Fixed an issue where Dragonfire Bomb Dispenser’s charge stacks would be lost upon leaving combat.
Ominous Chromatic Essence will now recall the player’s previously chosen Oathstone alignment when relogging without the trinket equipped.
Quests
Characters who have completed “Moving On” will be able to start “Keeper of the Ossuary” on their alts if their alts are level 70. Alts will not have to complete the Azure Span introduction to gain access to the Blue Dragonflight quest.
Fixed an issue allowing players who had completed Aberrus, the Shadowed Crucible: Echoes of the Earth-Warder on any difficulty to access later encounters on higher difficulties.
The Vigilant Steward, Zskarn
Developers’ note: The Zskarn changes address an emerging tactic that trivializes certain aspects of the encounter. We hope these changes will encourage more interaction with the encounter’s existing mechanics, while maintaining its prior level of difficulty. These changes will be live 5/26.
The Vigilant Steward, Zskarn health reduced by 15% on Mythic difficulty.
Dragonfire Golem health reduced by 15% on Mythic difficulty.
Zskarn will now Berserk on all difficulties.
Adjusted the position of Dragonfire Traps.
Shrapnel Bomb reduced to 3 on Mythic difficulty (was 4).
Fixed an issue that could cause an inappropriate amount of Shrapnel Bombs to spawn.
Zskarn no longer activates Tactical Destruction based on his location.
The Underrot
Fixed an issue where Sporecaller Zancha’s Festering Harvest would not destroy spore pods.
Enemies and NPCs
Fixed an issue where the Treasure Goblin is spawning multiple times consecutively in Valdrakken.
Items and Rewards
Reduced the mana granted by Serpent’s Grand Charm to 2,400 (was 12,000) to correctly account for how healer mana pools are calculated.
The Diablo Promotion Charms effects will no longer be applied while in Raids, Rated PVP and M+ Dungeons.
Developers’ notes: The effects won’t immediately reapply when you leave these instances. You will need to relog to get them to apply again. We are looking into a possible fix for this.
Mounts
The Savage Green Turtle will no longer be summoned from the favorite mount list on land when it is favored and will now be prioritized when in water.
Player versus Player
Fixed an issue with capturing the Risen Spirits during the Classic Ashran Brawl.
Quests
Fixed an issue where “Seismic Ceremony” would not complete for players who only killed Runestone Fragments and did not click any Primalist Runestones.
Trading Post
“Complete Weekly Crafting Quests” and “Fulfill Personal Crafting Orders” activities should once again appear in the Travelers Log.
Fixed a bug causing Ursol’s Vortex to use its PvP duration in PvE content.
Dungeons and Raids
Aberrus, the Shadowed Crucible
The Forgotten Experiments
Fixed an issue where players sometimes left combat between when boss creatures were active.
Rashok, the Elder
Fixed an issue where Lava Wave is inflicting damage more often than stated in the spell description.
Magmorax
No longer targets pets with Blazing Breath.
Echo of Neltharion
Shatter no longer damages pets.
Mythic+
Neltharus
Burning Chains found in the Smoldering Barracks no longer damage players.
The doorway in the Smoldering Barracks now opens when Chargath, Bane of Scales is defeated.
Increased the cooldown of Qalashi Thaumaturge’s Molten Core.
Forgewrought Monstrosity health reduced by 25%.
Lava Flare health reduced by 20%.
Magmatusk
Magma Eruption damage reduced by 20%.
Vortex Pinnacle
The cooldown of Temple Adept’s Greater Heal has been increased.
Skyfall Star’s Starlight damage reduced by 20%.
Asaad, Caliph of Zephyrs
Skyfall Nova health reduced by 20%.
Items and Rewards
Players can now get a Wirt’s Leg drop during the Diablo promotion even if their class cannot use the weapon type.
Developers’ notes: We are seeing that some versions of Wirt’s Leg are rarer than others due to a restriction on only seeing items your class can use. With the item being Bind on Equip, we are removing the restriction of only seeing items your class can use, so players will see a Wirt’s Leg more often and can send it to an alt that can use it. Also, players can trade a version of the leg they do not need to others that do.
Player versus Player
Classes
Druid
Moon and Stars will no longer cause Precognition to trigger even if the Druid is successfully interrupted.
