2.4k = Rival 🤣

post copied from NA forums.

These are cutoffs for NA Horde if titles were %

Rank 1: 3315
Gladiator: 2901
Duelist: 2509
Rival: 2125

2400 Gladiators now would get Rival… Thats depressing…

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a shadowlands gladiator who got his wins around 2.4 would be a rival in MoP/WoD :exploding_head:

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It’s very interesting to see.

Its interesting compared to first season for sure. Blizzard did some kind of mmr fix to prevent people from sitting rating whole season (they dont want to repeat the season 1 fiasco: https://us.forums.blizzard.com/en/wow/t/3v3-mmr-nerfed-no-one-qing/918133/71).

Now the mmr is super over inflated. People are hitting 3.7k+ ratings…

2.4k is top 10k :rofl:
Last season it was like 2-3k.

Hell I was 2.7k last season on my DK and it was top 1k, now 2.7k is top 3k.

Well, they did an artificial deflation, and then increased the rating cap a character’s personal MMR can go to.
It just means they changed the system to better fit more players, since it’d need less artificial interference when players are inflating it naturally via more characters having queued (not a small part due to the boosting scene increasing, mind you).

Then the sudden drop of player activity in s2 (the scandals on top of the general dislike for 9.1), so fewer new characters but more regularly played games since people have had a stronger incentive to queue every week. (9.1.5 undoubtedly led to more alts being played, with catch-up mechanisms being implemented.)

What most players fail to understand, is that Blizzard have quite a lot of ways they can artificially interfere in the inflation/deflation events. Ways that you can’t even see without server-side data, because the scope is so broad and affects very little short-term for you as an individual player, but it’s kind of like them having control over several butterflies.
“A butterfly’s wings flapping can create a tornado on the other side of the world”-kind of thing.

Just because they announced it that time, doesn’t mean they don’t tune those for every season when they don’t tell you about it.

tl;dr:
They’ve got a strong incentive to throw shiny rewards at players when sub numbers goes down. Assuming an unforeseen delay in 9.2 due to the chaos at their offices, their intended artificial inflation probably got overlooked after they had their initial reaction to player numbers dropping. Meaning they likely tuned up the artificial inflation to counter-act the sudden drop in player numbers, and then forgot about it while dealing with office politics and hurrying to get 9.2 out the door to prevent further delays.

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