PvP Tuning Incoming – 22 November

We’ve looked at data and feedback from players over the first week of Season 3 PvP and intend to make some adjustments with scheduled weekly maintenance to address a few classes where we’re seeing over- and underperformance.

Player versus Player

  • Death Knight
    • Unholy
      • Death Coil damage is now increased by 70% in PvP combat (was 90%).
  • Demon Hunter
    • Havoc
      • Inertia damage bonus reduced to 12% (was 18%) in PvP combat.
      • Elysian Decree damage reduced by 20% in PvP combat.
      • The Hunt initial and periodic damage reduced by 30% (was 20%) in PvP combat.
      • Throw Glaive damage reduced by 10% in PvP combat.
      • Essence Break damage bonus reduced to 50% (was 65%) in PvP combat.
      • Fel Barrage damage reduced by 20% in PvP combat.
  • Druid
    • Restoration
      • Lifebloom periodic healing decreased by 12% in PvP combat.
      • Grove Guardians Nourish healing decreased by 15% in PvP combat.
      • Grove Guardians’ health decreased by 66%.
  • Hunter
    • Marksmanship
      • Rapid Fire damage increased by 20% (was 40%) in PvP combat.
      • Guardians of the Dream 4-piece set now causes your next Rapid Fire to fire 40%
        additional bolts (was 60%) in PvP combat.
      • Arcane Shot damage increased by 35% (25%) in PvP combat.
      • Chimaera Shot damage increased by 35% (25%) in PvP combat.
  • Paladin
    • Holy
      • Mana Regeneration now decreased by 25% (was 55%) in PvP combat.
  • Priest
    • Shadow
      • Increased damage of all abilities by 8% in PvP combat.
      • Mind Trauma’s duration reduced to 15 seconds (was 20 seconds).
  • Mage
    • Blast Wave now snares by 50% for 6 seconds (was 70%) in PvP combat.
    • Arcane
      • Chrono Shift now increases movement speed by 25% (was 50%) in PvP combat.
      • Temporal Shield now heals for 60% of damage taken over 4 sec (was 100%) in PvP
        combat.
    • Fire
      • Ignite damage increased by 20% in PvP combat.
      • Fireball damage increased by 30% (was 12%) in PvP combat.
      • Scorch damage increased by 100% (was 45%) in PvP combat.
      • Glass Cannon (PvP talent) now increases the damage of Ignite, Fireball, and Scorch by 40% (was 100%) and decreases maximum health by 15% (was 20%).
    • Frost
      • Flurry damage increased by 20% (was 8%) in PvP Combat.
      • Frozen Orb damage increased by 75% (was 30%) in PvP combat.
      • Frost Bomb (PvP talent) damage increased by 80%.
      • Ice Lance damage increased by 35% (was 15%) in PvP combat.
      • Comet Storm damage increased by 40% (was 15%) in PvP combat.
      • Freezing Winds now grants Fingers of Frost every 5 seconds (was 3 seconds) in PvP
        combat.
      • Frozen Orb damage now has a 5% chance to grant Fingers of Frost (was 10%) in PvP
        combat.
  • Monk
    • Mistweaver
      • Rising Sun Kick damage decreased by 36% (was 20%) in PvP combat.
      • Blackout Kick (Teachings of the Monastery) damage decreased by 25% in PvP combat.
      • Tiger Palm damage decreased by 20% in PvP combat.
      • Ancient Teachings now transfers 275% of damage done (was 220%) in PvP combat.
  • Rogue
    • Assassination
      • Kingsbane initial and periodic damage now reduced by 20% (was 11%) in PvP combat.
    • Outlaw
      • Crackshot now causes Between the Eyes to Dispatch the target for 50% (was 75%) of
        normal damage when used from Stealth.
    • Subtlety
      • Perforated Veins damage bonus reduced to 40% (was 50%) in PvP combat.
      • Goremaw’s Bite damage reduced by 10% in PvP combat.
  • Shaman
    • Elemental
      • Lightning Bolt now deals 67% increased damage in PvP combat (was 45%).
      • Chain Lightning now deals 15% increased damage in PvP combat.
      • Icefury damage is now increased by 85% in PvP combat.
      • Volcanic Surge now increases the damage of Chain Lightning and Lightning Bolt by 30% (was 50%).
1 Like

Do i read this correctly ? its a buff ? its was reduced by 18 % but now its 12% which is 6 % buff ?

Same with this ? Essence Break dmg increased by 15% in pvp ? :smiley:

BRUUUUHHHHHHHHHHHHHHHHHHHHHHHHHHH

:clown_face: :clown_face: :clown_face: :clown_face: :clown_face: :clown_face:

:clown_face: :clown_face: :clown_face: :clown_face: :clown_face: :clown_face:

Appears to me yet another mindless buffs and nerfs that will only make me skip playing pvp this next week as well. I will juts cap vault.
You guys are trolling.

When are you gonna buff Ferals and Enhancement Shamans ? Like, we play the piano here and nothing happens of all these 12321 buttons we press theres very little effect especially in ferals healing departament.

1 Like

blizzard refuses to properly nerf fistweaver in this expansion lmao

No, it did 18% bonus damage, now it does 12% bonus damage. Which is a 50% nerf to the bonus damage.

I understand the want to make each healing spec feel unique, but I just hate FW personally.

1 Like

can you fix sub rogue’s shadowstrike not teleporting behind the target in pvp? it’s been broken since last wednesday.

where warrior buffs

:smirk:

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clearly there is none becaue according to blizzard’s data they are fine so i guess you just gotta git gud :stuck_out_tongue:

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I havn`t seen any HP in pvp yet… :thinking:

Yay, bye :sweat_smile:

Where is shadow priest for PvE? We suffer!

Fistweaving got a nerf overall.

Hey, im maining one! 1,8k cr solo queue

while in PvP combat is not mentioned. Is it a PvE nerf as well ?

No PvE tuning?

Inertia was nerfed from giving 18% DMG to 12% DMG, so they will deal 6% less DMG.
Essence Break would deal 65% more DMG in PvP in will now deal 50% more DMG in PvP that’s a 15% nerf to DMG.

All of these are nerfs. No buffs.

PS:
This might not be enough. I’ve seen 360k Elysian crits, this will nerf it to 300k. Essence would hit for 150k now it will be something like 125k? Death Sweep still hits for 200k. Fel Rush 100k. You’ll still be able to wombo combo 80% of someones HP if you just get a crit on something. And let’s not forget these skills are AoE. Demon hunters for no reason also have a ton of DoTs that all hit for like 30k+. It’s weird that DH DoTs hit just as hard or harder than DoTs of classes like Feral. :smiley:

1 Like

Dev’s still trying to pretend they care about PvP. :rofl: :rofl: :rofl: :rofl: :rofl:

1 Like

Instead of 3 seconds, now you get blown up in 4. Dh will stay S tier.

1 Like

well. this is not a problem for DH anyway, only one thing I dont understand, why UP for fmage, they looks good now, nope?

we probably will se next nerf soon and it will be related to pve proc and its damage.