WoW Hotfixes - Updated 13 July

Hey all! Here are today’s hotfixes.

May 31, 2023

Dungeons and Raids

  • Mythic+
    • Affixes
      • Incorporeal
        • Incorporeal’s immunity effect can now be removed by effects that dispel immunities.
        • Incorporeal Beings are now susceptible to Charm effects.
        • The effectiveness of Incorporeal Being’s Destabilize is reduced if cast while charmed.
          • Developers’ notes: These changes aim to give Warriors and Death Knights more powerful options to counter the Incorporeal affix.
1 Like

DK’s have Control Undead, ok, but what kind of charm effect do warriors have?

But do you really have so much fun trolling Warriors with these totally useless tweaks, maybe you think you’re funny, or that today is April Fool’s Day and not June Fool’s Day? You are offensive and ridiculous!

1 Like

Hey all! Here are today’s hotfixes.

June 1, 2023

Items and Rewards

  • Prismatic Bauble’s cooldown has been reduced to 60 seconds (was 120 seconds) for one month.
    • Developers’ notes: For one month, the Prismatic Bauble’s cooldown has been reduced and can be purchased from Jepetto Joybuzz and his Clockwork Assistant in The Wonderworks in Dalaran, floating above the Broken Isles. The Wonderworks can be found down the steps from the Violet Citadel and across the street from Simply Enchanting. Be warned! This very expensive cosmetic item will only have a reduced cooldown and be available from these sources for a month before returning to its original cooldown and being exclusively sold by Dalaran’s legendary and elusive Mad Merchant.

Quests

  • Researchers Under Fire
    • Developers’ notes: Players were being delayed by a lack of Altar Stones which we are addressing. Even with more Altar Stones the timer is still super tight. We think another 30 seconds will allow groups to perfect their runs and be more in line with the Titan version once players become more familiar.
    • Added more spawns of Altar Stones as well as made them spawn quicker.
    • The Sundered Flame Forces are being delayed giving players an extra 30 seconds to complete the Investigation of the Djaradin Ruins.

Sooo, when does this start? Cos it isn’t there now…

Edit: Showed up this evening :slight_smile:

1 Like

Hey all! Here are today’s hotfixes.

June 5, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Increased damage of all abilities by 8%.
  • Druid
    • Feral
      • Developers’ Notes: These set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
        • [With weekly restarts] Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
        • [With weekly restarts] Aberrus (4) Set Bonus: Now increases Agility by 8% (up from 5%).
  • Evoker
    • Preservation
      • Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker since it has a high Essence cost.
        • [With weekly restarts] Disintegrate damage has been increased by 15% for Preservation Evoker.
  • Hunter
    • Beast Mastery
      • [With weekly restarts] All damage dealt by you and your pet’s abilities increased by 5%.
  • Mage
    • Fire
      • [With weekly restarts] Pyroblast damage increased by 5% (does not apply in PvP combat).
      • [With weekly restarts] Fire Blast damage increased by 10% (does not apply in PvP combat).
      • [With weekly restarts] Fireball damage increased by 10% (does not apply in PvP combat).
      • [With weekly restarts] Phoenix Flames damage increased by 10% (does not apply in PvP combat).
      • [With weekly restarts] Scorch damage increased by 10%.
  • Monk
    • Brewmaster
      • [With weekly restarts] All ability damage increased by 3%.
      • [With weekly restarts] Rising Sun Kick damage increased by 10%.
      • [With weekly restarts] Blackout Kick damage increased by 30%.
      • [With weekly restarts] Tiger Palm damage increased by 30%.
    • Mistweaver
      • [With weekly restarts] All healing increased by 3%. This does not apply to PvP combat.
  • Rogue
    • Assassination
      • [With weekly restarts] All ability damage increased by 5%.
  • Warlock
    • Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below.
      • [With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
      • [With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
  • Warrior
    • Arms
      • Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
        • [With weekly restarts] All ability damage increased by 4%.
        • [With weekly restarts] Fatality Fatal Mark damage increased by 15%.
        • [With weekly restarts] Deep Wounds periodic damage increased by 5%.
        • [With weekly restarts] Rend periodic damage increased by 5%.
    • Protection
      • Developers’ notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability.
        • [With weekly restarts] All damaging abilities increased by 8%.
        • [With weekly restarts] Auto-attack damage increased by 10%.
        • [With weekly restarts] Spell Block’s duration increased to 30 seconds (was 20 seconds).
        • [With weekly restarts] Thunderlord now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds).

