Hey guys,
So Animal Companion sounds better than Killer Instinct, right? Essentially, it should mean double damage on all Kill Commands vs double Kill Command damage on low HP targets.
Sounds good, doesn’t seem to work. I experience a lot of issues with this second pet. It takes a while to appear after I dismount, which is a huge disadvantage in fast PvP encounters. Sometimes my main pet is off chewing on someone in the distance when the second pet is standing next to me.
It just doesn’t seem to work very reliably. I’ve switched back to Killer Instinct now, I wonder what everybody else’s experience is with this talent?
I play only Marksmanship but i can tell my point of views for that talent in PvP.
I feel 2nd pet is still pretty good on PvP since if i freeze trap 1 of your pet there’s the 2nd pet that gonna react behind and so you don’t loose much DPS if your pet is trapped ( in case the ennemy hunter is in trouble and need to survive).
But between Animal Compagnion ( scale with mastery) and Killer Instinct ( scale with Crits/haste), isn’t that better to avoid crit in arena and go for mastery stats ? (Only wandering, i’m nt a BM player).
You want mastery / versatility for pvp and 3x Haze of rage and 3x primal instincts use killer cobra and just watch any and all 1v1s melt into oblivion.
Arenas more difficult due to Co ordination ofcourse
If you use Animal Companion, all your pet based damage from Kill Commands and Auto Attacks etc, is split in half.
With a little bonus dmg on top.
Basically, your pets do 70% of normal damage each. And if you instead use 1 pet, it does 100% of normal damage.
Note that the gain from using 2 pets isn’t as big as it sounds there, due to your main pet also doing less damage with it’s Basic Attack(Bite/Claw/Smack). And since your second pet doesn’t use basic attacks, it will mean lower total damage dealt as a result.
But to summarize…
Animal Companion is, in general, around a percent or two above Killer Instinct.
In theory that is.
I don’t do PvP so can’t say anything about that.
But for PvE, it’s more than fine to play with nowadays.
Sadly, it took them most of the expansion to get it at least somewhere near where it should’ve been at launch.
I just hope that they decide, going into Shadowlands, that it should be a baseline passive option instead of a talent.
Like what they did to MM and Lone Wolf, going into BfA.
Ah, gotcha, that explains it. I thought it was like +100% pet dmg on Kill Command. Even worse, then, especially with the unreliable appearances - although it’s less of an issue in pve, where you are in a raid and walking anyway. In BGs it’s quite a nuisance.