5 million Arms Executes continue

https://www.twitch.tv/bankmw/clip/DullCrispyCrocodileNononoCat-j6hBvV9OqkibPrpY

please fix your game lol

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Love how nobody else is calling for Arms nerfs because the only people playing the game are Arms Warriors and specs that benefit from playing with Arms

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not true.

but i will leave this here, execute isnt the only problem about Warri currently

https://imgur.com/a/RMon1i0

Saw that on us, apparently cocoon on target and lock pact can legit be os with throw, has to be a bug.

Some people défend arms by saying it require to press some button compared to fury, might be True but still insane.

Overpower doing too much dmg(3m) and exécuté is like you drop to 20%hp and get tod insta 100%

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Not only cocoon or pact but also monk karma or disc shields. And it’s not a bug, it’s just ridicolously overpowered and needs to be gutted.

Nah, that’s just cope. Arms is the same level brainless zugzug as fury. People just like to pretent it requires brain when in fact you just hold w and press 123 like on fury.

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Learn what ‘hyperbole’ means

Well itÂŽs the Forum, it is difficult to distinguish between hyperbole (or if someone is completely serious) i think u know that anyway lol

i have to say, arms is easier to “counter” kite than Fury warri, and to manage his dmg

Fury was a complete another Level it was worse than Shadowmourne Arms warri in wotlk, and this says enough

yeah something fishy is going on

It happens, when u getting a absorb shield while ray is up

or when disc uses his big shield while in the same time mage uses ice barier or warlock dark pact (u litteraly onetap people from 100 to 0)

so for some reason the value of wrecking throw gets duplicated when 2 different absorbs are on the enemy ALSO u can buff this Dmg by colossus smash + avatar

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Garbagio company! 10 char

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Remember when people said arms was bad

yeah, especially on the NA Forum, Na warris are the biggest Gaslighters i have ever seen

bro u play castercleaves the most passive playstyle and talk badly of all melees, arms is twice the spec the fury is when it comes to gameplay complexity. Being a melee requires you to be proactive 24/7 whilst munching all kinds of micro cc and compromising your team-mates position whilst on casters you dont compromise anything you just make sure you dont mess up your position too much and drag the melees back.

I myself started playing demo and lock for the first time since legion in 3s and im already higher than you in solo and 3s and I know im totally bad on it since I never play casters myself so you saying arms is same as fury is just like blind leading the blind XD

Fury core build is better than arms since its more fluid, less setup more frequent goes its just now the ms effect has been gutted and execute so numbers dont add up anymore.

Arms design is a result of borrowed powers being a thing for so long going from burst to bleeds to mix to burst to bleeds back to back all bleed talents nerfed all utility nerfed so they just buff core dmg spells so we have chunky hits but then there are ppl who will complain about every itiration of arms. Last top arms was 500 rating below prot warrior and fury and ppl also cried about demolish being a thing when i would 1 shot ppl 80-0 after burning all cds 4min into the game.

I swear in this game there are 3 kinds of players i detest its lock sp and rogue mains perma crying being classes with one of the best kits in game and whenever their spec is not top tier for 1 season they go on rants since pure numbers/sheer amount of utility and cc would make up for bad play for so long xD

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Idk, I have been reading “caster meta” for years. When I self play the game I barely even see any casters anywhere.

Could also be the shuffles bad algorithms that try prevent two same specs I guess. Would be nice to see something else than arms/fury, retribution, dh in every lobby if I que up warlock. I know none of them will peel for me anyway so they are of no use in my team but they all have clear mission play as team when they go against me, somehow they can rotate cc and kicks against locks but they cant figure ways to peel for team.

Fact just remain that its complete different experience to play affli or demo or destro or some bad class like this in shuffles than zug zug on retribution and the like that dont care what his team is doing and they just faceroll doing something random themselves. What a great game design honestly.

My enhance sees warriors at 2.2+k mmr SS who do not use intervene or defensive stance whatsoever. Some still die behind pillar and don’t use DbtS. Damage is carrying warriors too hard, atm.

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I have weakaura for intervene to light up so I would know to be able cast, the aura just never lights up. When I inspect the warriors I play with I see they are playing leech instead of even taking intervene or safeguard for it with me.

So they just use the previous matchups setup they used against me with the some retribution in their team, but they never changed talents to adjust playing with me (warlock), cant bother with shuffles anymore.

I always cry a little on the inside when I see that.

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and i play 2.5+ mmr on my war, whilst i havent played many lobbies in shuffle this ssn yet so far nothing has changed I still see healers dispel twice a game, hunters scatter shoot all bleeds off, miss traps, let pet die, and druid clone burst windows, lock teleport before any burst is used, rogues trinket offensively with evasion first 5seconds of arena, eles 1 shot ppl randomly on opener, sps never use voidshift on non overlap,grip to help with positon like trust me it doesnt get much better untill you reach top of the top.

90% of the time when i vene ppl instantly run away from me and break the vene effect then im out of position for next 20seconds sitting duck eating dam, in chaotic scenarios shyt happens with no voice

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Too much random in general for it to be ever good. Mages spamming poly with affli, druids spamming random clones. Chase mage till they out of blinks, pop avatar with spear and druid clones the mage.

they mean 3v3 with it not shuffle

double caster meta is also cringe, u have two league of legends towers what are thinking that they are good at the game or something by just perma using the pve rotation while staying 40 yards away from each other

i wish they would change arena in a way where u only can que up with 1 range/caster 1 melee

no double melee zugzug and no double caster zugzug

Guess we just suppose wait 6 years now for all the ppl that are “finally getting to play” are learning the basics and we can have more normal gameplay in shuffles where mages are not spamming poly with afflis and warris are playing intervene with locks and sp in team and the like. Retribution palas have figured mouseover macros which they use to put bop over party frames even in hectic situations.

game is just too complicated for a rnd shuffle enviorment, majority of the playerbase

also u getting rewarded for a good Pve rotation too much in soloshuffle im playing on 2.3 mmr on my warri which is 3 days old and i only use intervene as another gap closer, because im 90% of the time anyway focus

the best thing what can happen to pvp/game in general is a hp/stat squisch/ and a lil prune to utility/ cd mix between legion/bfa/sl

u will see many dps players are less overwhelmed even in low shuffle then