i am really having a hard time to understand these changes because its straight nerfs to dps warriors. both fury and arms are middle of the pack when it comes to raid and even some fight they dont even get picked. both needed single target buffs. but some reason we got changes that nerfs our multitarget dps. i cant express my dissapoitement enough. why is this keep happening ? i am just gonna call it for me end the season
Yeah, I am not buying gametime anymore until I see some reasonable Warrior changes. There is no other way to deal with these braindead Devs than don’t give them money.
They clearly don’t understand Slayer Arms. Since beta they have been nerfing warrior based on their supposed internal data. After release started reverting the nerfs in every balance patch… I am grateful for that, don’t get me wrong, but it leaves you with the unconfortable feeling that they are clueless in their doing.
The changes for 12.0.5 are more of the same. There was no need for the changes to reap the storm, in any case slayer needed more damage in execute and a higher chance to trigger Slayer strike to get sudden death a bit more often.
If you look at stats, warrior overall dps is mid, I don’t understand where they see the need for this tunning. It is very frustrating… I don’t like Colossus and hate ravager to be honest.
I’m afraid Slayer Arms is gonna be dead both for PvP and PvE.
i agree with you. the changes to slayer arms are net nerf. they have to balance with that with buffs
Do anyone pick slayer arms in pvp? I mean 20% ignore pain and that sweet 5 damage reduction alongside demolisher is too sweet for RNG bullcraps and bladestorm bs
Yeah, right now Slayer is to swingy, too much layers of rng. When you are lucky with procs, you can take people off guard with how much damage you con do lining up BS, double Execute and mortal if crits, but that scenario is very rare.
With Slayer Strikes procs more often, I think the spec could be decent by its current design in pvp.
During TWW the proc was not 15% but very high on tooltip. And it was really good. Meanwhile now is lower than ever. Considering the lack of defensives we have.
Subject: Feedback on Warrior DPS Performance in Mythic+
Hello Blizzard Team,
I am a level 90 Warrior player currently attempting +16 Mythic Plus dungeons. Unfortunately, I am often removed from groups because my DPS is considered too low. My single-target DPS averages around 80k, which feels insufficient compared to other classes.
I have optimized my gear, gems, and enchants, and I am using BiS raid trinkets. Despite this, Warrior DPS consistently underperforms compared to Retribution Paladins or Death Knights. For example, in Alget’ar Academy, I reached a maximum of 400k burst DPS, while a Retribution Paladin in the same group peaked at 1.5M DPS—even though my gear was superior.
The gap is not only discouraging but also frustrating. Warriors require complex cooldown tracking and precise execution, while other classes achieve higher DPS with far fewer abilities. A single mistake in rotation drastically reduces Warrior output, whereas Paladins and Death Knights maintain strong performance with simpler gameplay.
Burst skills also feel underwhelming. Activating cooldowns barely increases my damage compared to my baseline rotation, making burst windows unsatisfying. This leaves Warriors feeling like the “stepchild” of DPS classes—never truly competitive or rewarding to play.
I love playing Warrior and do not enjoy other classes, but the current state of Warrior DPS is demoralizing. Unless adjustments are made to bring Warriors closer in line with other DPS specs, many players like myself will feel forced to abandon the class—or even the game entirely.
Please consider reviewing Warrior DPS balance so that the class can feel viable and rewarding in high-level content.
Thank you for your time and attention.
I'd also like to remind you, when did a warrior become S-tier in any spec in PvE? Does anyone remember? I think it was around the Lich King era. This is the first time I've felt the need to enter the forum and write my opinions. For me, playing a warrior is over. I dedicated 20 years to it, but it's starting to get boring dealing with warriors' shortcomings in PvE. They gave a skill like Blood Last to mages, to hunters' pets, but not to warriors who could potentially use Blood Last. Warlocks don't have it either; we couldn't even be as good as a hunter's pet :D
Atp i dont think the devs are playing the game themself, or maybe they are doing only delves and housing idk. The tuning of 12.0.05 is some of the worst ive seen in a long time and i genuinely dont understand many of the decisions.
It can’t be understand because it is completely nonsens. If anyone from Blizzard reading Class forum NA or EU, listening the playerbase, studying warcraft logs or try to play the game, it can’t result in something like this.
Class like Devouver obtain buff even when they are top at all content, Same with Unholy DK, unfortunetly it is bugged cause the incompetence or the 8 week patching nonsense and destroing the game. And then warrior obtain s*it. Small changes what change nothing. In raid we are good on 1 fight, in m+ we are decent but only to the time, when we start to fight the boss, after that we can fiight with our dmg with tank.
Frustration from that is extremely high and many players stop playing cause the devs just don’t listen or they are just ignore us and the class.
Class playstyle is fine, not best but still fun, AoE is finaly decent somtimes feel insanely good but the terrible Single target in both dps specs it is just awful and we need changes, buffs or something with we can compete with other classes.
I agree, i love Slayer specificly the pvp style,
It is really easy to fix it, they can focus on Slayer strike , fix it to have at least 1 in worst case between 4 button press, not like this dry streak! Or keep it on 15% at least increase dmg to affect the style, or buff raw execute dmg.
The main buff is Executioner , in pvp it is 1%
per stack , trust me against kitting classes it is not suppose to go up more than 1 stack.
The another buff Overwhelming , for 5% dmg we have to run after other classes all the map
if Bs is on cd
The execute dmg is really low, and i do not want to hope to execute crit in pvp !
Defense is totally screwed up in this build
Healing is just 15% sudden death
not even Execute
just sudden death ! Often 4k or 5k heal
Overpower dmg is low, Tactican is totaly useless with extra 10% dmg with self reset! we have to cast more Mortal instead! Broooo build is Overpower / Execute Style and Mortal Strike is my best dmg
in all fights! it is joke!
Mobility is a big joke! Go to the SS you would see how you can handle a hunter with Paly freedom goes away like a ball!
Slayer is a passive , consistent dmg, high pressure , less opener! For god i can deal a better consistent dmg in collosus via mortal strike!
No need to hope anything, reach target lands Mortal
! It is even easier, tankier, self healer, than a passive style like Slayer! Crazy ;/
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