Dungeons and Raids

  • Aberrus the Shadowed Crucible
    • Developer’s notes: Feedback and data from the first few weeks of Season Two have indicated that smaller raids are having a relatively difficult time defeating certain encounters within Aberrus. Part of our commitment to flex-scaling as a feature is to work towards a similar difficulty for all group sizes on non-Mythic difficulties. The following changes are designed to bring difficulty for smaller groups in line with the experience of a larger raid.
    • Rashok
      • [With weekly restarts] Reduced the number of missiles from Doom Flames on non-Mythic difficulties.
      • [With weekly restarts] Scorching Heatwave’s damage now scales with group size for non-Mythic difficulties.
    • The Forgotten Experiments
      • [With weekly restarts] Reduced Thadrion’s health on lower group sizes on Heroic difficulty.

Player versus Player

  • Classes
    • Druid
      • Balance
        • Developers’ notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We’d like to reduce the effectiveness of that playstyle since it’s difficult for opponents to stop. Goldrinn’s Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we’re comfortable with.
          • [With weekly restarts] Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6).
          • [With weekly restarts] Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%).
          • [With weekly restarts] Star Burst now grants 8 Astral Power (was 15).
          • [With weekly restarts] Owlkin Adept reduces the cast time of Cyclone and Entanglng Roots by 20% (was 30%).
          • [With weekly restarts] Goldrinn’s Fang damage is reduced by 50% in PvP combat.
          • [With weekly restarts] Wrath and Starfire deal 60% increased damage in PvP combat (was 50%).
    • Hunter
      • Marksmanship
        • Developers’ notes: Marksmanship Hunters have been underperforming in different forms of PvP content.
          • [With weekly restarts] Aimed Shot damage increased by 25% in PvP combat (was 15%).
          • [With weekly restarts] Rapid Fire damage increased by 25% in PvP combat (was 15%).
          • [With weekly restarts] Arcane Shot damage increased by 25% in PvP combat (was 16%).
    • Mage
      • Fire
        • Developers’ notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon.
        • [With weekly restarts] Glass Cannon now decreases maximum health by 20% (was 15%)
        • [With weekly restarts] Flamecannon now increases maximum health by 2% per stack (was 3%).
    • Monk
      • Mistweaver
        • Developers’ notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency.
          • [With weekly restarts] Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%).
          • [With weekly restarts] Zen Spheres now cost 0.5% base Mana.
          • [With weekly restarts] Enveloping Mist now heals for 5% more in PvP combat (was 20%).
          • [With weekly restarts] Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%).
    • Windwalker
      • Developers’ notes: Whirling Dragon Punch has felt underwhelming and we’d like it to feel impactful to use without being a major portion of a Windwalker’s damage profile.
        • [With weekly restarts] Whirling Dragon Punch damage increased by 80% in PvP Combat.
    • Priest
      • Discipline
        • Developers’ notes: Discipline has been more reliant on shields this season than we’d like. We’re increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We’re also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we’d like.
          • [With weekly restarts] Power Word: Shield now absorbs 15% less damage in PvP Combat.
          • [With weekly restarts] Inner Light now reduces the mana cost of the affected spells by 10% (was 15%).
          • [With weekly restarts] Atonement healing is now 50% more effective in PvP Combat (was 40%).
    • Rogue
      • Subtlety
