Heroic doesn’t need to be nerfed. Players just need to work together correctly to overcome the mechanics, which are increased because of such a large number of players there (which isn’t needed, but I understand the reason why).
Not being funny but have you actually done Smolderon heroic with 30 players? With less players?
It’s just a different experience with 30 vs with 10-15. My regular big raid groups now split into 2 for that guy and reassemble afterwards because he roadblocked us for weeks as a big group then went down in 1-2 pulls when we split.
This is a ridiculous cheese strat and it shouldn’t be worth the effort - but it very much is, and that’s indicative of a problem that should be looked at.
Yes (my main character here), I’ve done Smolderon on heroic with both a guild group under 20 and with pugs of like 20/25 or something.
Again when you’re doing a raid on heroic with 30 people, it’s normally to get more drops from each kill, there is no other reason.
But at the end of the day heroic is fine and it’s only the players that make things easier or more difficult for themselves, based upon what they’re doing.