+30% warmode bonus for alliance now

You mean servers? I have updated the first posting a bit.

I probably mean servers :slight_smile: But AD is mixing with nothing. Of course grouping is still possible with other servers and then you can get in another shard. Or what the technical name is.

tbh i agree with you here. A ‘loss of control’ duration decrease or a resistance buff i think may help. Also think that Blizzard need to be more fluid in rectifying huge disparities in a shard. There has to be an automatic system they can programme in to do this.

Both sides behave in exactly the same way, there is no Horde do this, Alliance do that. WM is WM both factions do exactly the same stuff.

For example yesterday, my friend was attacked by an Alliance Warlock, he killed the Warlock, the Warlock went and got two friends and then hunted down my friend to kill him. The Warlock spat on him for good measure.

War mode is not a fair fight, it’s World PvP, there are no rules.

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But now let’s compare how high the chance is of that happening outsite of RP realm.

Hell , to get the n zoth quest done and kill 10 alliance. We had to invite them by tricking the over the lfg. As there were just not alliance in Uldum even during the assault.

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However if any of you who have Mechagnomes or other Alliance races to level, now is the time!!!

It makes a significant difference getting that 30%.

To be frank, as an Alliance-player it really doesn’t matter. We have the bonus for 1 1/2 years now. It’s better to level them when there’s an additional event which gives 10-20% more EXP as well, which can you combine with the 10% EXP potion as well².

“Immune to stun, damage taken from players reduced by {scaling factor}, damage done to other players increased by {scaling factor}” makes so much more sense as a WM bonus.

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They have no right to be upset or chastise the opposing faction for their disadvantage though. Its not like its the horde controlling which shard you are placed in and going ‘oh lets put these 2 alliance in with these 70 horde’

Its a system that anyone can use and the disparity is purely because the alliance DO NOT WANT to turn it on. Blame Blizzard for the way its implemented/handled/assigned but you cannot throw blame on the horde because the alliance dont want to activate it.

I wouldnt say immune. Id say ‘stun duration decreased by X%, Resistance to damage increased by X%, damage done to other players increased by X%’

Obviously there would have to be caps on the % scalings as to not make one person outscale everyone else by a mile. It needs doing so they are competitive in that shard.

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But that wouldn’t work. As that is something that hurts the horde = they would complain = can’t be in the game

How about trying fair play ? If you see a alliance fight a horde , knowing that the alliance is the only one in the whole area while you are 10-20 horde.

Maybe let him fight the 1v1

I wish some people would follow the darksouls honor of pvp

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I agree. If there’s a 1v1 or a 2v2 then generally id leave them too it. If its a 6 v 10 then to me thats all out war and im going for it.

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Implying you ever saw more then six alliance player at one place :>

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Not if it takes more than 30% longer to do the quests :slight_smile:

And I agree that WM and wPvP are not fair stages and never were. Problem is, players can now opt in and out on a whim - so they do, then they moan because the bonus is PvE and they want it even though they hate PvP and originally rolled on a PvE server.

The ability to rapidly change your mind combined with the wrong reward for enabling WM is just a mess. Give players a PvP boost if you want to encourage them to do PvP, don’t try to tempt hardcore PvE players into something they won’t enjoy.

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I find it’s a great time to level alts when it has the 30%. I did my Alliance main alt during that time and I levelled through so fast it bit me in the posterior later when I had to do so much questing to get my mount for doing both storylines.

Yes the levelling potion stacks with it. Having levelled characters on both sides it’s a noticeable significant difference to the time it takes. It’s a very nice boost.

Personally I think WM is a failure but that’s not what this is about.

im on an RP realm so it happens sometimes :wink:

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They have. WM is a core feature of BfA with more people available to group up on the Horde-side which results in a feedback loop and that in turn motivated the people not to use the feature. I advice in not being an apologist and play the other side as well. You’re in the same position as me where I abuse the system (AD) legally but unlike you, I realize how wrong this is. You’re just a coward in my eyes who cannot admit that he loves reveling into the fun he has but others don’t.

That’s all I have to say to that topic.

Ah yeah. I don’t attack horde on Rp realms , only if they go after me.

As I have the feeling it’s hard enough for them already there and they don’t even get a bonus for it : /

Let the bonuses flow through you.

Actually it must be more than %30 but okay, not bad.

30% is not enough.

If Blizzard really wants alot more alliance players to turn WM on, they need to up that bonus to 50%.
That im sure would make alot of players think about using it.
With 30% people just think “Nah, not worth the grief and extra time” and it shows. Horde dominates in wpvp by sheer numbers.

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