25% Enhancement damage reduction for no reason

Thats what happens when you - put a talent as busted as overflowing maelstrom - know full well it’s going to cause chaos in the pvp community - receive infuriated feedback - completely panic - nerf everything while not addressing the issue at all.
At least WW got a “dev note”. What did we get ? Nothing. At least make it less obvious next time.
Now the rest of our toolkit is going to hurt like a bee sting.
Don’t even want to think about WF…Or Flametongue weapon (what is this seriously?)

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It feels like a nerf in regards of a busted build.

Instead of dealing with nerfing the build, they decided to nuke everything, and then go back to balancing their favorite class/spec.

Keep in mind that some of these devs are working on several different classes and specs all at once. It’s their job to tell you that all are viewed evenly… but there’s going to be the neglected child somewhere.

No it’s not hated, but it’s not viewed with equal amount of detail like another class.

Ex: “Okay fine geez, 25% nerf, DONE. Now back to Evoker for another month of fine tuning~”

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Did you remember that time when we had templates for pvp which reduced the problem of pvp and pve balance, since they could just change the template to fix balance problems, and then people complained about it because they couldn’t kill scrubs with lower gear as easily as before.

Maybe we should just not pay attention to what pvpers are saying at all…

If this seems just a bit vitriolic, it’s because it is.

In every single mmo, many times something happens that is bad, like really bad for pve, people are like, well it was good for pvp.

Or when we get something cool like overflowing maelstrom, pvpers like you are like, this is bad for pvp remove it, like i frankly don’t give a flying f about pvp at this point.

We had the chance of separating pvp from pve, with templates, which balanced pvp better by evening the playing field more than before, and the pvp community collectively spat on the idea like it was dirt.

So i really don’t care at all what pvper are saying, they can just make themselves scarce as far as i am concerned, this has been my stance since the removal of templates for pvp.

I’m not necessarily saying that this 25 % nerf was purely caused by pvp, but honestly, i’m sure it played some part. Afterall, not even ww monk was nerfed this much even though it’s quite literally more powerful in pve.

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i was so looking forward to dragonflight and the changes to enhancement finally felt like we could be doing something other then just be a wf totem bot in game, then people complained that we do maybe 2% more dmg then other classes in some niche cases (on warcraft logs still never top dps at all) and blizzard doesnt look doesnt care just says ok 25% less and we can focus on other stuff.

i really want to know what they are thinking and why they care so little about the enhancement player base, we literally always get sh*t on, as soon as we do some dps (never top just close enough to compete) we always and i mean always get completely destroyed to where doing m+ with randoms is impossible couse we are so far off in dps/meta that noone wants us.

@blizzard why do we even have enhancement still in the game if you care so f… little about the player base for it? you clearly dont look at the spec at all and just destroy it every chance you get.

i really hope we get some dev’s that care about enhancement some day, right now this will yet again be an horrible expansion with lots and lots of time waste while waiting to get in to any content because we are not gonna be viable

Where did you get the idea that I wanted Overflowing Maelstrom removed from the game ? It’s clear that these talents were designed with DF number scaling in mind, not pre-patch. It is very clear that this particular talent needs a rework. Playing it on beta felt busted, I’m sorry. I do enjoy it, yet I still have the feeling it’s way too much.
I’m not going to adress your “maybe we should just not pay attention to pvp”. It’s not vitriolic, it’s dorky.
Meanwhile your dps is going to suffer in PVE, because of this very talent. Such a shame…

I really like how for WW nerfs, thez go through every abilitiy in detail, little nerf here, little nerf there, this ability is too strong by 10% this one is too strong by 6% etc. Then there is “Developer’s note” explaining why windwalker was overperforming and why they nerfed them like this. WW was number 1 in both pve and pvp and received overall 10-15% nerf depending on content situation.

And then there is enhancement balance note. NERF ALL 25%. No explanation. No details. No precise tuning. Just flat 25% nerf to everything. The nerf is bigger than WW, and enh wasn’t THE best spec like WW (or affli), but they didn’t bother with “Develpers notes” for that nerf? We don’t deserve that explanation?

It’s like they don’t care, they see the spec is overperforming and couldn’t be bothered to do precise tuning like with WW, so they just slapped 25% so that nobody cries about OP enh for next few months.

lol

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It’s really shame i was have fun with the spec after this nerf, gameplay is nuts but without dmg fun is don’t exist anymore no with so much difference i feel so bad playing spec couple minutes ago and have so much fun yesterday before nerfs. I don’t even top the matters yesterday in keys with my group, i just be competitive, now? i feel like a trash. Things must be changed i hyped enh shaman in dragonflight a lot but without any changes back i won’t play this expansion because i start considering play only for this spec.