        • Developers’ notes: Burst damage from Subtlety has been higher than we’d like this season. We’re looking to keep the spec in a strong position while toning down their burst potential in short windows.
        • [With weekly restarts] Secret Technique damage is now reduced by 33% in PvP Combat (was 25%).
        • [With weekly restarts] Shadowstrike and Backstab damage from Weaponmaster is now 50% effective in PvP combat.
        • [With weekly restarts] Flagellation’s Mastery bonus is now 80% effective in PvP combat.
        • [With weekly restarts] Dark Shadow is now 67% effective in PvP combat (was 80%).
    • Shaman
      • Enhancement
        • Developers’ notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We’re aiming to bring down the burst potential from cooldowns and increase sustained DPS.
          • [With weekly restarts] Forceful Winds is now 75% effective in PvP Combat.
          • [With weekly restarts] The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP Combat.
          • [With weekly restarts] Lava Lash now deals 35% increased damage in PvP Combat (was 15%).
          • [With weekly restarts] The Physical damage increase from Feral Spirit is now 33% effective in PvP Combat.
          • [With weekly restarts] The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP Combat.
          • [With weekly restarts] Stormstrike now deals 75% increased damage in PvP Combat (was 50%).
          • [With weekly restarts] Windstrike now deals 75% increased damage in PvP Combat (was 50%).
      • Restoration
        • Developers’ notes: We feel Restoration Shaman is in a good spot. Rain Dance wasn’t as valuable as we were anticipating, so we’re aiming to increase its viability.
          • [With weekly restarts] Rain Dance now increases the healing done by Healing Rain by 30% (was 20%).
          • [With weekly restarts] Rain Dance now reduces the mana cost of Healing Rain by 45% (was 30%).
    • Warlock
      • Developers’ notes: Inquisitor’s Gaze has been dealing a sizeable portion of Warlock damage this season, and we’d like damage to come primarily from active spells.
        • [With weekly restarts] Fel Barrage from Inquisitor’s Gaze now deals 40% reduced damage in PvP Combat.
      • Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat.
        • [With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
        • [With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
      • Affliction
        • Developers’ notes: We are increasing the damage of Unstable Affliction’s backlash effect to lessen the value of dispelling Affliction’s damage over time effects. It’s been lower than we’d like, in addition to healers gaining extra health this season. Additionally, we’re increasing Shadow Bolt damage as the reward for casting it is lower than we’d like.
          • [With weekly restarts] Unstable Affliction backlash damage increased by 50%.
          • [With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat.
      • Demonology
        • Developers’ notes: Demonology’s healing reduction effect from their Felguard was one of the best healing reductions in the game, which didn’t feel appropriate given the class identity, how easy it is to apply, and how it can be applied to multiple targets at a time. Along with Affliction, we’re also increasing the damage of Shadow Bolt in PvP, as the reward for casting it is low.
          • [With weekly restarts] Legion Strike reduces healing taken by 20% in PvP (was 25%).
          • [With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat.
      • Destruction
        • Developers’ notes: Destruction’s sustained DPS has been high and we feel this is mainly due to Shadowburn’s high multiplier. We would like for instant casts to be strong but not be the primary way to land kills.
          • [With weekly restarts] Conflagration damage is now reduced by 15% in PvP Combat (was 9%).
          • [With weekly restarts] Shadowburn damage is now increased by 15% in PvP Combat (was 45%).
1 Like

