54k dps from literally 1 button

Yesterday me and a couple of guildies did a dps test on a target dummy while pressing only 1 button. Following screenshots shows the result with a dmg chart from our spells’ performance (delete the spaces in the links)

https:// gyazo. com/ 22789fdf0da81f5f79db2f48da838899
https:// gyazo. com/ 7b526ee2d7598aa96673b40d094c8a78

The rules were simple:

  • We could only press 1 button
  • We would hit the dummy for 5 minutes
  • We could use any means to enhance our 1 button performance within the scope of reality in a raid environment which means we could use pre pot and second pot, had bloodlust and could use corruption levels that are managable for our classes (which generally means stay below 60 and for sure below 80)

I played Beast Mastery Hunter and the other guy i tested with played Demon Hunter. All participants, including the tank has over 470 ilvl.

  • i ONLY pressed Barbed Shot
  • the Demon Hunter ONLY pressed Blade Dance

We hit the tank target dummy in Dazar’alor and had our guild’s tank hit it as if he was serious for reference. We spent like 5 minutes trying to optimize our builds for pressing 1 button, but the difference between that and reality are minimal.

My sim dps is about 90k if i play perfectly, however by just pressing literally 1 button, i can do more than half of my perfect dps

My essences during the experiment were Ripple in Space major (never used major cast as seen on dps meter, only used its minor with running around) - Crucible of Flame minor, Condensed Life-Force minor and Breath of the Dying minor

What does this mean?
In all fairness especially Beast Mastery hunters have a lot of their damage done passively. However this doesn’t take away from the fact that i can literally outperform a ton of players with lower gear that may perform incredibly well, despite me ONLY pressing 1 button.
The dps chart you see from my perspective (hunter) is not even a bad representation, as you can see that i had bad RNG with “Heed My Call” procs, but it should be stated that the “Lethal Strikes” dps was slightly inflated because the target dummy dropped pretty fast below 20% hp. It should also be stated that 20% of the tank’s dps was from the “Twilight Devastation” corruption which is bad for single target fights like this scenario.

Overall this proves how little player inputs actually matter when the game has so much passive dmg and uncontrollable RNG procs, and it feels really demoralizing having learned how little my own skill matters, when in reality i’m only in control of about 40% of my character’s performance.

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To be fair, this requires a talent, otherwise it’s not possible as blade dance costs fury. Fury can only be generated by removing “demon’s bite” via the talent “demon blades”, otherwise it would require an active skill. This skill removes your active base kit resource generator, while also increasing DPS from auto attacks. So if you ask me, that’s 2 skills as you’re using a passive replacement of demon’s bite.

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As the rules stated - we could optimize our gear/talents for pressing only 1 button. And ofc he needs help when going up against a BM hunter :stuck_out_tongue:
However, the reality is still that selecting the Demon Blades talent doesn’t provide a big dps loss in any way compared to its counterparts, and many people may prefer to play with it. So his numbers aren’t far from what would happen in a raid enviroment

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Demon blades limits your resource generation by making it “steady” over time, rather than on-demand, which has a bigger impact when using a full skill rotation. I did read that the reduction of auto attack hits in current content means less resource generation. The amount of hits you make on a target dummy are most likely higher than on a raid boss of current content, so it would not be an accurate measurement if you ask me.

Wouldn’t ever recommend people to play with demon blades tbh (in PvE that is)

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That’s a demoralizing news :sunglasses:

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yeah i’m not a fan of the sheer amount of passive proc damage in bfa, especially when you account for how random the acquisition of said procs is.

at least stat procs make you make use of them, and a better player will likely even utilise it better, so you can even argue it increases the impact of skill, though only over a large sample size as obviously each individual attempt becomes very swingy.

but damage procs just happen. they do not allow you to play around them as stat procs do, so they have the opposite effect where damage becomes less and less about the player, while they still have the high variance between pulls that stat procs do.

no procs - best player wins

stat procs - high randomness, any player can win on any given attempt, but over a large sample size the gap should actually increase compared to no procs. more or less skill reliant, you can argue for both.

damage procs - high randomness, any player can win on any given attempt, and the impact of skill is reduced on a consistent basis. player becomes increasingly unimportant, and it feels like you’re just along for the ride.

4 Likes

Honestly well put. Hadn’t really thought about the stats vs. dmg proc thing.
At the very least the dmg procs should be tied to something that is within our control and it could be acceptable.

lol, that is 5k more than my dps sims patchwork. 454 ilvl though.

Yes and thats exactly the saddest part.
I can literally look away from my computer, and outdps the majority of players that simply do hc/normal raiding, because of having great gear and playing a spec that has been reduced to such a massive level of passive dmg through the pruning process.
454 ilvl is probably close to of what the majority of the playerbase have.

The game should ALWAYS reward skill above anything else, and it just doesn’t with how much the procs’ performance scale.

Using my powers for good, those links are:

You can also enclose URLs in singlequotes like this - angled brackets button at the top of the edit box.

2 Likes

You are a good man.

CoRrUpTiOn Is FiNe

Can you actually play your class and do damage by yourself and not from any X10 extra Power sources plz Blizz ?

this is so true its actually sad.

its a cheap way to remove class balance and make casuals feel good when 90% from your dmg comes from essences,azerite traits and corruption.

another reason we need accwide essences asap. i started bfa with 8.3 and no item ever gave me such huge dmg increaes as when i got my r3 essences finally

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This makes me sad… That should not in any way be possible.

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I’m quite chocked! Have nothing to say, stunned and out of words! But will try this with my crappy gear. Perhaps i get 10k! :smiley: Not tryharding with pots, changing traits etc, maybe some food as normal tops.

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It’s nothing new

I am new, though. Started this patch after a break since Legion.

This is a bit misleading, as a hunter a lot of your dmg comes from non rotation, AA, pets AA etc… And also look at all those dmges. Half of them arent even class spells. While i agree its a bit bad it works like that, if u take all those “bonus” stuff from it, how much of your DPS this one spell actualy do?

Cuz barbered shot is like 12% of your dmg here, so 12% from 50k, thats your actual 1 button dps

Thank you Gráinne, going one step further and showing the images :slight_smile:

So what are you comparing it with? you just saw some numbers out of context