Rage Normalized - Feels punishing

Immdietly as I started my warrior, I could feel the rage generation was very far from what we are familiar with in vanilla, tbc and even in wotlk and cata.

As it looks now, after doing the math, A normal white attack generate about 6-7 rage both at level 1 and at level 20 with a 1 hander. The damage done does not matter at all, which it did in vanilla. In short = More damage done, gave more rage which contritubed to making the warrior fun both in PvE and PvP. Critting with a 1 hander gave me about 7-8 rage, which is an increase of about x1.2 rage, and it feels completely punishing even pressing Battle Shout between pulls.

A 2 hander currently gives around 13-14 on normal white attacks, and 15-16 on white crits.

Other than that, getting hit by mobs no longer generates any rage, making it even more unfamiliar with what we are used to in vanilla, and what makes the warrior fun.

I do understand that infinite rage gives infinite damage for warriors and making them too overpowered in vanilla. I do however not understand, why the tbc model of rage generation was not taken into consideration or wotlk rather than implementing something that feels a lot worse.

As it looks now, a grey lvl 60 weapon will generate the same amount of rage as the lets say BIS legendary/epic weapon, with same speed.

I really hope Blizzard can do something about the current rage problems.

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this looks like a bug, did you use the in-game bug report or feedback? If it is like you say, then means that missing an attack, cannot be “recovered” by a critical hit.. this looks terrible

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I did use the Issue Reporter in game - Really hoping it is not intentional and a bug as you say

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And here I was wondering why I never had any rage, good find.

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I also don’t understand this, Warrior was well balanced in those expansions and did not suffer any infinite scaling issues (even with Shadowmourne in ICC, Warrior was only “among” the top dps, and outside of cleave scenarios really didn’t standout, without Shadowmourne it was very middling). WOTLK is a good example because crit rates were absurd as early as T7 where Fury was actually the 2nd lowest dps spec in the game, behind Arms.

There is no need to introduce normalised rage to allow Warriors to be balanced, TBC was the perfect place. Fury in TBC is as close to perfect for “Classic” gameplay as you can get.

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I totally agree with you on this point.

It’s one thing that our gameplay will possibly only be pressing Bloodthirst and Whirlwind ‘barely’ on CD, and Heroic Strike will become totally irrelevant. Even with possibly armor pen being introduced, it will mean to effect for our rage generation, unless we are still unaware and some haste items are introduced and we will heavily rely on those as they actively improve our swing time = gives us more rage.

That being said, I feel like Arms are gonna suffer even more in PvP, as we do not even generate rage from damage taken, giving us about what 0 rage after a full rogue stunlock? Would feel extremely punishing having to use one swing for a hamstring, and possibly 1-2 more for a Mortal Strike, and by that time the rogue might’ve killed us…

If nothing is done about this, I might see myself quit warrior… sadly.

Honestly, I feel like this would be a good change. It would make Warriors without gear more playable, while preventing them from becoming too overpowered with gear. Obviously, it still needs some tweaking, I currently feel like the values are too low as well.

This is what has always made Warriors overpowered in the endgame, not only did better gear give them higher damage, but higher damage also automatically generated more resource.

Absolutely, becoming too powerful as we are familiar with in Vanilla and Classic is also not viable in any form.

As it seems now, warriors would be too dependant on other factors such as haste, windfury or passives that could boost the rage mechanic.

By what I have observed by playing now is, that they have implemented a model common with the rage normalization we know from either Mists of Pandaria or Cataclysm, where both armor pen and haste was a much bigger part of the game naturally and contributed heavily to our dps in general. Other than that, Heroic strike being as it is queued in classic and cancels auto-attack does not fit with the current rage model we have, but fits for MoP where Heroic Strike was not the same ability.

The problem is, particularly as it’s currently balance, it would “only” be better for the sort of very early white geared with some greens Warrior. As soon as you introduce better items, like Whirlwind axe, this system would only highlight the lack of gear progression and feel like you have “Less” rage for a while.

It would be more consistent throughout the levelling process, but it would be consistently weak while also taking away what makes Classic rage so good, excitement. Getting a big crit and seeing a full bar of rage is just as exciting as seeing a glancing blow deliver barely any rage, that is part of the highs and lows of playing a Warrior, it’s what makes it so “on the seat”, it’s part of why people say Warrior is the most fun class in Vanilla, even when it’s the weakest overall for levelling, farming and world pvp.

And like it has been mentioned, Vanilla raiding Warrior was too strong, but all the other classes were underdeveloped and too weak. TBC raiding Warrior maintains all of the excitement of the class, but is balanced, remarkably well at that. Then you keep the excitement of the gameplay, the feeling of a new weapon upgrade, the feeling of gear progression, but it’s balanced.

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Completely agree with this. I am leveling a warrior right now and I could immediately feel that something was off with rage generation. Even with around 15% crit at level 12, it just feels really bad.

I understand why they would not want to bring back the Vanilla rage scaling exactly as it was, but I really don’t understand why they didn’t go with something closer to TBC or WotLK. Right now crits barely feel rewarding, getting hit doesn’t generate rage anymore, and even using Battle Shout between pulls feels punishing.

Hopefully they take another look at it because warrior just doesn’t feel as good to play with the current rage system.

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WoW Forever warrior summary:

  • No rage from damage taken
  • No extra rage from crits
  • No rage gain from higher damage done
  • You cant use heroic strike anymore if you use BT/WW (those cost basicly spot on what you gain over the cooldown period, leaving no room for anything else)
  • it takes about 12-15s to fill up your rage bar (depending on 100 or 130 max rage)
  • Bloodthirst damage is nerfed
  • Flurry attack speed is nerfed
  • World Buffs is gone which were what actually made warrior strong

I had plans playing a warrior for the first time, but these changes killed the class both fun wise and any chance of being competative or even mid tier dps at best

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