2v2s Rogue mage opener advice

Hi, just looking for your general tips on dealing with a Rogue Mage opener in 2s. I know there are lots variables to an opener but I would like to improve my chances on surviving this typical Cheapshot, smoke bomb, combust & meteor opener. I pair with a Hpala and tend to run Disarm, Banner and Overwatch. Do you trinket ASAP, bladestorm or drop banner etc? I always try to focus rogue too.

Any help against this would be appreciated.

There’s a bunch of ways to deal with the opener, depending on how they open. If they’re close enough together, trinket/fear can be a good option. It’ll force trinket if they’re looking to one-shot you and allow you a global to use a defensive or a Stormbolt for counterpressure.

If they’re not stacked trinket/DbtS is a pretty safe bet. It’ll allow you time to decide how to deal with their opener best and help prevent stuns coming in from the rogue (banner is good after the trinket too).

Be sure to rage/intervene if you’re sapped on opener and they’re going for your healer, for example.

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Yeah I guess it would depend on what they do. Im not sure about blowing your trinket on the opener unless your 100% sure your going to go from 100 to zero. But the main thing is just interrupting their goes. If you keep allowing them to reset your pretty much done.

Usually I’d be inclined to agree, but fire mage burst is too much (and Rogues are still dangerous, despite the nerfs), so if you’re the KT then it’s better to be safe than sorry. Stop the opener and prevent the reset if possible.

Before now I’d say yeah, save your trinket (typically for blind) but the meta is so fast, especially in 2s.

Some small tips, you have a slight advantage in this situation that normal sub /fire at higher cr prefers to sap there kill target so they cant respond to the cc set up on the heal from a kidney into poly then break the sap on kill with cheap and start go from there

This wont work on you as you can break sap without trinket, dont stack on your heal the mage can breath ring or breath poly and gets the go started better for them

If they sap your heal you can blade storm, remember there go is limited by time from when the first cc starts on heal so stalling the start of stun seriously hinders rogue mage by cutting their time down, this is actually why sap into go is not ideal because you have a gcd to respond now before rogue stun opens

The aim of the game to to punish them with time wasting there go man, sub/fire work on small windows and will likely start using cc cooldowns desperately to keep there momentum if you become good at pissing on there damage window time , no fire mage wants to combustion blindly into a warrior who can reflect, and no rm combo wants to only get to go when there sheep dr is already pretty wasted

Oh also if you are the target , dont trinket blind . At the end of the day blind isn’t going to be what kills you, its just stalling time

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Basicly, if you’re not kyrian you cant beat rogue mage.
Instantly trinket RM opener pop cry and ignore pain, good RM will kill you 100>0 np.

After trinket INSTANTLY disarm rogue and start pumping him with spear with your healer.

Now they try to reset, hopefully you picked execute gap closer pvp ability, you can pretty much keep up with the rogue. And reflect the poly on the mage, if he trinkets fear him full. Your healer MUST keep rogue in combat to stop reset.

If he vanishes, you wait for healer to be sapped, when healer is sapped pop Die by the sword + banner + bladestorm.

If you survive, gz you won : Spear the rogue and finnish him.

If you are not kyrian, just leave arena.

I would say that stacking with your healer for opener is better idea. Ye rogue can chap you both but yoi will soak meteor…you will stand in meteor fire to break cc …you will sit in potential smokebomb to intervene your healer etc…i feel like stacked targets will fk them more than war in africa and healer getring blasted in bomb or the other way around.

On the Kyrian thing - I think your kinda wrong in assuming that is what tips the game for warrior vs the rogue, you understand that rogue can flee the spear by just cloaking it right? Its magic he can if he understands how it works immune the binding circle, I’d argue it’s still good because it can force cos so your paladin can hoj but u cant ever recall losing to a warrior due to the spear the physical snears are way more impactful for me getting away. Also weirdly enough the few NF warriors I’ve seen can pressure a rogue because they have an additional tool to chase the rogue down with while he is pillar running for a re

You bring up some good points, healers who dont try keep the rogue in combat are going to let you get punished it is critical to really forcing vanish against the rogues wishes and puts them behind

And on the stacking thing. You ain’t seeing it from the rogues pov- stacking basically means less issue for the rogue to set up, a lot of rogues will burn a step if you are distance apart to keep tempo with the go and that leaves him one charge down- might sound like little but it’s an extra tool he can use to peel or glue and that’s what your trying to deny, meteor isn’t mandatory for a RM go and sometimes its favorable for them to get a crisp set up if rogue is free to bounce between two targets without moving (shadowy dual comes to mind)

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