Hey all! Here are today’s hotfixes.

June 6, 2023

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Echo of Neltharion
      • Slightly reduced Neltharion’s health for smaller groups.
      • Volcanic Heart’s initial damage reduced on Normal and Heroic difficulty.
      • Echoing Fissures’ damage now scales with group size on LFR, Normal and Heroic difficulty.
      • Slightly reduced the Twisted Aberrations’ health for smaller groups.

Not saying Disc is currently balanced among healers… but

Discs went Shield build because you nerfed the dmg build. So now you’re nerfing the Shields. All stick, no carrot.
There is already a CD on Shield, and reduction modifier effects for it. Removing the cd reducers or increasing the initial cd would have been a far more palatable.

Why is druid HoTs everywhere good, but disc shields everywhere bad?
Why are the only 2 healing specs (mw,disc) keeping shuffle queues < 1hr being nerfed, that seems terribly unwise…

Hey all! Here are today’s hotfixes.

June 7, 2023

Classes

  • Paladin
    • Retribution
      • Fixed an issue causing the Indomitable Justice Azerite trait to sometimes provide an unintended speed bonus.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • Developers’ notes: These changes are directed at reducing the burden on tanks in smaller groups where Shrapnel Bomb was more difficult to handle with more limited amounts of utility from the group.
      • [With June 6 resets] Zskarn health reduced by 10% for small group sizes on Normal and Heroic difficulties.
      • [With June 6 resets] Shrapnel Bomb initial damage and DOT damage reduced by 50% on Normal and Heroic difficulties.
      • [With June 6 resets] Searing Claws damage reduced by 25% on Normal and Heroic difficulties.
      • [With June 6 resets] Unstable Embers damage reduced by 30% on Heroic difficulty.
    • Echo of Neltharion
      • Calamitous Strike’s debuff duration reduced from 40 seconds to 37 seconds on all difficulties. This is done to remove a problematic overlap in phase one of the encounter.
      • Calamitous Strike’s debuff will now be removed when the encounter enters intermission on all difficulties.
      • Fixed an issue where Neltharion immediately melee his target after casting Calamitous Strike on all difficulties.
      • Added a slight delay before the same player can trigger an additional stack of Shatter after destroying Twisted Earth on all difficulties.
      • Volcanic Heart’s radius reduced from 25 yards to 20 yards on Mythic difficulty.
    • Scalecommander Sarkareth
      • Developers’ note: A series of changes have been made to ease up a bit on the difficulty of this encounter on lower player size raids. Each of these changes are for non-Mythic difficulties only and scale back as raid size increases, evening out to about no changes for the 30 player raid.
      • [With June 6 resets] Health of Sarkareth and Null Glimmers reduced by 6% in 10 player raids.
      • [With June 6 resets] Duration of Astral Flare buff increased from 23 seconds to 30 seconds in 10 player raids.
      • [With June 6 resets] Oblivion damage per tick reduced by 50% in 10 player raids.
      • [With June 6 resets] Void Surge damage per tick reduced by 40% in 10 player raids.
      • [With June 6 resets] Dread raid wide damage reduced by 25% in 10 player raids.
  • Halls of Infusion
    • Fixed an issue where Infuser Sariya’s Inundate spell could inflict inconsistent amounts of damage.

Items and Rewards

  • Fixed an issue that prevented the Drakewatcher Manuscript for the Cliffside Wylderdrake - Black Hair customization option from dropping in some circumstances.
  • Zaralek Cavern
    • Fixed an issue where Cobalt Shalewing’s drop rate was lower than intended. Its drop rate is now in line with other similar drops.

Quests

  • Fixed an issue where Sparks of Life were not dropping in Zaralek Caverns from various content.

Hey all! Here are today’s hotfixes.

June 8, 2023

Classes

  • Monk
    • Brewmaster
      • Fixed an issue causing Blackout Kick to double-dip on its recent buffs.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth
      • The contribution of damage towards Blazing Blast and Void Blast is now properly reduced by absorbs.

Items and Rewards

  • Nasz’uro, the Unbound Legacy’s primary stat and Speed granted to allies reduced by 70% in PvP Combat.
  • Djaruun, Pillar of the Elder Flames’ damage reduced by 50% in PvP Combat.
  • Fixed an issue where Ominous Chromatic Essence would continue to reapply to other allies when two players shared the same alignment.

Hey all! Here are today’s hotfixes.

June 9, 2023

Classes

  • Priest
    • Discipline
      • Fixed an issue where Radiant Providence from the Discipline Priest 4-piece set bonus would reset on when engaging a dungeon boss.
    • Holy
      • Fixed an issue where the duplicated Prayer of Mending from the Holy Priest 2-piece set bonus would cost twice as much mana.

Hey all! Here are today’s hotfixes.

June 12, 2023

Classes

  • Druid
    • Balance
      • Fixed a bug causing Astral Smolder to not deal appropriate damage to enemies with absorb shields.
    • Feral
      • Fixed a bug with Dreadful Bleeding causing it to increase Rip damage by less than intended.
  • Hunter
    • Survival
      • Fixed an issue where Fury of the Eagle did fewer instances of damage than expected when under the buff effects of the Bloodseeker talent.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Blast Wave damage reduced by 10% on Normal and Heroic difficulties.
      • [With weekly restarts] Dragonfire Traps is now magic dispelable on Heroic difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 5 seconds (was 3 seconds) on Normal difficulty.
      • [With weekly restarts] Dragonfire Traps activation time increased to 4 seconds (was 3 seconds) on Heroic difficulty.
      • [With weekly restarts] Added additional visuals to Dragonfire Traps during activation on all difficulties.
  • Mythic+
    • Brackenhide Hollow
      • Fixed an issue that caused summoned Infected Lashers to grant enemy forces credit.

amazing mythic zskarn changes

Hey all! Here are today’s hotfixes.

