Since the release of the patch I’ve been running enough of them to get 4-5 treasure maps, GIMME ME MAH PARROT BOIS, but seriously, there’s some cases that have really annoyed me.
How have the changes felt?
I like them being able to target anything instead of specifics means I can usually plough through them quicker than I could in the past since we spent so much time waiting and straight out avoiding things that didn’t give what we wanted.
The big drawback however is it simply added more RNG layers since you can no longer target specific things and everything is now thrown into a big pot.
Have things improved?
Point one answered this, yes some things have improved but there are drawbacks.
Has anything gotten worse?
There’s so much CC now I could probably kick back and watch the lord of the rings trilogy before I’m finally able to move again, not literally, but you get the point.
The dark iron dwarf trio is possibly the most annoying thing added to Islands, being mass CC’d isn’t fun you’re, gripped, slowed, stunned, rooted, you name it, they can do it, was this the intention?
The azerite spiders are extremely annoying as well, I go out of my way to avoid them if I can.
What rewards have you been getting?
The rewards feel lesser, if you want to improve them, you could start by removing random elements that are involved in obtaining doubloons. For example winning normal, heroic and mythic could award a set amount after each victory.
It’s very hard for me to rope my friends into mythic because they dismiss it straight out and prefer the easier path of heroic, which has a lower drop chance of items than heroic.
In terms of drops, all I’ve really got since the patch released was duplicates, there needs to be some sort of system in place to prevent duplicates until you’ve obtained all the pets, getting the same pet time and time again isn’t a fun experience.