th time i will tell you… YOU NEED TO FIRE THOSE WHO DEVELOP CONSTANTLY FAILURES…fail after fail after fail

AR isnt what brings you out of stealth, its the tails flip that does cosmic damge that does. Complete oversight by the devs

I have yet to see blade flurry drop off, but I 100% belive you when you say this.

Blade flurry should be uncapped and deal less dmg per target hit after 5.

Blade flurry talents that take target cap up to 8 and deal 4% more damage per target hit below that should be merged. The 4% extra dmg talent is in the wrong place and competing with spec required talents.

Adding super charge to RTB was a bizzare choice, complete condradiction to keep it rolling builds.

Theres a few other things on my wish list like ghostly strike not being a cap stone or adding arp to it, GSW being buffed to be a competitive capstone such as the 200% applying to the full opportunity proc. But they really need to fix what you stated before even contemplating any of these.

Stealth is still breaking randomly. The tails flip on coins should store the damage until you break stealth up to a maximum of 2 stacks.

ok so after testing it has nothing to do with the tails flip proc. It seems to be that AR has now been flagged to do damage due to the edge case tie in which auto brings you out of stealth. Like casting blade flurry brings you out of stealth

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.