Ion talked about this. He said their only way of designing mobs in such a way that AoE zerging is difficult is by giving them super annoying abilities, like they do in Horrific Visions, such as stuns, knockbacks, or the ability to borrow into the ground.
I’d much rather have limited player AoE skills than have such annoying mobs.
Btw, he also said they aren’t completely removing uncapped AoE targeting. They’re just adding a layer between single-target-only and uncapped-AoE.
Don’t think you even know what triggered mean. Might also remind you that I’m not the one doing the “poor healer/tank routine” which obviously means I’m not the one complaining about the dps I’m playing with.
All i did is stating my opinion, now you had to do exactly what you blame me.
I suggest you ignore people that you dont like opinions from, it will be much more healthy for you.
I do recall you doing the same about TD cannons last patch, forum SJWing leads nowhere, you should know that by now.
I don’t get what’s wrong with how it is. MDI is more fun with big dangerous pulls. One of the most pleasant things I remember from Legion MDI was windwalkers doing 30m dps They were squishy af, but risk reward and the intensity of it.
And outside MDI, the regular joe, they can pull as if it was a 5 target cap, and still get their 15 weekly done. Why would they slaughter the fun of big pulls? Even the regular joe can experience great joy with simple double pulls in Freehold.
People love AoE, people hate Kings Rest. Blizztard logic? Remove fun, implement KR everywhere…
Because it breaks the game and makes those who excel at it be god-like and impossible to balance.
THe change might feel restrictive, but it’s necessary, IOn Hazzikostas has made it quite clear.
How is this supposed to work in epic BG’s? Like if I decide to take a risk by jumping in the middle of 20 enemies to aoe them I can’t benefit yet they can all target me?
Why is Blizzard hiding this post from me and where can i opt out of this sovjet union style cencorship?
Edit: It was a rethorical question. I know that Blizzard is a blue haired commie company now.
I am not sure if i like these changes. “Bombing” is what i really really love in wow! I allways try to optimize my talents and gear arround it with my BM. I get the idea behind it but in my opinion there should be other mechanics to make big pulls harder or more punishing (like affixes for examble). I am afraid it will feel like we are getting weaker and not that the enemys actually feel harder because i will allways compare it to crazy bombing experiences i had in the past. Rotating affixes are a so well designed way to deal with the fact that there are stronger and weaker “bomb” classes and playstyles. Classes should have different strenghts and weaknesses, that is a good thing! We dont want more or less similar classes or specs in general! BUT its important that these different and individual playstyles also have the same amount of content where they can really shine! Rotating affixes which adress these different playstyles are a much better and more interesting solution in my opinion!
they are differentiating between cleave and full AoE there is no problem here,
boo hoo you cant just one shot all of the stuff at the same time with your cooldowns, maybe thats how the dungeons are designed to begin with
rather than blaming the devs maybe some blame for this kind of thing should be put onto the MDI players that are consistantly clearing dungeons in like 4 pulls