Class Balance Changes – February 26, 2020

Im looking forward to see these changes on live servers. Even if they are numerical changes , they seem to be justified allowing some specs to compete again but i cant find the nerfs of Havoc specialazation.

Are the devs smoking some waky baky?

I only ask because which fecking retard thought nerfing mages barriers by 40% for pvp was in any way justified?

Most class’s already blow through them like they are not there and you want to make one of the worst defensive class’s even more easy to kill in pvp?

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Happy Hunter Noises

3 Likes

account wide essences when?! it’s really time consuming to get into previous raid tiers and clear and farm over and over, not to mention blood of the enemy… hello @blizzdevs?! this is something the entire community wants, wake up already, thank you

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You missed S Priest :’(

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I’ve updated the OP above with three further adjustments:

  1. Windwalkers will not have their damage increased in PvP situations.
  2. For Unholy and Frost DKs, Death Strike healing is being taken down to 30% in PvP.
  3. For Blood DKs, Death Strike healing is being taken down to 19% in PvP.
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you seem abit out of touch with your game LOL some fantastic changes there ahahaha

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Never gonna moan about a dps buff, even if I’m usually healing :slight_smile:

Meanwhile demon hunters are continuing to smirk. Look at them points. Look at those smug little faces as they full clear visions solo without stressing!

I see no changes for paladin.
Makes sense cause perfection can not be improved :woman_mechanic:

P.S. We’d like to move more pls fix

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So why isn’t the same being done for M+ or raids with other specs, We get that discipline and shadow were ahead in 8.2 raids but those last nerfs only put them on an ever worse spot, shadow feels mediocre compared to others.

See, here is yet another example, a spec that is already dominating every single aspect of the game but NOT mythic raids, so you buff them… Cool. But then there is a spec that is only doing good in mythic raids and bad/average in other content compared to how other specs preform… They’re just left as they are ?

Dont you see the ridiculousness in this ?

3 Likes

Mage is the strongest class in the game, l2p

Still missing DH, assa rogue and ww nerfs, also cocoon on mw

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Clearly your experience is all that maters, Im sure your lvl 23 mage is super experienced at all end game content and pvp, oh wait a moment, nope your just a moron.

Well if you do check this level 23 mage profile - achievments - pvp - arena / rbg ++ you quickly see this is someone experienced in rated pvp.

Completely agree. The hard thing about facing a mage isn’t to kill it, but to survive it.

A damage nerf of some kind could have made sense though.

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Cyclone used by druids in the arena should be in 45 seconds CD format

A debuff should be added that players who leave the mythic plus dungeons and leave the game do not enter any mythic plus dungeons between 3 and 5 hours.

Classes with pets should not be able to be heard from a certain distance, and their damage should be reduced since the pets are outside that distance.

The use of corrupt items in the arena must be removed or their damage must be restricted to a certain extent

Alchemy should only make potions that can be used in dungeons and be able to be programmed as a minimum of 5 stacks

who report each other unnecessarily must be silenced for 1 day

Where is warlock and arcane mage buffs?

Just a thought.

Could a good way to nerfs resto droods in arena be to increase the mana cost of shapeshifting? That wouldnt hurt them too much in m+ or raids, but only in pvp where they shapeshift every damn second.

A semi good resto druid feels unkillable, especially in BGs where there is no dampening.

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So first you say warlocks are tanky casters so no mobility like mage but then you take away armor?

No damage nerf for fire mage and destro? Nothing against Dh? Nice clown fiesta these balance changes.

Now THAT is a good change :slight_smile: TY