June 13, 2023

Classes

  • Druid
    • Balance
      • Wild Mushroom will now deal its damage even if the target is out of line of sight of the Druid.
      • Fury of Elune will now deal its damage even if the target is out of line of sight of the Druid.
  • Evoker
    • Devastation
      • Eternity Surge will now deal its damage effect correctly if you are crowd controlled immediately after completing the empower cast.

Player versus Player

  • Monk
    • Mistweaver
      • Fixed an issue that caused Soulfang Infusion, from the Mistweaver 2-piece set, to regenerate more mana than intended in PvP Combat.

Hey all! Here are today’s hotfixes.

June 14, 2023

Classes

  • Evoker
    • Devastation
      • Eternity Surge will no longer fail to deal damage and go on cooldown if your enemy goes out of line of sight after the empower cast is completed.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Scalecommander Sarkareth
      • Motes of Oblivion should be more visible against the ground.

Player versus Player

  • Shaman
    • Enhancement
      • Lava Lash damage is now correctly increased by 35% in PvP Combat.

Hey all! Here are today’s hotfixes.

June 20, 2023

Classes

  • Paladin
    • Crusading Strikes can now trigger Empyrean Power.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Kassara, the Hellforged
      • Kazzara health reduced by 10% on Mythic difficulty.
      • Infernal Fusion damage reduced by 10%.
    • Scalecommander Sarkareth
      • [With June 16 Changes] Resolved an issue that would cause players to take extra durability damage if their corpse fell off the platform.
      • Lowered the damage from Scorching Detonation by 10% on all difficulties.
      • Lowered the damage from Oblivion by 10% on all difficulties.
      • Updated the visual clarity for Drifting Embers.
  • Neltharus
    • Chargath, Bane of Scales
      • Fixed an issue that could prevent Chargath from casting Grounding Spear.

Items and Rewards

  • [With June 16 Changes] Deepflayer Lure’s damage increased by 110%.
  • [With June 16 Changes] Djaradin Boasting Tablets’ max damage reduction reduced by 43%.
  • [With June 16 Changes] Draconic Cauterizing Magma’s healing increased by 18%.
  • [With June 16 Changes] Drakeforged Magma Charm’s damage increased by 72%.
  • [With June 16 Changes] Friendship Censer’s healing increased by 55%.
  • [With June 16 Changes] Magmaclaw Lure’s absorb reduced by 67%.
  • [With June 16 Changes] Pocket Darkened Elemental Core’s damage reduced by 26%.
  • [With June 16 Changes] Smoldering Howler Horn’s critical strike reduced by 25%.

Quests

  • [With June 16 Changes] Effervesta won’t escape from kidnapping early and will now correctly wait for the player to rescue her during “Suss Out the Imposter.”

I think Blizzard should allow Warriors to wield all weapons like before including shooting bows.

It ruins the class fantasy. Warriors are masters of arms.

Hey all! Here are today’s hotfixes.

June 22, 2023

Classes

  • Paladin
    • Protection
      • Fixed an issue causing Divine Resonance to cancel some casts.

Hey all! Here are today’s hotfixes.

