Only the final boss, which is very much out of sync with the rest of the dungeon now.
For some reason, they decided that buffing the boss that was already the hardest part of the dungeon was the best way to solve the problem of AD being ‘too easy’.
Agree. Not a smart move from blizz to buff that boss. But leave the rest of the dungeon being a joke.
BRH is the same btw. Eventually the last boss with 1shot you with the shadow bolt voley. Thats the limit. No counter play, no skill involved.
Or just play mage or paladin to immune it completely. Irrelevant mechanic lol.
You refer to the last boss of BRH? So your solution to that is to bring a party of 5 Paladins / mages? Nobody else can go?
Weird way to “fix” a boss.
I mean prot paladin and frost/fire mages are strong and pretty common now, not sure what you mean. You can also play hpal in high keys too.
Really? I’m kind of surprised it’s been timed on +29 tyrannical, then.
Double darkness, buble, and ALL personal CDs and combat ress. Thats how you do it.
Sort of like the tree boss of WM. You do it at those crazy insane levels with humans and PvP trinkets…
Also like RISE. You do it at those levels by glitching Tyr.
Fancy tech basically…
But that is not the point. The point is that the limiting factor of 1 dungeon is a 1-shot mechanic on the last boss. In other words, you nerf that 1 ability by 50% then in 1 day you would go from +29 to +32. Because everything else BUT that 1 ability is a joke.
I said it in response to your comment that there’s ‘no counter play, no skill involved’.
A joke? No, or we’d all have those dungeons timed at +29/30. I don’t think it’s uncommon for a single boss to be the reason certain dungeons aren’t timed on higher keys.
Not 1 boss. 1 skill. Used only once in the whole dungeon.
Did not say everyone would have it at 29. I said:
And yes. Limiting the difficulty of 1 dungeon a single 1-shot mechanic… its lame.
This is a common reason yes. Healer runs out of mana. DDs cant do enough dps. Tank runs out of defensives.
Those are reasons.
But dying to a 1-shot because it scales bad in M+? Bad design IMO.
It’s exactly the same as dying because DDs can’t do enough dps. That cast that will wipe the group if the boss lives long enough for it to go off is a dps check
Il let this guy explain why 1-shot mechanics are boring. Apparently im not good at it.
In an infinitely scaling system all mechanics will become one shots eventually.
I don’t get your point.
The question is when. Because if a single mechanic already 1-shot you on a 22 tyrannical, asking a level of play and coordination of a 29+ on a 22+ is not well designed IMO.
Especially because its 1 single spell, used ONCE in the whole dungeon.
In a perfectly balanced world, which does not exist, eventually every skill in a dungeon, including trash, should 1-shot. And in order to overcome that you need perfect coordination, perfect use of CDs, and perfect game-play.
And eventually, not even that would be enough and your tank gets 1-shot. So you would begin BRH and the 1st pull on Tyranical would already wipe you. That is the “maximum” possible in an infinitely scaling dungeon, but perfectly balanced.
However, currently you do BRH in 25+ and the whole dungeon feels like doing a 23+, except the last boss that feels like your doing a 27+. What I advocate instead is to balance out the dungeon such that the whole dungeon feels like a 25+.
Dont know if that makes sense.
Is this about the last boss BRH again? Still? My hunter has it timed on +22 tyrannical. Two-chested, in fact. With pugs. I’m pretty sure that wouldn’t be possible if surviving it on +22 required…
I think every class can probably talent to survive that one event up to 25-27 without even having to get creative.
Have it your way. Dunno.
Just expressing that BRH could be a tiny bit more fun and challenging. Something more than your ability to turtle with your hunter that 1 ability. Because that ability scales so bad that only a class with inmunity can survive it in Tyranical at certain levels.
You don’t notice it on a 22. But you start noticing it on a 24 Tyranical. And next week, IF I get a key il try it on 25 and 26 and il tell you then. Because to time it, my whole team will have to build its talents specifically to tackle that 1 skill.
And that is not a challenge on its own. Its just boring. They could give the rest of the dungeon some love too and make it challenging as well.
I mean, look at the trash to get to the boss in the first place… pure punching bags…
You’re just moving the goalposts now. A day ago, you said:
Now you’re saying:
I mean, seriously, if it was as bad as you claim, you wouldn’t be backpedalling on your earlier comments.
Dude. Stop getting cocky with semantics.
You agree or not with the general idea?
You cannot deny that BRH is a joke of a dungeon… except the last boss. Like AD…
And just like the last boss of AD, there is 1 skill hat hurts a lot. The problem with things that hurt a lot is that they balloon in scaling faster than everything else. Which is a mathematical fact.
Therefore: It would be more fun to make the rest of the dungeon more challenging. That is all I am saying.
Stop making ridiculous claims that you’re forced to backtrack on, and I won’t have to.
We did that dungeon last night on a +22. The last boss was a target dummy (at least compared to how it is on tyrannical), but dps were getting one-shot by the spinny boys after the 2nd boss. I did pull that corridor like it wasn’t bolstering, but still…
I am not backtracking. Maybe you are not reading me correctly.
And the boss IS a punching bag… if you survive the 1st volley…
I have done that dungeon in 22 tyranical, and 24 tyranical. And I see a trend there.
We will see next week how it goes. I wish you the very best. If im lucky with keys il be trying that place in 26 tyranical. Il tell you then how it goes.