Professions
Alchemy
Potion and Phial Cauldrons have had their cooldowns reduced to 10 seconds so that solo alchemists who provide for large raid sizes can do so quickly.
Quests
The Seething Orb puzzle in the Zaqali Caldera will now spawn more frequently.
Fixed an issue where the Elder Magma Serpent might not spawn if Ritualmaster Skarna was defeated too quickly during “Researchers Under Fire.”
Please fix the Firelands raid timewalking neck items not being able to be socketed. What’s the point of making the neck items drop as champion 1/8 if you can’t add sockets to them?
But do you really have so much fun trolling Warriors with these totally useless tweaks, maybe you think you’re funny, or that today is April Fool’s Day and not June Fool’s Day? You are offensive and ridiculous!
Prismatic Bauble’s cooldown has been reduced to 60 seconds (was 120 seconds) for one month.
Developers’ notes: For one month, the Prismatic Bauble’s cooldown has been reduced and can be purchased from Jepetto Joybuzz and his Clockwork Assistant in The Wonderworks in Dalaran, floating above the Broken Isles. The Wonderworks can be found down the steps from the Violet Citadel and across the street from Simply Enchanting. Be warned! This very expensive cosmetic item will only have a reduced cooldown and be available from these sources for a month before returning to its original cooldown and being exclusively sold by Dalaran’s legendary and elusive Mad Merchant.
Quests
Researchers Under Fire
Developers’ notes: Players were being delayed by a lack of Altar Stones which we are addressing. Even with more Altar Stones the timer is still super tight. We think another 30 seconds will allow groups to perfect their runs and be more in line with the Titan version once players become more familiar.
Added more spawns of Altar Stones as well as made them spawn quicker.
The Sundered Flame Forces are being delayed giving players an extra 30 seconds to complete the Investigation of the Djaradin Ruins.
[With weekly restarts] Increased damage of all abilities by 8%.
Druid
Feral
Developers’ Notes: These set bonus changes will increase the average number of stacks of the (2) Set Bonus and cause the (4) Set Bonus to trigger less often, but provide more Agility when it does.
[With weekly restarts] Aberrus (2) Set Bonus: Chance for Shadows of the Predator stacks to reset reduced by 15%.
[With weekly restarts] Aberrus (4) Set Bonus: Now increases Agility by 8% (up from 5%).
Evoker
Preservation
Developers’ notes: We would like there to be more of a reward to using Disintegrate over Living Flame as a Preservation Evoker since it has a high Essence cost.
[With weekly restarts] Disintegrate damage has been increased by 15% for Preservation Evoker.
Hunter
Beast Mastery
[With weekly restarts] All damage dealt by you and your pet’s abilities increased by 5%.
Mage
Fire
[With weekly restarts] Pyroblast damage increased by 5% (does not apply in PvP combat).
[With weekly restarts] Fire Blast damage increased by 10% (does not apply in PvP combat).
[With weekly restarts] Fireball damage increased by 10% (does not apply in PvP combat).
[With weekly restarts] Phoenix Flames damage increased by 10% (does not apply in PvP combat).
[With weekly restarts] Scorch damage increased by 10%.
Monk
Brewmaster
[With weekly restarts] All ability damage increased by 3%.
[With weekly restarts] Rising Sun Kick damage increased by 10%.
[With weekly restarts] Blackout Kick damage increased by 30%.
[With weekly restarts] Tiger Palm damage increased by 30%.
Mistweaver
[With weekly restarts] All healing increased by 3%. This does not apply to PvP combat.
Rogue
Assassination
[With weekly restarts] All ability damage increased by 5%.
Warlock
Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat, so its cooldown has been increased. These changes are also noted in the PvP section below.
[With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
[With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
Warrior
Arms
Developers’ notes: Arms Warriors are not performing as well as we would like in single target or low-target-count situations.
[With weekly restarts] All ability damage increased by 4%.
[With weekly restarts] Fatality Fatal Mark damage increased by 15%.
[With weekly restarts] Deep Wounds periodic damage increased by 5%.
[With weekly restarts] Rend periodic damage increased by 5%.
Protection
Developers’ notes: Protection Warriors are not currently performing as competitively as we would like compared to most other tanks in terms of damage and survivability.
[With weekly restarts] All damaging abilities increased by 8%.
[With weekly restarts] Auto-attack damage increased by 10%.
