11.1 resto druid pvp changes

2 important spell removed. [Focused Growth] and [Preserve Nature] its so sad
2 New spell What u think guys
**[Ancient of Lore] Shapeshift into an Ancient of Lore, preventing all crowd control effects, reducing damage taken by 20%, and granting you access to Blossom Burst and Mass Blooming. Reduces movement speed.
Lasts 12 sec.
Blossom Burst:
Heals an ally for (700% of Spell power) and applies 1 missing heal over time effect. If all of them are present, Blossom Burst critically heals.
Mass Blooming:
Heals 5 allies for (450% of Spell power) and applies 1 missing heal over time effect.
**[Forest Guardian] Wrath, Starfire, Cyclone, and Combo-Point generating abilities extend the duration of your active heal over time effects by 1.0 sec on up to 3 allies.
Starsurge and Combo-Point spending abilities increase the rate of your heal over time spells by 20% for 4 sec.

Currently resto druid have no spell or abillity which you can press to feel safe… This one gonna counteract it…however it comes with sacrifice of regular tree and tranquility immunity. Its also very easy to play around and it also very bad if you need to chease bad positioned teammates.

I think they also need to do something with convoke for resto druid, like make CC immunity during convoke, its not good when you have 2 talent choice and one become so good that other become obsolete. I loved to play convoke actualy much more than tree. (When I can). When it comes to fun to play I think convoke is most fun spell in resto druid arsenal, sometimes im sad its not baseline, because this spell is only ray of fun into rdruid miserable talents.

This is basicly replacement for old insect swarm, by my opinion best change on list so far.

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I’m happy for Focused Growth to be removed but they should buff Lifebloom to compensate. It’s a plain + x% healing to Lifebloom so it’s not a very interesting talent.

But having Preserve Nature removed hurts. Hope that the new Ancient of Lore talent will provide survivability.

This doesn’t make sense. Starsurge is used when you want to deal damage, not when you need extra healing. Should be:

“Swiftmend increase the rate of your heal over time spells by x% for x sec.”

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Removal of focused growth is actualy good one… Because there is no point of having PVP talent which is mandatory pick, also focused growth really mess with your muscle memory if you want to heal PvE after PvP session. They just need to compensate with % healing increase and some %mana cost decrease.

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It actually does make sense, it makes playing hybrid (which druid should be) a lot nicer. Before you didn’t wanna focus too much on DMG cause you’d fall behind in healing, but now you setup all your HoTs and can go full DPS mode and get rewarded for dealing DMG - longer HoTs and faster ticks.

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