Your reward for sticking with your group and finishing a depleted 9/10 is basically not much. No wonder people leave keys because why would you even stay. Having failed the key and the key being depleted and everyone’s time being wasted is apparently not enough of a punishment though. You also have to get even less of a desperately needed upgrade currency that is already hard for most players to get. This is unfun.
Thank you for listening to my rant.
Have a great day everyone.
Agreed, that’s also a reason why I stopped after KSM first week. A lot of the design is simply unfun for me, but I just considered that maybe I’m not supposed to do it, if it’s unfun. These days I just level alts, do delves, raid sometimes, and that’s about it. I’m not really motivated to push keys. Also, I tried too much Fire Mage, and it felt so good and fun to play this spec, that I almost can’t go back to tank mentally
Seeing the other dps showed me though, that maybe it’s specific to fire mage, as many other dps classes aren’t nearly as fun. I’m not talking about damage, even though the damage feels great, but rather just about how satisfying and fluid it feels to play.
However, there is also no way that I’m actually gonna play my mage in keys, as I’m not really about spending my time in queues.
Maximum from Liquid asked about it what are devs reason to do this? I dont remember what devs did response and there is no good reason to penalty players like this way and it is pretty dumb with NO reason! We are supposed to get FULL rewards because you have spent 30-40 minutes per run.
I dont think you have good reason so what is your point, devs? There are too many penalty things inagme and it needs to stop doing like this way, this is World of Warcraft!