2s Shadowpriest comps that works and how to play?

Hi guys, after a long 6 years break I came back to push hard in arena. I was never a top player but was able to reach 2300+ in v5 back in the days, and 2200+ everywhere else.

Now in shadowlands I feel like people are simply destroying me, I was able to reach 1850 in c3 this weak but that’s about it.

I love 2s and I’d like to know what’s a strong heal that works well with shadow priest and how to push above 1800. Any idea of solid comps and basic strategy ? Yes i tried with rogue in double dps but was stuck at 1775.

I’m also asking for your 3s comps ideas, I’m new to shadowlands but I want to improve.

All tips are appreciated. don’t hesitate to tell me about talents and such, I usually use void torrent, I’m venthyr, and pvp talents are always swap/greater fade/instant void.

Cheers bois

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For 2s I’ve heard a ret works well, failing that stack with a Resto shaman. You’ll struggle against arms warriors though which there are a lot of I believe.

For 3s you can FOTM and play Arms/Shadow/Resto Shaman, or go god comp with a frost mage or shadowplay with affliction warlock and rot people until the damage is unhealable, I’d suggest shadowplay with a resto shaman.

Find solid and reliable team mates and play together consistently, probably the best advice anyone can give you.

Enjoy!

will try do do that, thanks

spriest hpala
spriest rshaman

spriest / healer should win every comp that isn’t ww / warrior unless they make a lot of misplays, same goes for rshaman that carries A LOT in 2s.

I’ve been playing spriest / hpala a bit to kill time since Legion (going between 2100 and 2400 MMR so not too low but definitely not in high range neither) and I started to like that comp. Never played with a rshaman but rshaman is miles better than any other healer currently even if hpala works really well with spriest.

strategy wise, take this with a pinch of salt as this is how I play around my rating, currently sitting around 1600-1700 MMR with 20 games played as this comp this expac, I’d say I played 200-250 games of this comp since Legion.

versus rshaman teams: purge 24/7 riptide / earth shield, be careful of usual stuff like grounding / tremor (rshaman teams can win without using successfully anything so better not waste anything in those), you’ll get often outplayed by slows and roots, if you’re playing with a paladin you’ll have to manage properly your freedoms in order to keep pressure.

versus rogue teams: play with swap (if playing w/ hpala), that is basically the only opponent I pick void shift against. you should win every rogue team as you can consistently use a defensive for every go, be it disperse or greater fade, vampiric embrace is also strong if you can channel a full void torrent along with dots ticking (plague + void torrent + plague thanks to insanity generation during torrent) can help you survive, especially since there’s no longer 20% damp in 2s at start. rogue teams in 2s are usually really bad at the MMR I’ve been queuing, so you shouldn’t have any trouble to apply pressure and kill healer or rogue in a double fear or in a hoj / sp stun on both targets followed by a silence or mindgames if dispel is on cd.

versus war comps: I honestly don’t know I’ve been trying a lot of different things and nothing works. if it’s warr/rdruid or warr/hpala it should be winnable if you can profit their misplays, if it’s rshaman unless they dc’d you can’t win. warrior just has to pve, even with a solid defensive rotation you’ll never have enough damage windows to kill healer / warrior. intervene, shout, reflect, leap, even a simple stormbolt, all those tools are too strong against us in order to survive the extra seconds necessary if they ever are in a difficult situation.

ww comps: same as warriors comps, you’ll be constantly trained by ww monks, along with slows and fof stuns you’ll basically have a hard time keeping pressure on everyone.

global strategy: Rotate dots on everyone, void torrent when no interrupt is available and when you are low on insanity so you can plague to drop to like 20-30, void torrent to get 90 and then plague again and rotate the high pressure. the whole spriest/healer thing is about forcing overextending and swaps. as spriest / hpala I’d say I win my games by killing healer 75% of the time. keep pressure applied, when healer overextends have hpala stun the kill target and spriest stuns his mate. Follow up with a fear on damage dealer and silence healer netting you a lot of pressure (rinse and repeat roughly every 40 secs). should you be a venthyr, use mindgames after a dispel as you’ll be helped by the VT dispel effect to land it.

