200 vs 226 ilvl Ion interview

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Thanks LFR Alt.

No. I expect it’ll be significantly easier than 1800. Just like +10 was significantly easier than reaching 1600.

It’s not. PvP requires way more reactivity, knowledge, attention to detail.
Look this video link for just 3 seconds: https://www.youtube.com/watch?v=N65LuZsxcjo&start=187
In here, the DK used Lichborne to heal himself with Death coil. The SP notices this, and casts ā€œShackle undeadā€ which can only work because Lichborne grants the undead status to the DK. The DK is super quick to react and manually cancels Lichborne before the Priest’s cast finished, nullifying its effect.

This is just a 3 second clip and it’s already full of depth and details that an average player would miss.
High end PvP is full of this. And that’s just a 1v1 duel - it gets way more complex when there are 6 very good players involved who all have this level of insight of the game’s many niche strategies.

PvP is harder than PvE. 2400+ PvP is definitely harder than Mythic raiding.

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I didn’t say they will pull the same numbers, you are very well aware it’s not only about numbers.

People timed +15s on like 195 ilvl gear…meanwhile 215-220 geared players still struggle to do basic mechanics on Denathrius HC…

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Well problem with this game is elitism and their super leader Ion oogabooga H. They are balancing mythic content raids which elitist can finish in 1 day, while rest of 6 days they will go to pvp and wreck everything with their super mythic balanced classes cause elitists dont have anything to do. When 5% elitist ppl are pissing on 95% other players.

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Right because those 5% elitist player are constantly matched against 95% of the playerbase all the time.

There is no difference between 200 and 226 - In terms of being able to beat the other team. The problem is you have to play better, and perfect with lower gear, and most pro players can play perfectly.

Also classes, and balancing.
Lower gear means if some donkey plays a 226 ret paladin you need to play even better, and even more perfect.

If you meet a destruction lock it gets easier, but you still have to play better you can’t just take chaos bolt after chaos bolt too the face, like maybe you could with 226.

It all comes down to which class you face, and how good a player you are at the end of the day.

Isnt this back in the beta where SP self heal was busted? Remember watching a savix video where his paladin got slapped in the maw.

From my (limited) PoV. PvP is basically these 3 things.

  1. Blast CDs with your 2s/3s partner(s). Did they die? Yes? GG.
  2. Did they survive? Yes? Wait until they’re off CD. Try again next time.
  3. Just attacking each other until the healing reduction proves too much to counter.

In Mythic Raiding. You require a co-ordinated 20 man team, progressing higher up through each boss, requiring you and your team to not mess up anything for 5-10 minutes to kill a boss.

Both of these contents require teamplay, communication, coordination, theorycrafting, and min-maxing your character.

Mythic just has it more harder though with its larger teams where each one has to play to almost perfection or risk wiping. And if you compare winrates for example. In pvp, you either win or lose, you’re averaging 50%. If you count boss wipes as winrates, then raiders wipe tens to hundreds times on a single boss until they take it down. That’s a few raid nights of playing to get a single boss down.

So yes, I stand with the fact that Mythic raiding is harder than high end PvP.

I agree! They should just create another mode where everyone is scaled to a certain level without any rewards for all min maxers who want to feel like a special snowflake.

This game was actually a game a few years ago. It turned into a wannabe esport abomination.

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Aren’t they doing that with the new PvP ilvl scaling?

Exactly, it’s like if you race against a Ferrari 458 in your 2nd hand Volkswagen Polo all you need to do is just drive faster.

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Is calling everything you don’t like ā€œesportā€ a new thing on the forums now?

Using good gear in PVP is not esports.

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Yeah. …what. what they said.

Me being Scottish and my rbg team mate being Irish tell our European teammates to ā€œlisten fasterā€ when we are told to speak slower.

Ion must have heard us.

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Problem is those 5% are selling boosts to low skillled players and those low skilled players in 226 gear still wreck those skilled in 200 gear. Got it?

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But the thing is that your pvp exp is not limited, in fact you don’t have pvp exp, it doesn’t exist in your case. So it’s no surprise that you write nonsense.

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The gap is too big, if it was 15 ilvl at most then it wouldn’t be so horrible. People with 220+ gear can one shot most of anything at ilvl 200. They also have a lot more health etc.

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So does someone who has only done LFR where they hand hold you.

No mention of crowd control, interrupts, purge, LOS, peel, team mate’s cooldowns, fake casting, positioning?
There’s also CD overlaps. Trinketing when your SP already dispersed for example.

If you want to blast CDs in the opener, fine. Use combustion or convoke, I’ll use my 30 second CD grounding totem to completely destroy your high cooldown burst CDs without even using a single healing spell.

I’m pretty convinced that, with your lack of PvP experience, you’d try and burst me down without noticing the counter strike totem next to you smashing your face hard.

Again, a lot of details you can’t notice when you have no experience.
Meanwhile, PvE is so easy that HC Denathrius can be bought for like 40k gold at most, since 1 player can be AFK and it’s still okay.

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Hey we got those too! Nothing tied to pvp.

And 1800 is so easy since you can get boosted by 2400’s?
+10’s are so easy since you’re getting carried by +18/20’s?
HC Sire is so easy since you’re getting carried by Mythics?
Your point?