If you don’t have time to level, then how do you manage to find time to do end game activities? And if you don’t have time for end game activities, what would you even gain by turning WoW classic into a super fast speed-levelling game?
Spending two hours leveling from 25-26 does not have the same value as spending 2 hours doing Naxx 25. And not only is leveling extremely slow, it’s also not fun. Leveling for the first time is great, but without RDF and the XP buff, playing multiple alts is simply not viable in Wrath, especially on a low pop realm.
Your evidence?
There’s an estimated 27,460,271 play WoW Classic. If you can prove to me conclusively, and beyond all reasonable doubt that every single one of those 27,460,271 people, without exception finds levelling ‘not fun’, then I will concede that you have a point. Otherwise I’m going to just assume that you’re stating a personal opinion.
In addition I require from you documented evidence in the form of studies, official statistics, peer-reviewed qualitative evaluations, officially conducted surveys etc. that 'levelling from 25-26 does not have the same value as doing Naxx 25, not just for you, but for all 27,460,271 players, without exception.
Also accept that you’d already be 80 if you’d played classic or TBC. You’re jumping in 3 years late. The world is only empty because you’re late to the game.
Don’t forget that achievements are for a character and not for the account.
The game is based around having a main and not just rerolling constantly to the current meta. Leveling is part of that. If you want to play another character then you have to spend time to get there.
If you want fast leveling that can be done in a few days, then go play retail
Well not really, I managed but I don’t know how far I’d go with an alt.
They take a lot less time than leveling. Not even comparable. Not to mention they’re more fun than doing the same quests over and over again. Like it or not WOTLK is mostly about end game. Very little happens while leveling. It was lonely, I couldn’t find people for elite quests, dungeons or even see players around me leveling.
I never asked for a super fast leveling game. I said a small do buff that is optional sounds reasonable to me. I even specifically said it shouldn’t be too much of a buff but I’ll take anything.
Again, no need to flip. I already have a level 80 and I can stick to it no problem on my part. I just stated my opinion.
Do they though? In terms of vertical progression a typical raid-focussed guild will likely spend several months going through the various phases, learning the encounters, gearing up, getting the raid onto farm status before moving on into the next phase and the next raid, repeating the cycle until the final phase (in our case we’re talking about ICC) is complete, all bosses are learned perfectly and even afterward they may continue to play catch up for members who missed earlier phases, or have recently joined.
In comparison, levelling from one to 80 can be done in a matter of weeks, and speeded up even more by level boosts and heirlooms.
Ok, sure there’s artificial bottlenecks with the raiding progression - lockouts etc. But I still maintain the effort and time required to raid far exceeds the time required to level from one to 80.
I never asked for a super fast leveling game.
No, but I’m being pedantic and grossly exaggerating the point.
I could literally give you the same counter-argument. Can you provide evidence that majority of players enjoy leveling multiple times when it takes them over a month to max level?
I have no idea where did you pull that number from, but it’s surely not from official sources, since Blizzard does not publicly share player numbers. Regardless, I would argue that most Wrath Classic players only have 1 character at max level. If it turned that most people have at least 2 characters at 80, I would honestly be shocked. If leveling multiple times was objectively fun, heirlooms wouldn’t exist.
And what’s wrong in sharing one’s personal opinion and preferences, especially when it comes to describing what someone finds fun?
“Fun” can never be objective, because numbers don’t always tell the whole story. Some people level alts not because they like leveling, but because they don’t have other options in getting an alt to max level, other than paying for a boost.
No, there is no evidence, and a completely moot point because I am making no claims to that effect, and even if I were, as the one to originally make the claim the burden of proof is upon you. Besides which I’d never say that as I am careful to flag such comments as my own opinions.
The number is an aggregate based upon statistics compiled by MMPopulations dot com It makes no difference if the numbers are accurate or otherwise. If only 20 people play WoW Classic, can you prove conclusively that all 20 do not enjoy levelling?
And what’s wrong in sharing one’s personal opinion and preferences, especially when it comes to describing what someone finds fun?
Nothing at all, as long as you don’t attempt to present them as facts. All you needed to do was append your statement with an ‘in my opnion’, ‘I think that’, ‘IMHO’, or anything of that nature and you could have saved me the time and trouble of typing out that pedantic response - which is the same one I always laboriously drag out in these situations. I ought to macro it.
“Fun” can never be objective
And there you go. Finally, the light at the end of the tunnel.
Yes it can otherwise game designer would not make framework and study to find what actually works and not when making games for a specific audience.
just one example.
Jack enjoys standing on an embankment scribbling the numbers of buses onto a pad, and then compiling the numbers of said busses onto a spreadsheet. This is Jack’s hobby.
Jane’s hobby is riding horses.
Can you objectively state that Jack’s hobby is less fun than Janes?
If so, what are your metrics of measurement? What criteria are you using to evaluate the value of ‘fun’?