Defensively, hpala / spriest is really strong. Rotate greater fade / sac / dispers / bop if worth / greater fade / sac / dispers along with off healing and desperate prayer and both you and your healer should be hard to kill. Mind control is a must against teams who don’t have an offensive dispel.

some other quick stuff that I could’ve forgotten:

  • use mindgames only after a dispel or while healer is casting (gotta be good at timing, hehe)
  • don’t overlap dispers with other defensives, i’d say greater fade is good to be used offensively if it nets you some solid pressure else be careful as your healer being stunned or hard cc’d and an offensive cooldown being used on you without it will else need you to stun damage and silence healer (then delaying your next offensive) or basically give disperse.
  • I personally don’t use fear that much alone, i usually keep it to fear both targets or to maintain a cc chain
  • play offensively. It took me a while to understand because I’m more of a cataclysm and MoP player but spriest / healer has to be played offensively despite being a really good defensive comp too. spriest barely have any ramp up mechanic by now, you can really deal A LOT of damage and pressure at game start so you have to take advantage from it.
  • I usually play with the door of shadows disorient soulbind to combine cc and mobility (DRs with fear though). sometimes the freedom soulbind can be good too but I didn’t play enough with it to really weight its value
  • use massdispel and all the hybrid toolkit, smends heal for a lot nowadays compared to the previous expansions so it would be a shame not to use it.
  • play thoughtsteal against any mage comp, making rogue/mage combs in 2s easier to deal with. I don’t even bother faking polymorph on either target, I just use it to eat counterspell so I’m free to cast shadow spells. I didn’t meet any locks in 2s yet but when I was capping as discipline / aff we never got thoughtstolen (you get Fear against wlocks which is useful but on the same school).
  • against rogue teams, DO NOT CAST MIND SEAR. any semi-competent rogue (I doubt you’ll face any at 1800 MMR but still) will just open with kick and gib you to death forcing extra unnecessary defensives coming from your healer. Sap has a 10 yd range as Mind Sear does, also rogues can’t fail their opener anyway unless they are braindead~
  • last thing I forgot: don’t waste too much time trying to connect a healer that is hiding or pillow-hugging. keep pressure on the damage dealer, and keep cds for when enemy healer gets in los so you can connect him instantly. alternatively, I usually get my hpala to steed and hoj the healer so I can reapply pressure if i’m getting kited too much.

well, I think that’s pretty much it, good luck climbing!

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Well, despite this wall of text, spriest / healer isn’t really an easy or forgiving comp in 2s, but it is pretty fun to play. Not saying you need to graduate from Harvard in order to play it but every mistake you make can be hard punished or just delay your kill, making the game longer and giving room for the opponent to benefit from your mistakes. while a lasting game is usually good for us so you can be approximative with your offensives, overlapping defensives or misusing greater fade can make you lose a game or never recover from it. good luck!

very detailed, thank you

That’s a really nice and detailed explanation, thanks alot! :slight_smile:

Im not much of an arena player but Anboni and Savix (2 yt streamers) can seem to make it work in 2’s

This is from the perspective from a complete nublet who’s also playing a weird non-bursty comp, but I had the hardest time ever trying to fight a spriest/hpriest team.
I imagine superduper burst teams like WW+arms will probably annihilate such a duo though, but they felt legit like solid brick walls to me.

As 2.6xp sp and atm hovering anywhere from 2100-2200mmr in 2s I’d say your best bet with a healer is hp with a setup:

i.e pala hojes your kill target (usually healer)
he bops you
then you unload all burst>mindgames>silence>chained with pala’s offensive dmg and big boom.

:man_facepalming:

No , thats Bad

ww/arms are basically the only two classes I think are unbeatable in 2s considering you have the same skill level / gear as sp/hpala. all the other matchups are winnable

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afflilock are a bit impossible no ?

Faced only one aff / healer comp in 2s, got melted as affli had 220 pve weapon and 208 item level, faced a spriest / rsham comp as discipline / aff and we didn’t run into a lot of trouble but since my aff lock plays hpala as an alt we knew what to expect and how to play safely when needed instead of just facetanking damage and cc’s.

Currently trying to hit duelist as spriest / hpala in order to unlock a better vault next wednesday, queuing around 2000-2100 mmr with a 75% w/l ratio (played around 30-35 games in the last days), some more stuff:

RM comps will usually go on your hpala. as soon as you’re out of cc (your pala needs to stop the incoming after sap) else use thoughtsteal to avoid being poly’d again or death it and use ts. Your hpala has to be really offensive against RMs because they’ll likely outplay you with slows and/or roots (switching to the soulbind giving you the freedom on venthyr teleport can be worth switching from the disorient one). Usually I let my hpala keep the rogue in combat so I can take my time to reach the rogue and keep him in combat. Once you can connect rogue, silence mage, stun rogue, mindgames to avoid incoming damage and unleash the damage. if counterspell/kick is on CD, I usually prio void torrent as it is a channeled spell that still deals A LOT of damage through pillars. if RM start on you depending on how the mage is close to you, you can trinket cheap shot and land a fear, netting you 2 trinkets (still gotta have the balls not to dispers or be confident in your death blind skills if they ever swap to hpala). then follow up with a blanket silence on mage, and a hoj on rogue. keep the horror for mage in case he instablocks blanket. this might not be the best tactic but I found out it works, RM is quite scary even while commiting a lot of mistakes at this mmr so you really have to be quick and aware but it’s definitely winnable if you don’t make any mistake.

