I don’t know why you want to push your e-sports agenda here. It has nothing to do with the discussion at hand.
M+ is infinitely scalable. It dosent matter where the pros sit at, a +15, a +22, or even a +35 like in other seasons. When it comes to the “pro scene” or “e-sports MDI/TGP” scene, all these affixes are totally irrelevant to them. They were doing +12s in 615 gear… They dont have a problem with these affixes, or ANY affix in the history of M+ … The “pros” are way and above everyone else, regardless of the system.
In fact. The ONLY thing the e-sport scene affects M+ is that Blizzard tends to stop balance tuning while the MDI/TGP event is ongoing. And that GREATLY affects the community. And I complain about it each time there is an event.
As for the division in the playerbase you mention, it is real. And its the only thing you are correct about. But it is rooted in the affixes, NOT in the “competitive” (as in VERY top end) part of M+.
What happens is that M+ has infinite levels. And what you want in a healthy system is to distribute the players in their relevant levels according to their skill/dedication. And its not good to mix these people up.
What this 11/12 situation creates is to block a bunch of people that should not be playing together. In other words. An 11 feels like a 21 in S3 DF. But a 12 feels like a 28. And there is NOTHING in-between to fit people of different levels.
So TLDR: You are mixing up people that used to be in a +27 level (in S3 DF) with people that used to be in a +22 (in S3 DF) together in the same key. And that is how you create frustration in the community.
Im sorry WHAT ?
Official statement from blizzard.
And I quote:
In the Player Feedback Loop
The only truly endgame dungeon mode (M+) currently revolves around a timer. This means that other than new mega-dungeons, there isn’t really a place for endgame players who enjoy a more methodical dungeon pacing and gameplay.
No Timer Like the Present
Season 4 changes will apply to all eight of the Dragonflight dungeons. As a part of these adjustments, we have a few goals in mind:
- Recalibrate core difficulties to align with seasonal player experience and progression.
- Serve the community who enjoys dungeon content but feels that Mythic+ content isn’t for them due to the pressures of taking part.
- Create a better environment in Mythic dungeons to prepare more players to take part in Mythic+.
One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills.
end quote
That is the OFFICIAL Blizzard post. Stop talking about fortified/tyrannical in 10s. Has nothing to do with what happens with the squish. Its the OTHER side of the spectrum.