Oh wait, I found Developer’s notes for that enhancement nerf:

  • Enhancement
    All damage dealt reduced by 25%.
    Developers’ notes: Enhancement shamans are dealing too much damage across the board. This specialization was never intended to be among the best dps specs, so we decided to bring them down to the bottom where they belong. We needed this change to be drastic to make sure they stay true to their intended fantasy of being a gimmick meme spec that only works as a backstage for more heroic classes like Warrior.
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Blizzard when was an Enhancement Shaman in the top segment? I only remember the Orgrimar siege and the Legion. after that this class was simply insignificant. and here in the pre-patch, when the enkhs spread their wings a little and felt that they were alive, you immediately kill them. good job as always. but the monks, as they were, are. they do not care about these -10-20%

No, this is official quote from US forums

  • Enhancement
    All damage dealt reduced by 25%.
    Developers’ notes: Enhancement is doing too much dmg and killed my Affil warlock in pvp. This is not intended to happen cause I balanced affil lock to be raid boss and one person cannot kill it solo. Enhancement now is in the place where belong just next to Protection paladin cause they heal as much. We will monitor this specialization and give you feedback later in 2024. We don’t want you to play enhancement right now so we buffed elemental and you can play it instead.
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Blizzard!! WE WANT A REASON FOR THIS HUGE NERF!

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I was very upset about the massive nerf, but let be honest for a second… before the prepatch, I was doing sub optimal damage. Then the prepatch was introduced, I was NEVER below top place DPS, even in most senarios. I agree that we shouldve been nerfed. Maybe 25% was right. cos still, after the nerf, I am still doing good damage. People speaking about it was Elemental Blast that shouldve got nerfed, but I never specced into that… Enhancement for a whole week were unstoppable. They were meta any everything else was trying to keep up.
I am glad we got nerfed. Infact, I think we still need a little more tuning. amirite?

I think you have no idea what you are talking about.

Enhancement was strong, but it wasn’t 25 % above everyone else, this puts enhancement from top tier to at max middle low tier.

And the aoe is hard capped for the most part.

No, the 25 % nerf was not justified. It should have started with 10 % at max, and only on the biggest offenders.

Also, i’m of the opinion that they should have brought the other classes to a level closer to the high end, not the other way around.

In pre patch we are already doing about 20k st damage, even closer to almost 30k if you are super geared, on a top spec with good rotation, and in dragonflight with tier sets, 10 more levels, and a massive ilvl disparity, the st damage will be from 35 to 45k top? Like seriously?

The problem with this, is not just a problem of feeling, but also, that when they nerf numbers they always eventually nerf some mechanics too. And that’s what’s the big problem. Because as long as it’s just damage, it’s one thing, it’s annoying, it doesn’t feel great, but it’s not super bad, but when the nerfs start to have a bad effect on the gameplay, that’s the problem, and it always does. The nerfs always trickle down to gameplay, they start with numbers and then they nerf some mechanics.

As we have seen in these patch notes too, for example, evangelism nerf.

1 Like

Troll post…

Did you even played rated PvP with shaman during SL…??

Enhscement was extincted from any kind of rated PvP.

And we are worse now than before prepatch

We are clearly seeing the effect of that nerf… :frowning: https://www.warcraftlogs.com/zone/statistics/29/#sample=1&dataset=95

I think we are still op man, I think the next step should be to nerf Healing Surge 70% to heal less than every class in the game… Ah no, actually every class as passive healing do it

25%?!?! April fools joke? Any Note from Devs?
I mean…yeah we were strong in PVE but not THAT strong. Start nerfing enhancer for like 10% BUT not this. My whole fcking guild is making a joke out me for that nerf. :rofl:
And for PVP - I don’t give a f*** about fcking pvp… tune skills for pvp exclusively if our eleblast hits too hard… jeez christ. Even EverQuest 2 tuned skills for each mode exclusively.

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Could be worse… Think about Marksman Hunter, they were last and got 15% nerf on Aimed Shot, haha :smiley:

Meanwhile, Affliction lock number 1 in both pve and pvp, zero nerfs.

Hunter got 3 dmg speccs and always has minimum one solid choice in metagaming.
Shamans do not!
Enhancer has been a buffbot most of the time and had niche-spot dmgwise.
Elemental shaman adds nothing to the board that would be a must have and is outperformed by many other classes.
I am not sure if the shaman talent tree changes anything about that fact.

Now we actually had one shaman dmg spec that performed in a way that it was top tier and it gets raped by a damn ananas immediately.

I got no problem with getting nerved step by step up to a point that the class performs the way it should. It’s okay… but 25% on EVERYTHING?

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The spec just isn’t worth playing in its current state. It feels awful, the nerf is just absurd and shows a total lack of dev engagement. Let’s just hope it’s a place holder nerf and they’ll make some targeted tuning in the coming weeks before DF go live….

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