The moonlight shafts shining through the trees currently animate using only two frames that jump back and forth every couple of seconds. Instead of looking like soft moonlight, it looks like a rendering glitch and really breaks the atmosphere of the night scenes.
Suggestions:
- A smooth, properly interpolated animation, with an option in the graphics settings to turn the moving rays on or off.
- Static moonlight rays, which would already look much better than the current flicker.
- If the rays are meant to shift, they could move to a new position once a minute or so, rather than every 2 seconds.