It’s unreasonable to have seperate TW vendors for each week, when the one selling the things you want might be 2-3 months away.
Chromie should have a vendor next to her that has tabs for each expansion, and sell everything all year round no matter what expansion is at play.
I just got enough to buy a missing pet and BFA tw ended so I gotta wait 9000 years. Very cool. Wtf.
Might add how low the gains are; imagine being new or not having alts to farm TW tokens, and there’s 20 mounts and pets and all the mtx stuff for 2-5k each, so if you want to buy all, you need at least 500 k tokens, menawhile each dungeon clear gives you 50 total on average. Jesus christ you really want to hold people hostage for 100 years.
Add a paragon system that gives +100 tokens for every 5 dungeons you finish, and each time you complete this rotation the rewards stack +100 every time, with no limit. So at completing 5 dungeons 10x you get 1000 extra in the mail, the next 5 dungeons 1100, the next 1200 etc. That’s reasonable. Even a 10k token reward after a 100x loop will get burned instantly because all the stuff is so ridiculously expensive.
Ah fear I’m the wrong conversation partner when it comes to less grind.
Like I just said today I’m the German forum I like grinds. I liked ap grind and I would love if wow had paragon levels each expansion so after I reach the max level I can continue to level up for cosmetics
It’s great that there is so much to grind but I am confined into the undermine.
I would like a system where I can do whatever I want wherever I want and still have a gain from it.
Like paragon levels.
But that ofcourse does not mean things like the classic reputation are a bad thing. I would like both
We all like grinds. We don’t like it when grinds overlap to the point where even with unhealthy amounts of playtime we are still mathematically locked from acquiring what we are aiming.
Imagine you had to grind for AP for your Legion Artifact, AP for your Heart of Azeroth and Valorstones and Crests at the same season, but you can only grind one of the three at any time, and not completing one grind within a small alotted time you get reset back to 0 and there is no catchup the next time it becomes available.
This is what’s happening with many seasonal events in WoW with seasonal currencies being eliminated when an event ends, in addition to having more than 10 (this is NOT an exaggeration) simultaenous grinds with some being exclusive to that season and not returning 1 year later, and each grind being almost mutually exclusive to any other grind.
Even Korean MMOs have nothing on WoW in terms of grind.
While people won’t like how slow it is, it definitely doesn’t take 35 years. You get about 40-50 badges per dungeon. 500 for first quest completion + 200 on alts (x2 on weeks that have raids, and TW raid bosses also drop badges). Anniversary has quests for more badges, and the 20th one also had bronze which surplus of became TW badges.
Don’t like it? Don’t be a completionist, grab only the stuff you like and don’t grind it. Blizzard kinda has to stretch it out or people will start complaining again next year that they don’t have anything to spend their badges on.
Except that every grind in this game has been and always will be optional. That includes both Azeroth and Artifact power. And before someone comes in and claims it was mandatory; no it was not. People cleared the content without maxing either artifact proving it was perfectly doable without setting ludicrous goals. And no I’m not talking about world first guilds either.
Same goes for collectors who imo are the most unhealthy players in the community. You guys force yourself to do all this irrelevant crap and then complain about it. You can’t call something “soul destroying” or “unhealthy” and then claim you do it for fun. Doesn’t work that way when you’re the one responsible for doing it in the first place.
Its like Chronormi said, if they made it go faster or reduce the cost at this point people would once again complain there was nothing to grind for.
It is extremely easy to place a satchel with goodies for people who somehow manage to buy everything and end up “with nothing to grind”. Secondly, the concept of designing the game so that the 1% of no-lifers get to be the only ones to reach an end-goal should not acceptable.
Every video game is entirely optional. Some people just play for the story and never play again. Some people play to defeat the hidden superboss. Some people play to reach level 99. Some people play to do challenges. Some people play to collect every item. Some people play to have a perfect save file.
WoW didn’t use to be like this. The trend of superextending grinds started in Shadowlands. Up to and including BFA you could play just 3 hours per day and still achieve 100% completions on everything that didn’t have 1% drop.
Our complaints are feedback to Blizzard to reduce the grind. This is no different than giving feedback on any other system the game presents.
When people complain about not getting the items they want in the Great Vault, they’re giving feedback that they want more deterministic loot distribution. When players complain about levelling being too slow they give feedback that they want avenues to make it faster. When players complain about the the game being not friendly to alts, they give feedback that they want alts to have sped-up progress. Etc.
Yes you can. Filling up bars is fun. This is what everyone does in essence. Your item level is a bar, with the maximum value right now around 685. Your progress is raids is a bar, with the maximum value of 8/8 for the current tier. Your progress in PvP is a bar, with a maximum value of I don’t know what.
Filling up bars for multiple things, if not every thing, in the past was doable. It no longer is, and it became “soul destroying” and “unhealthy” in recent years, whereas in the past it didn’t use to be.
There were two occasions to my memory when they were mandatory if you wanted to do mythic fights: Trial of Valor because Blizzard balanced the fight around you having the last artifact weapon node for Helya, which was a 5% damage increase.
The other time was BFA with Crucible, which was designed for high end players to have something in between two raid tiers, and it was tuned close to the maximum attainable ilvl and having the third tier of azerite armor effects unlocked.
In the end it is not the need for them that makes these mandatory, but rather the requirements set by the community you are in. If they say you have to get it to make progression easier then it is expected that you do, or someone will do it instead of you and they take your raid spot. That is simply how things work.
It’s the dopamine hit. You may not enjoy the process, but when that bar is filled up you will get that pang of insta-happiness for a short while. Our brain is wired to seek out those moments, so you put up with it to literally chase the dragon.
So even if it is “soul destroying”, people will still try to get that next hit.
You can get to the goal just not instantly, and I can assume they won’t add a lot if any to the TW rewards in the next 2 years. And just getting it for the sake of getting it isn’t such a great end goal anyway.
If everyone looked at the stuff that they actually want to use and not just for +1 in their collection most wouldn’t need that long to get it.