Protection Paladin feels awful in this stage of the expansion, probably due to a combination of factors.
On top of systemic changes done in the previous expansions and poor balance tuning in the current, Protection feels both clunky and weak.
What I’d like to see for the spec is for Blizzard to improve the flow and gameplay of the spec, and once is fun again we can assess where it sits balance wise while building upon a foundation that people enjoy playing.
Avenger’s Shield grants 1 Holy Power
Simply restore of HP Generation on Avenger’s Shield. It was removed in Dragonflight, but it never made sense except for the purpose of pulling down Protection’s Paladin effectiveness. In my opinion is one of the worst change they could have introduced, and as a result Avenger’s Shield is mostly used to proc other buffs like Bulwark of Righteous Fury, this would push it a bit higher on the priority list.
New Talent: Arrival of the Lawbringer -
(Replaces Ferren Marcus’s Favor)
Avenger’s Shield grants you the same armor buff as Shield of The Righteous, and it’s damage is increased by 20%
Currently, this talent slot is never picked because the current iteration is not strong enough to warrant two talent points so deep in the tree, especially when there are better options.
This talent would make paladins start the pull with the armor buff already on.
TBH this isn’t really that big of a buff because most paladins already engage with the buff on, but they cheat holy power out of combat by using Blessed Hammers. In my opinion this isn’t fun gameplay, so I’d remove the need to spam BH by allowing paladins to use Avenger’s Shield when they pull, which is something they should already do.
It also allows paladins to be able to spend Holy Power a bit more freely on Word of Glory if they can refresh the armor buff with Avenger’s Shield. It also makes Hammer of the Righteous more competitive since you no longer need BH to mantain the armor buff.
**Sanctuary is now a choice node. **
Second Choice:Cleansing the Land
Consecration can be cast on the target location. Casting Consecration grants its benefits for 4 seconds.
The reasoning is similar to what I wrote above, basically I don’t think it’s fun that paladins have to precast Consecration to get their damage reduction from mastery, then walk to the mobs and cast consecration again.
While saving a bit of time on global cooldowns is not a big buff, this is another change that would go a long way into making protection more engaging while also having minor effects on performance.
Again, I’m not saying that with these few changes Protection would skyrocket to tier S again, but tbh I think that at the moment the gameplay issues are much worse than the balance issues.