Yeah it does still do that but because it is now a 6second cast if you manage to get 3 seconds of it, it has the same power as say the hunter ability exhilaration.
Well they are aware of it, and will likely keep monitoring it.
Itâs still a tad much for a racial though compared to class abilities which imo should trump racials.
thatâs all i got, I donât really care much beyond that.
Yeah they are aware and i would not doubt it being changed even more.
Keep in mind that Zandalari troll do not really have a passive that workes all the time (they loot a bit more gold that is it) rest is a random proc or this one a atm 1.5min cooldown that breaks on any damage taken.
Compare it to Kulâtiran and you might see that overall it amounts to really close numbers
activision probably fired that person
on another note, remember that zandaâs can be paladins, so they could bubble, and then use this racial while immune to EVERYTHING except mass dispell (1 spell), then when the bubble debuff is gone (30 sec?) they will have LoH ready. then about a minute later they will have racial ready again. its almost like they wanted to do the fantasy troll regeneration, and like i think normal trolls have, but put it on steroids.
When Blizzard start telling us what race to play, up until then, there wonât be any faction balance.
There are other loa zandalari paladins could draw their power from, for example the loa for paladins in Hearthstone is Shirvallah, and they could just resurrect Rezan in some way anyway.
So yeah, there is lore basis for adding zandalari paladins who have been in the game since vanila.
Expect the racials to be nerfed before they go live, as with everything it needs to be tested to be tuned properly (although Blizz hasnât been good at this in BfA).
Regarding the faction balance, I think the warmode buff to 30% and the quest to go with it proved that there are Alliance out there, but for some reason they just donât want to turn warmode on unless they get a really good reward.
Why really? Theyâre not really paladins, theyâre prelates, they are only called paladins because of gameplay reasons.
Same as blood elves who are called blood knights or taurens who are technically sun druids.
great news keep me posted
In that situationâŚas a racial itâs mental even as it is now it would make paladins very problematic.
The issue it brings up means they would end up nerfing paladins before fixing a stupid racialâŚJust because thatâs how Blizzard roll.
And that is worrisome in and of itselfâŚ
anything to keep the special faction happy.
I hope it will be interrupted by any damage or Arenas are gonna be smack full of Zandalari, even DoTs should break it.
Clearly people who like to troll on the internet with troll paladins.
Davs has favored Horde from the beginning of time, and each new expansion has brought new favors to them and new humiliation to the Alliance. Why should the future be different?
Col. Corazon Santiago. Warcraft: A Survivalistâs Guide
But youâre clearly -not- happy? I mean rather vocally so. Even when given facts it isnât enough. Even when on RP Realms Alliance outnumber Horde 70-30% and yet -STILL- get the 30% buff and welfare item youâre still not happy. Even when people have explained how Zandalari Prelates work and make lore sense youâre still not happy⌠What exactly is it you want?
If it helps, strip away the word Paladin from your understanding of what a religious Warrior is. I mean the term âPaladinâ originated in the 1590âs and referred specifically to one of 12 Knights who were in attendance to Charlemagne. It didnât even have a religious connotation, but meant a âWarriorâ, and stemmed from the Roman word Palatinus, meaning âPalace Officialâ.
Thatâs how specific the word Paladin is. Technically if you want to be true to the ethos of a Paladin you should be rerolling as a Warrior.
Now, lets take WoWâs definition of a Paladin. A Paladin is a Human or Dwarven, or High Elven warrior who believes in the Light, and is infused with religious powers allowing them to do magic. They are similar, but not the same as Vindicators, who whilst sharing the same basic religion, follow it in a different way. They are also similar, but not the same as Blood Knights, who share the same basic religion, but seem to be much more militant. Then you have Sunwalkers. Militant Druids of Anâshe, one of the eyes of the Earth Mother, basically -the Sun- Their abilities may look superficially similar to that of a Paladin as they too are Religious Warriors, just of a different (Yet similar) religion. They do not call themselves Paladins however, and are only classed as Paladins because of the class mechanics.
