Puzzling Cartel Chip Update

We’ve been closely following your feedback on our recent announcement of the upcoming Turbo Boost event. We understand that while most of the benefits of the event - such as double drop rate on Warbound-Until-Equipped gear from dungeons, or extra upgrade tiers available on all existing items - will be available immediately, the prospect of waiting three additional weeks to purchase select Liberation of Undermine items from Consultant Wrexxle is a frustrating one.

In light of that, we’re changing the structure of the quests for Puzzling Cartel Chips, so that the first week’s quest will now reward 3 Chips, enough to purchase one item immediately. The 6-quest progression will continue as planned after that, allowing each character to earn up to 9 Chips (up from 6) and purchase up to three Liberation of Undermine items.

We also want to take a moment to offer some context on the goals of the Cartel Chip currency, and how they compare to past experiments such as the Dinar system in Shadowlands Season 4, a natural point of comparison for many players.

In Shadowlands and Dragonflight Season 4, there was a very compressed season timetable that rotated through multiple raids, making it extremely unlikely for any player to get a particular raid drop. We introduced the Dinar system as a primary means of acquiring specific chase items that would otherwise be unobtainable for most players. Those seasons also weren’t about progression, but rather “farm from the start,” letting players re-experience familiar content from earlier in the expansion with updated rewards. And of course, they came at the very end of their respective expansion, with a full power reset just on the horizon, and little need to worry about the long-term implications of giving players access to gear with a power level several tiers above their normal rewards.

The middle of The War Within Season 2, however, presents a very different situation. Puzzling Cartel Chips were designed primarily as bad luck protection, allowing players who’ve been chasing specific raid items without success to have a guaranteed path to earning them. They also provide a path for players who have only done the Normal version of the raid to get a few guaranteed Hero items, without undermining a core motivation for the challenge and coordination required in Mythic raid progression. We also need to be mindful of how we will transition into the next season. Giving players who don’t normally engage in high-end content access to Item Level 680+ trinkets would essentially obsolete those slots for Season 3.

We understand that players who don’t raid, or who have no interest in Mythic raiding, are disappointed that they can’t get Myth versions of these desirable items. The Puzzling Cartel Chips system will still allow someone who only does Normal mode of Liberation of Undermine to earn, for example, a House of Cards trinket at Item Level 672 once it is fully upgraded. We hope that will be an exciting prospect for many players.

This event is an experiment on our part, aimed at giving a wide range of players a boost towards achieving their progression, collection, or power goals as we move into the second half of the season. Your feedback is deeply appreciated, and we’ll be listening and watching closely to inform any future plans.

–The WoW Development Team

6 Likes

Good some changes were applied. Just letting you know. I already paused my subscription. See you guys on next expansion.

BTW, Why these stupid time gate keep being applied?? The content will be OBSOLETE in 3/4 months!!!

10 Likes

You prefer to continue moving forward rather than rectify. The requirement that you have to kill a boss on Mythic to be able to purchase the mythic-track item with the Dinar is absurd, and only benefits those who already raid Mythic.

It’s simple: players who do M+ and don’t want to raid want the best possible gear obtainable for M+ without needing to raid on Mythic. Since the loot game scheme is designed in an unbalanced way, with much better items in raid than in M+ (with many overpowered items from the later Mythic bosses, such as trinkets, the ring, weapons, …), at least the Dinars allowed us to obtain some of these mythic-tracked items for M+… until now…

Everyone is unhappy. No one, not even Mythic raiders, would complain if you allowed two or three mythic-tracked items to be obtained with Dinars at this (or late) point in the season. But you’re still blindly marginalizing people who focus on M+ instead of mythic raiding. Think again and remove this silly requirement.

36 Likes

So now for the people who play M+ only they must forget to get invited into their content cause all the raiders will have their BIS??? You really dont understand what the problem is put some other limiting way if you dont want LFR people to get mythic items make M+ earn ti after certain rating… but stop punishing us… and again people will be forced to buy mythic raid boosts if they want to compete … stop being stubborn and let people play the mode they want without being in constant disadvantage

25 Likes

How to turn an easy win into a massive disappointment, especially for every player not raiding mythic.

36 Likes

Like what is this logic? Two handpicked mythic items 16/20 weeks into a patch is too much for casual or m+ players? really?

Explanation makes 0 sense, as your “solution”. Dinars should be as in the fated seasons, allow us to buy TWO items we can upgrade to max ilvl really late into the patch.

This system as it is now, is purely made to enforce RMT and CE boosting, absolutely disgusting.

21 Likes

This heavily implies that the S2 trinkets are not going to get nerfed into the ground with S3 start.

Like it happened with S1 trinkets.

Guess we will find out when you nerf a trinket 5 times again?

6 Likes

Faster nothing and 50% more nothing is still nothing.

The most anticipated feature in the patch and this is what it amounts to. Snatching defeat from the jaws of victory. The real Puzzling thing here is the decision making.

33 Likes

If i clear m+ +10 and i can get mythic tier item from vault, i expect the system to also apply to those items even if i do not raid, if given up on raiding since castle natria, and will not start raiding again just because you wont allow me to make use of your chips.

