5 extra hit mechanic

That’s how many extra hit you can potentially get with the new itemisation:
Hoj:2%
Timeworn mechanic with ring:8%
Warrior Sword spec: 5%
General rajaxx sword:1%
Wf:20%

Can’t wait to try that in pvp

and every one of them gets one SoC proc and one SoM proc :wink:

12x 1000 sounds like a lovely number (if the stars align, mind you)

Timeworn mechanic will not proc anything. It’s not considered a white hit so you won’t proc seals or WF from it.

Blizzard: “We don’t want to give 2h shaman a melee rune in fear of their windfury procs spinning out of control”

meanwhile in arathi basin: everyone running around getting upwards of 3-4 attacks with 2h weapons - paladins in particular who has no internal cooldown on their seal procs.

aye, very consistent.

I can count on one finger the times i had wf as alliance in pvp, yep its that rare to get ferals in ab xD

Even on horde, shams dont pop wf that often if ever:P

If you play on alliance that 1 feral was probably me, hi :slight_smile: I’m the only one retarded enough to still play this spec in pvp when boomie exists xd and even then… if we aren’t melee heavy comp the druid runs SoTF instead of wildstrikes anyway

well the explanation to that is the sheer power level of boomies.
no druid plays feral in pvp cus boomkin is far superior in every way.
that being said, all you need is 1 kitty to provide permanent 100 yards WF that scales with your character’s attack power (unlike the 20 yard shaman wf totem that has a fixed AP value which doesn’t scale).

Dosent help when there is no kitty, atleast when i play my shaman i drop wf totem for my melees so they get the extra hit.

Alliance got it rough atm.

Yep, has to be a kitty that runs wild strike rune…even more rng to get one xD