Looks like Murthàg is back from his forum holiday, and up to his old tricks again.
Mallorca is beautiful in October, you brokie have no idea.
But you can think i was banned if it helps your urges, but probably you lost NNN on the 1st.
The number is an aggregate based upon statistics compiled by MMPopulations dot com It makes no difference if the numbers are accurate or otherwise. If only 20 people play WoW Classic, can you prove conclusively that all 20 do not enjoy levelling?
You seem to intentionally ignore the keyword “multiple” that I even bolded. Leveling for the first time is great, especially on a fresh server. Hence, leveling in WoW Classic Phase 1was the best WoW experience I had in years. Doing it the second time though - not so much.
I do not wish to ruin your fun if you like slow leveling multiple times. You can create a new character and level at any time. But there is no option for people like me who wish to level faster and try out different classes at max level. You may not accept it, but expansion’s main content is 70-80 content.
Nothing at all, as long as you don’t attempt to present them as facts. All you needed to do was append your statement with an ‘in my opnion’, ‘I think that’, ‘IMHO’, or anything of that nature and you could have saved me the time and trouble of typing out that pedantic response - which is the same one I always laboriously drag out in these situations. I ought to macro it.
It should be obvious that people who post here mostly share their opinions. It shouldn’t be needed to start or end every single post here with an “IMO”.
Yes it can otherwise game designer would not make framework and study to find what actually works and not when making games for a specific audience.
just one example.
No it can’t. There is not one single thing that everybody likes. That’s why game designers create multiple different game systems and features for different people with various preferences. Even then, most people don’t even play the game.
Most often than not games are designed with profit incentive in mind and to maintain high retention, and not to make it the most fun experience possible. But as said, numbers don’t always equal to fun.
Yes it can, i have already providded to you materials to study on the argument.
I ignored it as I couldn’t see the relevance. Can you prove conclusively that every single Classic WoW player does not enjoy levelling up multiple alts?
leveling in WoW Classic Phase 1was the best WoW experience I had in years. Doing it the second time though - not so much.
The key word here is ‘I’. You didn’t enjoy it a second time. Fair enough, but you are attempting to speak for the entire population.
But it’s good practice to do so, otherwise you’re constantly dealing in absolutes.
No it can’t. There is not one single thing that everybody likes. That’s why game designers create multiple different game systems and features for different people with various preferences. Even then, most people don’t even play the game.
Most often than not games are designed with profit incentive in mind and to maintain high retention, and not to make it the most fun experience possible. But as said, numbers don’t always equal to fun.
No pushback from me on that one. I agree with every word.
I ignored it as I couldn’t see the relevance. Can you prove conclusively that every single Classic WoW player does not enjoy levelling up multiple alts?
How is it not relevant? Having to put the same amount of effort into doing something you already did without an option to do it faster and more efficiently never feels good. In my opinion.
Do you honestly really think it’s likely that most people enjoy leveling multiple alts to max level? I would argue no, but asking me to provide evidence for it is ridiculous, because only Blizzard has the full statistics and they don’t even mean anything when it comes to “fun”. You would have to poll every single WoW Classic player to get the true answer.
You will never be able to please everyone. But if most players share similar opinions, things might move in certain direction. I am just sharing mine.
But it’s good practice to do so, otherwise you’re constantly dealing in absolutes.
Fair enough.
No I don’t think that, and I only went through the whole tedious route of asking you for evidence because you expressed it as fact rather than personal preference.
I’m sure a lot of people would prefer to not have to level alts at all, and would be very happy to see a whole bunch of free boosts for alts, allowing them to start at level cap at the touch of a button, just as I’m sure that a lot of people would love to be able to buy tier gear from an NPC, have a Skyrim-style ‘fast travel’ system, or have every character start with an epic flying mount.
But, as discussed earlier in this thread and others, what players think they want is not necessarily what they need. These humps exist for a reason.
I’m sure a lot of people would prefer to not have to level alts at all, and would be very happy to see a whole bunch of free boosts for alts, allowing them to start at level cap at the touch of a button, just as I’m sure that a lot of people would love to be able to buy tier gear from an NPC, have a Skyrim-style ‘fast travel’ system, or have every character start with an epic flying mount.
You are giving quite extreme examples there. I completely agree they should do what’s best for the game and to maintain a healthy population. If they gave everybody free gear, everyone would quit the game after a week. They already had the 50% XP buff in the prepatch and it didn’t kill the game. I believe it actually helped the game a lot.
I am not asking to change anything. I am simply asking to give us back what we already had.
Do you ever wonder why the game changed back in the day to make other activities more popular and make the game the most popular it ever was?
No?
WotLK literally changed that though.
Except, yanno…
Mmorpg has nothing to with how grindy it should be. If the world is empty, it’s not a mmorpg, so I agree with you
Yes, you’re right these are extreme examples, but I used them for a reason.
My point was that if such things as these were ever implemented a lot of people out there would make use of them. They’d be very quick to grab those freebies, and likely think they were on to a good thing. But what players think they need is not the same as what they really do need.
Be honest - if you ever saw an NPC selling tier gear for in-game gold would you at least be tempted to buy it? Hell I’d be tempted, but I’d also be aware that I was making a rod for my own back.
It’s human nature to take the path of least resistance. Smart developers know this, and put road blocks and speed bumps in our way so as to ‘save us from ourselves’.
The game was at it’s most popular during the original WotLK era, so not certain I understand your point.
Indeed, the expansion that started ramping up on options for doing various things.
So we’re actually like Ike and Mike, we think alike.
We both agree that the game was at it’s height during the Wrath era, so this is why I don’t particularly want it to be radically changed with the addition of speed levelling systems, or anything else of that nature, because it was fine as it was.
Fwiw, I don’t actually fully agree with faster levelling, just with making it more interesting which I’ve said countless times early on in the thread
Ok, though I very much suspect that we have very different ideas on what constitutes ‘interesting’.
What? No! - Wrath was the last expansion actually giving oprions on how to play.
I include things such as breaking up the utter monotony of doing quests with battlegrounds or, lord forbid, dungeons which could’ve been a possibility from day 1 and all that.