We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 26 in this region):
Classes
Druid Restoration
Rejuvenation now costs 10% base mana (from 10.5%).
Efflorescence now costs 17% base mana (from 21.6%).
Tranquility direct healing increased 11%.
Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
Hunter Marksmanship
Damage of all abilities increased by 5%.
Monk Windwalker
Damage of all abilities increased by 5%. Damage unchanged in PvP.
Mage Frost
Damage of all abilities increased by 5%.
Shaman Enhancement
Damage of all abilities increased by 3%.
Warlock Demonology
Damage of all abilities increased by 5%.
Player vs. Player
Tank Specializations
Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
Death Knight
Unholy, Frost
Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
Blood
Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
Mage
Frost
Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
Fire
Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
Arcane
Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
Warlock
Affliction, Destruction
Demon Armor now increases Stamina by 5% (was 10%).
Demon Armor now increases Armor by 90% (was 150%).
Nice to see you guys trying to balance some things. I rly hope more nerfs are coming to some of the out of control specs. Nerfs to locks and dk is big, please give rogue and dh a similar treatment.
And what did shaman do to only deserve a 3% buff? not that it matter, since even with lets say 15% damage buff, they just fall apart as soon as you hit them anyway.
Can we PLEASE get the vessels to stack? I do not see any reason why they must be one inventory slot for one vessel ? PLEASE? You Blizz have been cluttering my inventory since Mechagon and Nazj already I do not need more stuff needlessly cluttering it…
Thanks.
Im looking forward to see these changes on live servers. Even if they are numerical changes , they seem to be justified allowing some specs to compete again but i cant find the nerfs of Havoc specialazation.
account wide essences when?! it’s really time consuming to get into previous raid tiers and clear and farm over and over, not to mention blood of the enemy… hello @blizzdevs?! this is something the entire community wants, wake up already, thank you
Never gonna moan about a dps buff, even if I’m usually healing
Meanwhile demon hunters are continuing to smirk. Look at them points. Look at those smug little faces as they full clear visions solo without stressing!
So why isn’t the same being done for M+ or raids with other specs, We get that discipline and shadow were ahead in 8.2 raids but those last nerfs only put them on an ever worse spot, shadow feels mediocre compared to others.
See, here is yet another example, a spec that is already dominating every single aspect of the game but NOT mythic raids, so you buff them… Cool. But then there is a spec that is only doing good in mythic raids and bad/average in other content compared to how other specs preform… They’re just left as they are ?
Clearly your experience is all that maters, Im sure your lvl 23 mage is super experienced at all end game content and pvp, oh wait a moment, nope your just a moron.