Update on war comps: managed to win a couple of war/rshamans around 2000, needless to say they were obviously awful but I found out that going on the shaman was a good tactic. damage warrior as much as you can until shaman has to get out of pillars, keep warrior nuked from riptide/earth shield. don’t bother switch on rshaman until you don’t have all your offensives and cc. horror warrior, hoj rshaman into blanket and end up with mindgames. this is quite a long chain to keep up so make sure warrior doesn’t have stormbolt or kick to interrupt it. Also I found out that playing with psyfiend gives a bit of time to help connect rshaman because of the slow. A lot of players don’t think about it especially when they’re looking to peel. still, warriors just win by default against spriests. faced warr/rdruid and it was easier, I’d say it’s winnable as long as they’re not with rshaman but you have to make no mistake and ultimately take any advantage of misplays.

Now regarding talents: unfurling darkness, intangibility (with hpala, maybe you can play without it depending on what you face if you play with rshaman?), misery, psychic horror (works really with hpala since you can instant cross-stun), auspicious spirits (shadow crash is probably a better bet but I hate still spell with a passion, I take it against RMs in order to have a AE spell castable on the move to keep them in combat around pillars), void torrent (damnation is useless, and mindbender doesn’t help to keep RMs in combat since it will sit in novas), hungering void that allows really deep pressure on voidforms since you can manage to keep a decent uptime of the 10% damage taken on both targets.

PVP talents: greater fade 400%, void origins 99%… the third slot is up to you. with hpala I almost never pick void shift, even against RMs. we found out that playing aggressively and perfectly timed defensives are enough. I usually pick psyfiend as a default choice since it allows to have a slow that sometimes help to connect and add extra pressure as damp kicks in since our damage gets overwhelming.

Legendary: sephuz. you can basically make it proc ALL the time giving you 15 secs every 30 a solid haste boost. mine is a 225 neck. I didn’t check what uptime it has but I guess it’s quite close to 50%. I guess you can have a weak aura for the timer, allowing you to delay the proc until you start a cc chain, giving you the haste boost for your go.

Stats: haste / versatility. I haste enchanted everything, celestial guidance on the weap because my enchanting skill isn’t high enough to get the one that deals damage and idk if it’s better.

Conduits: I play with the DP proc one but I think the void bolt proc one is better since it allows you to sometimes have an extra instant cast that makes the target take 10% more damage for 6 secs. I don’t really know if that makes such a difference, but still I think it’s better, I need to think about switching it one of these days.

To conclude, I mainly play with standard trinket. I tried relentless but I really don’t like it as even if I take reduced cc, I can’t stop an incoming cc chain / just late trinket to get a double fear / trinket a physical cc. With relentless I’d usually get the physical CCs bop’d but well… that’s not always an option.

I’m still waiting to queue into a mirror comp :man_shrugging: all I face is 210+ item level’d melee/healer comps :sleeping:

Let me put my input on this,:

atm 2100 cr/2200-2300 mmr as shadow/hp

talent wise> i never pick void shift unless specifically rogue priest comps.
I always pick instant void er and cr reduction and the gfade.
Playing with void torrent/pshycic horror/mind bomb depending if cc or going for kill.

Vs warrior healer we mostly kill warriors but lately have ben swapping to helaers
vs caster healer i always go for healer in a setup
vs rogue mage
pala positions near middle (not completly) 39 yards away from me (not more ) so i can grip him if they go him on start, if they go me, i trinket fear (mage can’t kill me on his own) and they usually trinket which is followed by pala steed>hoj>and my silence on mage><applying all the dots and instantly either killing rogue or forcing clos vanish ,so mage is left alone, then we finish w/e on next hoj go.

my usual setup with pala is >fear dps>hoj on healer>apply all dots >pala pumps>mind games for massive dmg> wait for dispell or vs sham I’ll just silence to force heal toinsta kill him or trinket.

then I’ll just repeat the go and solve game.

you got to really predict the gameplay as this comp is not easy at all .
other then that, make sure to abuse mind control on dps if no purgers to buy your self time.

also your hp needs to be hyper agressive or comp doess not work without your pala being on the upper part of dmg.

if we receive some buffs, or ww/arms receive some slgiht nerds we might have easier time .)

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