Currently trying to hit duelist as spriest / hpala in order to unlock a better vault next wednesday, queuing around 2000-2100 mmr with a 75% w/l ratio (played around 30-35 games in the last days), some more stuff:
RM comps will usually go on your hpala. as soon as you’re out of cc (your pala needs to stop the incoming after sap) else use thoughtsteal to avoid being poly’d again or death it and use ts. Your hpala has to be really offensive against RMs because they’ll likely outplay you with slows and/or roots (switching to the soulbind giving you the freedom on venthyr teleport can be worth switching from the disorient one). Usually I let my hpala keep the rogue in combat so I can take my time to reach the rogue and keep him in combat. Once you can connect rogue, silence mage, stun rogue, mindgames to avoid incoming damage and unleash the damage. if counterspell/kick is on CD, I usually prio void torrent as it is a channeled spell that still deals A LOT of damage through pillars. if RM start on you depending on how the mage is close to you, you can trinket cheap shot and land a fear, netting you 2 trinkets (still gotta have the balls not to dispers or be confident in your death blind skills if they ever swap to hpala). then follow up with a blanket silence on mage, and a hoj on rogue. keep the horror for mage in case he instablocks blanket. this might not be the best tactic but I found out it works, RM is quite scary even while commiting a lot of mistakes at this mmr so you really have to be quick and aware but it’s definitely winnable if you don’t make any mistake.
Update on war comps: managed to win a couple of war/rshamans around 2000, needless to say they were obviously awful but I found out that going on the shaman was a good tactic. damage warrior as much as you can until shaman has to get out of pillars, keep warrior nuked from riptide/earth shield. don’t bother switch on rshaman until you don’t have all your offensives and cc. horror warrior, hoj rshaman into blanket and end up with mindgames. this is quite a long chain to keep up so make sure warrior doesn’t have stormbolt or kick to interrupt it. Also I found out that playing with psyfiend gives a bit of time to help connect rshaman because of the slow. A lot of players don’t think about it especially when they’re looking to peel. still, warriors just win by default against spriests. faced warr/rdruid and it was easier, I’d say it’s winnable as long as they’re not with rshaman but you have to make no mistake and ultimately take any advantage of misplays.
Now regarding talents: unfurling darkness, intangibility (with hpala, maybe you can play without it depending on what you face if you play with rshaman?), misery, psychic horror (works really with hpala since you can instant cross-stun), auspicious spirits (shadow crash is probably a better bet but I hate still spell with a passion, I take it against RMs in order to have a AE spell castable on the move to keep them in combat around pillars), void torrent (damnation is useless, and mindbender doesn’t help to keep RMs in combat since it will sit in novas), hungering void that allows really deep pressure on voidforms since you can manage to keep a decent uptime of the 10% damage taken on both targets.
PVP talents: greater fade 400%, void origins 99%… the third slot is up to you. with hpala I almost never pick void shift, even against RMs. we found out that playing aggressively and perfectly timed defensives are enough. I usually pick psyfiend as a default choice since it allows to have a slow that sometimes help to connect and add extra pressure as damp kicks in since our damage gets overwhelming.
Legendary: sephuz. you can basically make it proc ALL the time giving you 15 secs every 30 a solid haste boost. mine is a 225 neck. I didn’t check what uptime it has but I guess it’s quite close to 50%. I guess you can have a weak aura for the timer, allowing you to delay the proc until you start a cc chain, giving you the haste boost for your go.
Stats: haste / versatility. I haste enchanted everything, celestial guidance on the weap because my enchanting skill isn’t high enough to get the one that deals damage and idk if it’s better.
Conduits: I play with the DP proc one but I think the void bolt proc one is better since it allows you to sometimes have an extra instant cast that makes the target take 10% more damage for 6 secs. I don’t really know if that makes such a difference, but still I think it’s better, I need to think about switching it one of these days.
To conclude, I mainly play with standard trinket. I tried relentless but I really don’t like it as even if I take reduced cc, I can’t stop an incoming cc chain / just late trinket to get a double fear / trinket a physical cc. With relentless I’d usually get the physical CCs bop’d but well… that’s not always an option.
I’m still waiting to queue into a mirror comp
all I face is 210+ item level’d melee/healer comps 