June 26, 2023

Classes

  • Death Knight
    • Blood
      • [With weekly restarts] Damage increased by 6.5%.
  • Demon Hunter
    • Havoc
      • [With weekly restarts] Chaos Strike/Annihilation damage increased by 15%.
      • [With weekly restarts] Melee autoattack damage increased by 15%.
      • [With weekly restarts] Demon Blades damage increased by 15%.
      • [With weekly restarts] Demon’s Bite damage increased by 15%.
      • [With weekly restarts] Felblade damage increased by 15%.
  • Druid
    • Feral
      • [With weekly restarts] Damage increased by 3%.
  • Evoker
    • Rescue should no longer interrupt channeled spells when cast on an ally who is channeling.
    • Rescue should no longer occasionally disconnect players in PvP.
  • Hunter
    • Beast Mastery
      • [With weekly restarts] Kill Shot damage increased by 10%. This does not apply to PvP combat.
    • Marksmanship
      • [With weekly restarts] Aimed Shot, Kill Shot, and Rapid Fire damage increased by 10%. Kill Shot damage increase does not apply to PvP combat.
  • Monk
    • Windwalker
      • [With weekly restarts] All damaging abilities increased by 3%.
  • Priest
    • Discipline
      • Fixed an issue causing Shadow Covenant to fail when Blessing of Spellwarding was active on the Priest.
    • Holy
      • Developers’ notes: Holy Priests have continued to trail behind other healers in DPS output, so we’re increasing the damage of a variety of spells to bring them more in line.
        • [With weekly restarts] Holy Fire damage increased by 10%.
        • [With weekly restarts] Smite damage increased by 15%.
        • [With weekly restarts] Holy Word: Chastise damage increased by 35%.
        • [With weekly restarts] Shadow Word: Death damage increased by 25%.
    • Shadow
      • Developers’ notes: Shadow has been overperforming in AoE environments. We’re bringing down some of its sources of AoE and increasing the damage of some direct damage to offset this in single target.
        • [With weekly restarts] Mind Blast damage increased by 10%.
        • [With weekly restarts] Shadow Word: Death damage increased by 10%.
        • [With weekly restarts] Mind Spike: Insanity damage increased by 10%.
        • [With weekly restarts] Mind Spike damage increased by 10%.
        • [With weekly restarts] Mind Flay: Insanity damage increased by 10%.
        • [With weekly restarts] Mind Flay damage increased by 10%.
        • [With weekly restarts] Void Bolt damage increased by 10%.
        • [With weekly restarts] Void Spike damage from Idol of Yogg-Saron reduced by 35%.
        • [With weekly restarts] Psychic Link now causes direct damage spells to inflict 25% of their damage onto all other targets with Vampiric Touch (was 30%).
  • Shaman
    • Restoration
      • [With weekly restarts] Aberrus (2) Set Bonus: Tidewaters healing increased by 40%.
      • [With weekly restarts] Aberrus (4) Set Bonus: Duration of Rainstorm increased to 8 seconds (was 6 seconds).
  • Warlock
    • Fixed an issue where Infernal would not despawn after swapping specializations.
  • Warrior
    • Protection
      • [With weekly restarts] Defensive Stance increased to 20% damage reduction (was 15%).

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • [With weekly restarts] Cross-realm Mythic raiding is now enabled for Aberrus, the Shadowed Crucible.
    • The Vigilant Steward, Zskarn
      • [With weekly restarts] Dragonfire Traps now activate consistently based on Zskarn’s location.
      • [With weekly restarts] Elimination Protocol damage reduced by 20%.
      • [With weekly restarts] Elimination Protocol damage amplification reduced to 300% (was 500%).
      • [With weekly restarts] Salvage Parts duration increased to 120 seconds (was 60 seconds).
    • Magmorax
      • Corrected the spawn positions of two Spicy Lava Snails that were overly difficult to obtain.

Player versus Player

  • Items
    • [With weekly restarts] Gladiator’s Distinction primary stat bonus reduced to 20% (was 25%) for all damage dealing and tank specializations.
  • Classes
    • Druid
      • Balance

        • Developers’ notes: The cast time on Cyclone is too fast for enemy players to deal with, so we’re reducing its cast speed from Owlkin Adept and also reducing Precognition’s haste in Fractures in Time. Solar Beam’s duration lasting 8 seconds was an oversight, as it should have been reduced in the crowd control reduction pass in Embers of Neltharion.
          • [With weekly restarts] Owlkin Adept reduces the cast time of Cylcone and Entangling Roots by 15% (was 20%).
          • [With weekly restarts] Solar Beam lasts 6 seconds in PvP combat (was 8 seconds).
      • Restoration

