5 target aoe capping will kill this game

Ion talked about this. He said their only way of designing mobs in such a way that AoE zerging is difficult is by giving them super annoying abilities, like they do in Horrific Visions, such as stuns, knockbacks, or the ability to borrow into the ground.

I’d much rather have limited player AoE skills than have such annoying mobs.

Btw, he also said they aren’t completely removing uncapped AoE targeting. They’re just adding a layer between single-target-only and uncapped-AoE.

Oh please don’t do the “poor tanks and healers”. Some tanks and healers enjoy big pulls as well, and not all dps are as bad as the ones you play with.

I obviously play with alot better dps than you do, but dps are always dps. You should know that instead of getting triggered over nothing.

Don’t think you even know what triggered mean. Might also remind you that I’m not the one doing the “poor healer/tank routine” which obviously means I’m not the one complaining about the dps I’m playing with. :wink:

This is how dps mindset works, its not a complain its just reality. You need to spend a bit more time around M+ to realize it i guess ^^

You also need to start complaining about the dps youre playing as well, they lead you nowhere :rofl:

the only reason they are doing it is to artificially slow people down .

it means gameplay will be slower and less fun

if they really didnt like people aoe them they should put less usless trash in there because atm its only job is to slow you down

1 Like

ye if u speaking of democracy, let other ppl also speak their mind instead of trying to shut them up. What a paradox

All i did is stating my opinion, now you had to do exactly what you blame me.
I suggest you ignore people that you dont like opinions from, it will be much more healthy for you.

I do recall you doing the same about TD cannons last patch, forum SJWing leads nowhere, you should know that by now.

I don’t get what’s wrong with how it is. MDI is more fun with big dangerous pulls. One of the most pleasant things I remember from Legion MDI was windwalkers doing 30m dps :smiley: They were squishy af, but risk reward and the intensity of it.

And outside MDI, the regular joe, they can pull as if it was a 5 target cap, and still get their 15 weekly done. Why would they slaughter the fun of big pulls? Even the regular joe can experience great joy with simple double pulls in Freehold.

People love AoE, people hate Kings Rest. Blizztard logic? Remove fun, implement KR everywhere…

2 Likes

Because it breaks the game and makes those who excel at it be god-like and impossible to balance.
THe change might feel restrictive, but it’s necessary, IOn Hazzikostas has made it quite clear.

omg so much crying
change will come, you will overcome, you will adapt

1 Like

How is this supposed to work in epic BG’s? Like if I decide to take a risk by jumping in the middle of 20 enemies to aoe them I can’t benefit yet they can all target me?

I really like this change since it punishes boosters and everything that punishes boosters is okay with me. They are the cancer that killed this game.

1 Like

Why is Blizzard hiding this post from me and where can i opt out of this sovjet union style cencorship?
Edit: It was a rethorical question. I know that Blizzard is a blue haired commie company now.

That is the problem, they dont want to adapt or overcome.
Dont you see we still had players ingame that did not overcome classic and went back to it :rofl:

Now they want MoP…
And the battle rages on!

so classes like Demon Hutner wont solo whole dungeon at once against 150 mobs. Thats why.

I am not sure if i like these changes. “Bombing” is what i really really love in wow! I allways try to optimize my talents and gear arround it with my BM. I get the idea behind it but in my opinion there should be other mechanics to make big pulls harder or more punishing (like affixes for examble). I am afraid it will feel like we are getting weaker and not that the enemys actually feel harder because i will allways compare it to crazy bombing experiences i had in the past. Rotating affixes are a so well designed way to deal with the fact that there are stronger and weaker “bomb” classes and playstyles. Classes should have different strenghts and weaknesses, that is a good thing! We dont want more or less similar classes or specs in general! BUT its important that these different and individual playstyles also have the same amount of content where they can really shine! Rotating affixes which adress these different playstyles are a much better and more interesting solution in my opinion!

they are differentiating between cleave and full AoE there is no problem here,

boo hoo you cant just one shot all of the stuff at the same time with your cooldowns, maybe thats how the dungeons are designed to begin with

rather than blaming the devs maybe some blame for this kind of thing should be put onto the MDI players that are consistantly clearing dungeons in like 4 pulls

1 Like

After seeing how AD +19 was done under 10 minutes, I’m 100% convinced that a target cap is the way to go.

the point is to artificialy slow you down while doing dungeons.

in order to boost MAU and playtime metrics