To start it off I’ll go with Sunfury lingering issues since the inception of this Hero tree, in a descending order by magnitude of gameplay impact:
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Forced Hyperthermia (Memory of A’lar):
while this node is generally accepted as a fun one because of the deterministic nature of said Hyperthermia proc, it poses a major design flaw when coupled with Blessing of the Sun King talent. To elaborate: Pyroblasts cast while Hyperthermia is active can not trigger a ready_to_go Sun King’s Blessing (Fury of the Sun King), so we are left with 2 permament problems - either “munching” stacks by launching Pyroblasts until Hyperthermia expires, or we have to /cancelaura the Hyperthermia in order to proceed with the hardcast to activate the already stacked up Sun King’s Blessing. -
Synergy with class talent capstones is practically non-existant other than Unleashed Inferno. This is very odd and some in-depth math (as of the latest hyperthermia rppm fix) shows that no combination of class capstones other than Unleashed Inferno is worth more than 2% dps.
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The Phoenix pet can be outranged(!). If the only available target moves out of range, the pet will just remain stationary until it expires, please let it move in to avoid this issue.
Moving on with Frostfire:
while the recent changes to the loop of Excess buffs was unwarranted (unneeded? completely unnneccessary???), it already happened so now we have to deal with the aftermath of fixing something that wasn’t broken.
- We appreciate extending the Excess Fire cap to 2, it helped solve a major overflow of the buff.
- However, Excess frost still has a major overflow: approximately 5 procs per minute go to complete waste, mostly due to the reduction of the available Phoenix Flames charges. I am not sure that further increasing the cap would do anything, but reverting the CDR component of Excess Fire (Phoenix Flames cooldown reduction) would certainly help.