        • [With weekly restarts] Reactive Resin’s snare duration increased to 8 seconds (was 5 seconds).
        • [With weekly restarts] Verdant Infusion now extends heal over time effects by 4 seconds (was 8 seconds) in PvP Combat.
        • [With weekly restarts] Master Shapeshifter now refunds 2500 mana from Ironfur (was 1250 mana), 3500 mana from Wrath / Starfire / Starsurge (was 2000 mana), and 10000 mana from spending 5 combo points in Cat Form (was 5000 mana) at level 70.
    • Monk
      • Mistweaver
        • [With weekly restarts] Enveloping Mist healing increased by 12% in PvP Combat (was 5%).
    • Priest
      • [With weekly restarts] Catharsis now stores 15% of damage taken (was 20%) and the stored amount cannot exceed 12% of the Priest’s maximum health (was 15%).
      • Discipline
        • Developers’ notes: Discipline damage and Atonement healing continues to be lower than we’d like in PvP, so we’re increasing them to allow Discipline to be more offensive.
          • [With weekly restarts] All damage is now increased by 10% in PvP Combat.
          • [With weekly restarts] Atonement healing is now increased by 70% in PvP Combat (was 50%).
      • Shadow
        • Developers’ notes: Instant damage from Catharsis and Unfurling Darkness is accounting for more of Shadow’s burst damage than we were aiming for, so we’re bringing their power down. Shadow is also getting PvE damage buffs that affect PvP which puts some of this power loss back into rotational spells.
          • [With weekly restarts] Unfurling Darkness now deals 25% reduced damage in PvP Combat.
    • Rogue
      • Subtlety
        • [With weekly restarts] Secret Technique damage now reduced by 40% in PvP Combat (was 33%).
        • [With weekly restarts] Thief’s Bargain (PvP Talent) damage penalty increased to 10% (was 6%).
    • Shaman
      • Developers’ notes: We’re redistributing the amount of healing from instant cast sources for all Shaman and increasing the power of cast heals, so that cast heals are both more frequent and more meaningful.
      • [With weekly restarts] Healing Stream healing is now increased by 20% in PvP combat (was 30%).
      • Elemental
        • [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
        • [With weekly restarts] Healing Surge healing is now increased by 20% in PvP combat.
      • Enhancement
        • [With weekly restarts] Earth Shield healing is now reduced by 40% in PvP combat (was 30%).
        • [With weekly restarts] Healing Surge healing is now increased by 4% in PvP combat (was reduced by 13%).
      • Restoration
        • [With weekly restarts] Earth Shield healing is now reduced by 15% in PvP combat.
        • [With weekly restarts] Healing Surge healing is now increased by 27% in PvP combat (was 6%).
        • [With weekly restarts] Healing Wave healing is now increased by 56% in PvP combat (was 30%).
        • [With weekly restarts] Water Shield’s melee attack mana refund is now 20% effective in PvP Combat (was 50%).
        • [With weekly restarts] Water Shield now regenerates 75% more mana from its passive effect in PvP Combat.
    • Warlock
      • Developers’ notes: We’re targeting the defensive power of Demonology with these changes as they are often a difficult target to take down relative to other DPS specs. We’re also lowering the healing from Mortal Coil to lower overall self-healing from Warlocks in PvP.
        • [With weekly restarts] Mortal Coil healing is now 50% effective in PvP Combat.
        • [With weekly restarts] Soul Link’s shared damage with the Warlock’s pet is now 50% effective in PvP Combat.
        • [With weekly restarts] Profane Bargain’s increase to the effectiveness of Soul Link at low health is now 40% effective in PvP Combat.
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Hey all! Here are today’s hotfixes.

June 27, 2023

Classes

  • Paladin
    • Fixed an issue with incorrect trigger rates on Empyrean Power.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Fixed an issue where Mythic difficulty was not able to be selected using the Premade Groups interface.

Player versus Player

  • Druid
    • Restoration
      • Fixed an issue that caused Reactive Resin triggers to put you in combat.

Quests

  • Suffusion Camp world quests now provide credit toward “Aiding the Accord: The Isles Call.”
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