So the basic premise is there, a Paladin is a Holy Warrior.
Nowhere is it ever stated that the Light is the only power that can bestow gifts to its followers. I mean we have -literally- just seen Elune do this.
So now lets look at the Cultural influences on the Zandalari.
Theyâre MesoAmerican, with a slightly African twist. The MesoAmericans had -two- types of religious warriors, Jaguar Warriors or âOcelotlâ and Eagle Warriors or âCuauhutliâ, collectively known as cuÄuhocÄlĹtl.
They were believed to get religious powers in battle, specifically from Tezcatlipoca and the Sun.
Religious Warriors, Zandalari culture. The two are not separate. Deriving power from Shirvallah is no more ridiculous than deriving power from an uncaring abstract concept like The Light.
The instant you go with the Lore definition of what a Prelate is, and stop getting hung up on the fact that they use the Class name of Paladin for Game Mechanics (Which doesnât even make sense for Humans, Your character is not a 16th Century Frenchman) then you will realise that yes, other Cultures can have religious Warriors, they may even work similarly.
That would be impressive. I mean, Impossible, but impressive. Given how long the human race has existed, and how our concept of Time works, you are suggesting that Blizzard favoured the Horde how long? Pre-Roman times? Ancient Egypt? Or was that just Hyperbole? I think it was Hyperbole, donât you? Thatâs fine, hyperbole is a perfectly acceptable linguistic tool, when it makes sense. Unfortunately, in this case, it doesnât make sense. Do you remember WotLK-Cataclysm era , with the absolute storm that was caused when Alliance had the snacky racials, back before they nerfed EMFH and all the Guilds who care about such things had changed to Alliance. Maaaan, desperate times. Noticed how many times during WoWâs history the Alliance have smashed in a Horde Capital City as opposed to the other way around. Think weâre on 3:1 at the momentâŚOh wait, no, now 4:1 . I mean sure, lets count Theramore, even though it wasnât a racial capital. Still makes it 4:2.
Or how about Rulers. How many Warchiefs have to die and be replaced to keep the Alliance fanbase happy? The answer is seeming âAlways more than rulers of the Allianceâ.
You donât know how good you have it.
Are you really still waiting for Blizzard to balance factions?
This wonât happen.
The game has gotten too stale and too small. New players just donât come to it in material amounts. All the game has is a decreasing base of long-time existing players who already know all ins and outs. These existing players tend to clump together because thatâs more efficient. Since the game prevents cross-faction groups, this ends up in players coming to a single faction for everything high-level. That faction is the Horde. The Alliance is where you make alts for flavor.
They have to allow cross-faction groups for all types of content. Thatâs the only way to balance factions long-term, even though after they do it, that balance is no longer needed for anything.
WoW. GeeâŚ
Yeah, they decimated Alliance racials in Cataclysm. And Cataclysm was released in 2010. And it didnât get better since then. So 6 years of Alliance having a bit better racials vs 9 years of Horde favoritism.
You donât even try.
- Orgirimmar lorewise was reclaimed by Horde revolutionaries. And it is Horde who murdered their own warchief. Let this sink in.
Really? Sorry I just checked and it is 50.2:49.8
Count only 120s and itâs 45 A: 55 H. Look into wowprogress and itâs 3 A : 17 H from the first page. Etc.
You mean, like, making the Alliance actually appealing in therm of lore and visuals?
No way, if you ask me, you would need to completely reset the Warcraft Lore and reshape the Alliance from the very start.
They tried by giving us a free Itempiece for doing WorldPvP. Still wasnt enough for us to actually turn on Warmode.
I am afraid no amount of incentive will be enough. Alliance is more PvE, Horde more PvP, as it has always been.
Only way to remedy that would be to completely remove Factions and just balance by numbers, like SW:ToR did.