[With weekly restarts] Thunderlord now causes each enemy hit by Thunder Clap to reduce the remaining cooldown of Demoralizing Shout by 1.5 seconds, up to 4.5 seconds (was 1.0 seconds, up to 3.0 seconds).
Dungeons and Raids
Aberrus the Shadowed Crucible
Developer’s notes: Feedback and data from the first few weeks of Season Two have indicated that smaller raids are having a relatively difficult time defeating certain encounters within Aberrus. Part of our commitment to flex-scaling as a feature is to work towards a similar difficulty for all group sizes on non-Mythic difficulties. The following changes are designed to bring difficulty for smaller groups in line with the experience of a larger raid.
Rashok
[With weekly restarts] Reduced the number of missiles from Doom Flames on non-Mythic difficulties.
[With weekly restarts] Scorching Heatwave’s damage now scales with group size for non-Mythic difficulties.
The Forgotten Experiments
[With weekly restarts] Reduced Thadrion’s health on lower group sizes on Heroic difficulty.
Player versus Player
Classes
Druid
Balance
Developers’ notes: Balance Druids have been overperforming due to their ability to generate so much Astral Power and deal high damage by applying dots and casting Starfall repeatedly. We’d like to reduce the effectiveness of that playstyle since it’s difficult for opponents to stop. Goldrinn’s Fang also became much more effective in Embers of Neltharion, and includes some randomness and ability to score kills unexpectedly. Finally, Owlkin Adept has been a locked-in talent for a while now and has been propping up their control a bit more than we’re comfortable with.
[With weekly restarts] Moonfire and Sunfire generate 4 Astral Power when cast in PvP combat (was 6).
[With weekly restarts] Stellar Innervation increases Astral Power generation of Moonfire and Sunfire by 50% in PvP combat (was 100%).
[With weekly restarts] Star Burst now grants 8 Astral Power (was 15).
[With weekly restarts] Owlkin Adept reduces the cast time of Cyclone and Entanglng Roots by 20% (was 30%).
[With weekly restarts] Goldrinn’s Fang damage is reduced by 50% in PvP combat.
[With weekly restarts] Wrath and Starfire deal 60% increased damage in PvP combat (was 50%).
Hunter
Marksmanship
Developers’ notes: Marksmanship Hunters have been underperforming in different forms of PvP content.
[With weekly restarts] Aimed Shot damage increased by 25% in PvP combat (was 15%).
[With weekly restarts] Rapid Fire damage increased by 25% in PvP combat (was 15%).
[With weekly restarts] Arcane Shot damage increased by 25% in PvP combat (was 16%).
Mage
Fire
Developers’ notes: Glass Cannon is intended to have high risk and high reward with its gameplay, and we feel the risk is too low for the benefit it provides, especially when paired with Flamecannon.
[With weekly restarts] Glass Cannon now decreases maximum health by 20% (was 15%)
[With weekly restarts] Flamecannon now increases maximum health by 2% per stack (was 3%).
Monk
Mistweaver
Developers’ notes: Mistweavers have been overperforming compared to other healers, especially due to their mana efficiency.
[With weekly restarts] Soulfang Infusion now regenerates 75% less Mana in PvP combat (was 50%).
[With weekly restarts] Zen Spheres now cost 0.5% base Mana.
[With weekly restarts] Enveloping Mist now heals for 5% more in PvP combat (was 20%).
[With weekly restarts] Mistweaver Monks now regenerate 15% less Mana in PvP combat (was 10%).
Windwalker
Developers’ notes: Whirling Dragon Punch has felt underwhelming and we’d like it to feel impactful to use without being a major portion of a Windwalker’s damage profile.
[With weekly restarts] Whirling Dragon Punch damage increased by 80% in PvP Combat.
Priest
Discipline
Developers’ notes: Discipline has been more reliant on shields this season than we’d like. We’re increasing Atonement healing while bringing down the power of shields, with the goal of the preferred playstyle being an offensive one. We’re also targeting the mana reduction from Inner Light, as Discipline has been more mana efficient than we’d like.
[With weekly restarts] Power Word: Shield now absorbs 15% less damage in PvP Combat.
[With weekly restarts] Inner Light now reduces the mana cost of the affected spells by 10% (was 15%).
[With weekly restarts] Atonement healing is now 50% more effective in PvP Combat (was 40%).
