appreciate “small damage” doesn’t really mean anything but small damage could be 5% somebody life, could mean 3% could mean 1%, i don’t know but if the damage threshold is 3% or more, it has absolutely made the micro CC situation CONSIDERABLY WORSE
Class changes
Death Knight
Survival changes are not warranted in PVP at all
going into a melee / hunter meta when DK were already bad vs physical dealers means DK will go Z Tier.
The Frost changes kill the specialization entirely and they will be kited in every single set up.
The new PVP talent will make Remorseless winter do 2million damage over 8 seconds which isn’t that strong when you cannot connect with Frost Strike
Hunter
You’ve brought back the double tap, high burst, high CC MM with great survival. All Casters will be deleted in this patch.
“you are happy” with BM design even though it’s the most complained about specialization, yet you’ve arguably made them stronger and double down on “more pet” builds
Paladin
Loss of Double BOP & Freedom going into a melee / Hunter meta means Hpala goes from S to B tier over night
Rets got weird off 60% healing nerfs on WOG because of a 5% baseline increase??
Rets lost damage in PVP Talent
Rets new Bubble talent which is weirdly added into the game to counter rogues? you’re expecting a paladin to trade bubble vs vanish when Vanish has 2 charges and bubble locks out all paladin defensive spells??? really
Warrior
Mortal Strike going to crit 50-70% of people health.
The berserker rage is insane given it gives people a 50% CC reduction
Fury got survival nerfs? weird
Dragon Charge in a melee meta is absurd as they now have more mcri CC being able knock people back to stop casting.
Druids
Feral is S tier, Balance is A Tier. the change make them both s++…
Resto Druid is now S++++++++ in this patch
Shaman
shaman changes i am actually happy with as it currently stops the random 1 shots but make make them incredibly unviable
you mention resto has too many buttons but the changes don’t remove any buttons???
Rogue
Fantastic removing duel
60% wall during stuns? currently rogue can only die during stuns… this PVP talent is disgustingly OP. Redesign it to allow feint to be used during stuns but only have 1 charge or soemthing jeeze.
Crowd Control
CC changes have made micro CC even worse. although it doesn’t explain how much “small damage” is, if this is even 5% of somebody health this is a major problem, as now clases like Rogue can use Gouge and Blind to kill people? Imagine RMP being able use goug, blind and poly to now finish off the last 15-20% somebody health… insane
Mage
Mage survival changes are well welcome but hunters will stop mages being viable at all now.
Overall 11.1 is garbage and will result in less people pvping
Imagine getting sheep after sheep after sheep and dying in sheep.
Amount of cc gives you cancer already, but this is new level of sadomazochism.
rogues, warlocks,mages,druids…oh look meta hasn’t changed in 10 years but buff them more.
sorry what other changes are going to bring more benefit to the game?
What about the new PVP Token that makes PVE gear now superior to PVP due to stats and proc effects. PVE Trinkets being upgradable in PVP???
What about Windwalk being completely immune to CC during burst? whilst in turn they made the burst a considerable amount stronger?
Do you understand the power that Arms, Windwalker + Rdruidhealer is going to have with these changes? All three of them immune to CC during the set up!?
Windwalk immune to all Crowd Control, Warrior immune to all CC during Bladestorm, getting knocked up in the air, then you blink away and begint o cast only for dragoncharge and monk to zoom acorss the map, interrupt you and just blitz you out with a 1m Rising Sunkick and 2m mortal strike.
Yes the patch notes are not complete… but these changes will make the meta even worse than now with Druid, Warrior and Monk all being immune to CC during there go hahahahahahahaha
Rdru was good most of DF, just like DH and whatever else is cried about being weak. Just because a spec is at a low for a season doesn’t mean they deserve to be in every single game again.
Ofc it won’t. You know how it goes with MM. Uncounterably OP one patch, utterly unplayable the next one because of nerfs. Then you need to buff it back up, and it becomes OP again. And then, of course, you need to nerf it again.
Honesty just look disc priest raw output and damage buffs next patch.
RDruid get this new CC immunity tree of life… however it comes with cost.
It replaces your orginal Tree of Life for shorter duration one if you choose PVP talent, smart players will find kill windows there it also reduce mobility
I bet it wont remove CC if you alredy CCed so bubble still have bigger value
I doubt reforestation woud trigger this special version of tree
Tranquility immunity = gone
Cyclone from 6 sec to 5sec
Lifebloom 3 stacks also gone
All micro CC in game get buffed next patch
Today if you compare Rdruid with disc priest, I think even +30% raw healing to resto druid wont equalize powers, so blizzard changed some toolkit, will see how it play out.
I agree tho it is time to discs to get some opossition, they harvested enought undeserved free ratting, not to mention they bring shame to AWC , when AWC was carried out only with 2 viable healers , which is unacceptable.
Well considering how bad resto druid currently is, the class deserves a season of absolute uncontested dominance where they automatically 6-0 every other healer by default… because this is how it feels as any other healer vs rdruid now.
A 1500 pres can just beat rank 1 druids by pressing 2 instants that heal infinite amounts, it’s absolute madness
what * Mortal Strike going to crit 50-70% of people health.
The berserker rage is insane given it gives people a 50% CC reduction? dud please dont speak if you dont have the brain, berserker rage its just war banner basicaly and how your mind made this up that mortal strike gonna crit 70% health when warrior is so weak, beside that they nerf mortal strike damage from overpower? these people dud no wonder devs do such bad changdes