I rather gear up more alts then raid and only spend time on 1 character.

If your intent is bad luck protection you already failed.

7 Likes

So not only did you guys do nothing for M+ players, but you actually made things even better for Mythic raiders.

Who’s supposed to benefit from this, besides boosters?

23 Likes

I dont like it. And your Reasoning for it is lacking.

There are several things wrong with this Statement:
If you dont mess up Balance, “Players who dont normally engage in High-End Content”, aswell as M+ Players, and Heroic Raiders, will still replace those Items with Heroic Items. If you still had the Itemlevel Jump from Season to Season you had in Early Dragonflight (Mythic Raid = Next Season Heroic) I could understand, but now Mythic S1 is barely Champion S2.
If you had the Dinars as in Dragonflight, “Players who dont normally engage in High-End Content” still would not have Mythic Quality Trinkets due to a Lack of Crests. And if you think those Player will Farm their Crests in Delves or M+, the entire point is Moot, as they can Craft almost MaxLevel Gear on every Slot, which they wont replace according to you next Season.

Also, with this you show a clear “Two Class System”, Exalted Mythic Raiders, and the common rabble. It would make Sense, if you Locked the Items to whatever Difficulty you cleared, and not just Mythic Special.
Also, it fails as any form of Bad Luck Protection, because with how the Article is worded, anyone who wants to Progress into Mythic will not use their Limited Dinars for Heroic Items.

8 Likes

I really feel like you “create” ad problem just to “solve” it so you look like you listen to the community but in reallity its jsut to sneak the bad implementation of stuff hoping ppl will be happy with ur “solution” … I cant imagine being so detached from what the playerbase wants…

15 Likes

Dear Blizzard Team,

I would like to respectfully propose a design enhancement to further align rewards with player activity.

The current Vault system segments upgrades by track (Explorer, Champion, Hero, Myth), which generally corresponds well with content tiers. However, there’s an edge case that creates friction:

  • A player may obtain a desirable item (e.g. trinket) at Champion Track via a raid.
  • Later, they complete multiple Mythic+10s, qualifying them for Myth Track upgrades.
  • However, the item from the previous week is “locked” to the Champion Track, and cannot benefit from the player’s current progression.

I propose introducing a Vault currency sink—a token or upgrade item—that allows a player to elevate an existing item from one track to another, up to the track they’ve qualified for in the current reset.

Why this makes sense:

  • Performance Recognition: Players who complete +10 dungeons have earned access to Myth-level gear; this system would reflect that progression more directly.
  • Agency and Optimization: It allows players to invest in gear they’ve already obtained and enjoy using, rather than relying solely on new drops or vault RNG.
  • System Harmony: This would complement existing systems like the Dinar, without undermining them. It reinforces deterministic progression without inflating item acquisition.
  • Time-Value Respect: For players who prefer Mythic+ over Mythic raiding, this offers a high-value path without obligating them to raid at the highest level for upgrades.

The item could be limited to one per week, or tied to reaching a certain Vault threshold (e.g. completing all 3 Mythic+ slots). In this way, it would remain balanced and not undermine progression pacing.

I believe this addition would increase player satisfaction and gear agency while remaining consistent with the current philosophy behind the Vault and upgrade tracks.

Thank you very much for your consideration and your dedication to building a rewarding WoW experience.

20 Likes

Imagine the party boosting communities are throwing now, they are about to make more money than they could’ve ever imagined.

Which also connects directly to Blizzard’s token sales so this makes a lot of sense.

15 Likes

So if mythic raiders can get bad luck protection to get their myth track Jastor or House of Cards, can M+ players also get the same to have our myth track Signet of the Priory or Seaforium Pacemaker form the vault?

Just give us a weekly quest that’s four +12 dungeons and gives an M+ version of a dinar or something like that.

17 Likes

There are so many problems with gearing and instead of fixing one, you just add another. I can’t be bothered anymore.

Btw, force your darling raiders into high end PvP and mythic plus and see what you hear from them.

15 Likes

You think you do, but you don’t
All we want is just a specific item , like “Best in Slot” weapon or trinket. It’s not like we are gonna get fully mythic geared.

Your whole game become an expirement lately. Unsuccessful one at that.

should be fired. There i said it!
The only thing i was excited for was the Cartel Chips and you managed to F this up, which doesn’t surprised me. I always thought " Blizzard can’t be that stupid" , but there you are proving me wrong. Thanks, for i was having doubts!
I am heading to Hallowfall now trying to finish your buggy event. :wave:

10 Likes

They are experimenting like we are some kind of test subjects .stick with one system refine it . instead of coming up with half baked solutions that then get discarded in two months or do with even worse experiments

4 Likes

Huge middle finger to m+ players

17 Likes

I’m sorry but this is not good enough. Someone that can clear M+ 12 and up should get the same rewards as a high level raider. The total quantity of Dinars you can earn in the timeframe are abysmally low too.

This experiment is in very rough condition and needs some heavy changes, expect people to drop subscriptions in mass if this is the final take.

We’re getting milked very slowly and I don’t like that feeling personally. Therefor I will have to cancel my subscription until next patch. See you then.

10 Likes