Rogue
Subtlety
Developers’ notes: Burst damage from Subtlety has been higher than we’d like this season. We’re looking to keep the spec in a strong position while toning down their burst potential in short windows.
[With weekly restarts] Secret Technique damage is now reduced by 33% in PvP Combat (was 25%).
[With weekly restarts] Shadowstrike and Backstab damage from Weaponmaster is now 50% effective in PvP combat.
[With weekly restarts] Flagellation’s Mastery bonus is now 80% effective in PvP combat.
[With weekly restarts] Dark Shadow is now 67% effective in PvP combat (was 80%).
Shaman
Enhancement
Developers’ notes: There are a few talents that are leading to fast kills that can feel unfair when facing an Enhancement Shaman. We’re aiming to bring down the burst potential from cooldowns and increase sustained DPS.
[With weekly restarts] Forceful Winds is now 75% effective in PvP Combat.
[With weekly restarts] The damage increase to Lava Lash from Ashen Catalyst is now 33% effective in PvP Combat.
[With weekly restarts] Lava Lash now deals 35% increased damage in PvP Combat (was 15%).
[With weekly restarts] The Physical damage increase from Feral Spirit is now 33% effective in PvP Combat.
[With weekly restarts] The Fire, Frost, and Lightning damage increase from Elemental Spirits is now 50% effective in PvP Combat.
[With weekly restarts] Stormstrike now deals 75% increased damage in PvP Combat (was 50%).
[With weekly restarts] Windstrike now deals 75% increased damage in PvP Combat (was 50%).
Restoration
Developers’ notes: We feel Restoration Shaman is in a good spot. Rain Dance wasn’t as valuable as we were anticipating, so we’re aiming to increase its viability.
[With weekly restarts] Rain Dance now increases the healing done by Healing Rain by 30% (was 20%).
[With weekly restarts] Rain Dance now reduces the mana cost of Healing Rain by 45% (was 30%).
Warlock
Developers’ notes: Inquisitor’s Gaze has been dealing a sizeable portion of Warlock damage this season, and we’d like damage to come primarily from active spells.
[With weekly restarts] Fel Barrage from Inquisitor’s Gaze now deals 40% reduced damage in PvP Combat.
Developers’ notes: The high frequency of Amplify Curse has been problematic in PvP combat.
[With weekly restarts] The cooldown of Amplify Curse is now 60 seconds (was 30 seconds).
[With weekly restarts] Teachings of the Satyr now reduces the cooldown of Amplify Curse by 15 seconds (was 10 seconds).
Affliction
Developers’ notes: We are increasing the damage of Unstable Affliction’s backlash effect to lessen the value of dispelling Affliction’s damage over time effects. It’s been lower than we’d like, in addition to healers gaining extra health this season. Additionally, we’re increasing Shadow Bolt damage as the reward for casting it is lower than we’d like.
[With weekly restarts] Unstable Affliction backlash damage increased by 50%.
[With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat.
Demonology
Developers’ notes: Demonology’s healing reduction effect from their Felguard was one of the best healing reductions in the game, which didn’t feel appropriate given the class identity, how easy it is to apply, and how it can be applied to multiple targets at a time. Along with Affliction, we’re also increasing the damage of Shadow Bolt in PvP, as the reward for casting it is low.
[With weekly restarts] Legion Strike reduces healing taken by 20% in PvP (was 25%).
[With weekly restarts] Shadow Bolt damage increased by 30% in PvP combat.
Destruction
Developers’ notes: Destruction’s sustained DPS has been high and we feel this is mainly due to Shadowburn’s high multiplier. We would like for instant casts to be strong but not be the primary way to land kills.
[With weekly restarts] Conflagration damage is now reduced by 15% in PvP Combat (was 9%).
[With weekly restarts] Shadowburn damage is now increased by 15% in PvP Combat (was 45%).
Not saying Disc is currently balanced among healers… but
Discs went Shield build because you nerfed the dmg build. So now you’re nerfing the Shields. All stick, no carrot.
There is already a CD on Shield, and reduction modifier effects for it. Removing the cd reducers or increasing the initial cd would have been a far more palatable.
Why is druid HoTs everywhere good, but disc shields everywhere bad?
Why are the only 2 healing specs (mw,disc) keeping shuffle queues < 1hr being nerfed, that seems terribly unwise…