It is quite impressive though
I am already happy i got my SV 10 timed this weekend.
I got my first Dawnbreaker 12 timed yesterday. After a TON of depletes…
So progress is possible. But extremely slow. And im also bored of doing 11s. For me, they are just a meme at this point. Its frustrating to start every night with … “OK guys… we gotta spend 1/2h of our playtime to do some 11s for no other reason that to upgrade it to 12”.
Then do those 12s and wipe after 15 minutes because of some random thing.
So 2h of “work” for 15 minutes of “try”. Every… single… night…
I wish they would address the issue of “homework keys”. It would atleast make it less of a drag to do this.
Yeah, i think it is a mistake to up the difficulty on +12’s so much. It is probably too high for me anyway, but it seems quite some people reach that keylevel.
I remember S3 of DF. It was perfect !
Even here in the forums. People “pushed” keys at their own level. Some were pushing 22s, others 25s, others 28s… And we shared tech on how to overcome challenges, and the strategies we used… ect…
That bracket is gone. Everyone that wasent timing 28s in DF S3 is now stuck doing 21s. Its just bad for the community in general.
Yeah, i have been asking for that scaling since DF 4. They ducked up the bottom part of keys by removing them, and now they ducked up the top part in TWW.
This is 100% the situation we’re also in. Our group is burned out upping 11 keys that we’ve been doing since 1-2 weeks ago just to smash our head against a brick wall which are 12 keys. Simply losing the bargain kiss effect already means you have to pull bigger and more efficient to somehow make up for the lack of 10-15 minutes of buff uptime. CD planning becomes way more prominent. This is even without the 10% multiplying modifier. Pulls are riskier & more dangerous, and one error bricks your entire key. Even as a tank I can get one shot if the pack lives long enough and we’re on a quadruple flamerender pull for example and we have no more stops.
Tell your group to hold on. I am certain blizz will not leave things like this. It would be so retarded to do so that I would be surprised.
Next reset is this new raid. And probably that is why they left out tuning. That will keep us busy next week. But the following one I am sure something will be done.
They are for sure monitoring it. Last reset they nerfed it to 10%.
- Xal’atath’s Guile now increases enemy health and damage by 10% (was 20%).
- Developers’ notes: With the increase to the buffs granted to players by Xal’atath’s Bargain we’re reducing the effectiveness of of Xal’atath’s Guile, to allow players to push deeper into the Keystone system with current item levels.
So keep going blizzard. You can do it
I can agree to that, yes.
Just watched a VoD about it and… yup, it’s kinda insane. Also the first pull in NW on +15s is just bonkers. Just pulling the usual first big pull + gatekeeper + pack behind the usual first pull + soldiers + pat + boss. Just insane.
Feels like it yes and it is frustrating and demotivating. I like the fact that we have only static affixes from 12s onwards but the additional scaling affix on top of the already natural M+ scaling on top of forti+tyran just seems like overkill tbh.
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