After more than 20 years of playing rogue, and especially after the last 6 on retail, I’ve often wondered whether anyone at Blizzard actually plays the class. With Forever, the answer is obvious.
Before anyone says it: YES, we know rogue is supposed to be the top DPS on Patchwerk-style fights. This post isn’t about DPS, even though the sims currently put us in the trash tier alongside Elemental Shamans (fist bump, bros). Numbers can be tweaked. Core gameplay can’t.
Every other class got TBC and WotLK features and QoL: scaling pets and bags for Warlocks, scaling pets and Auto Shot improvements for Hunters, indoor movement speed and a leap for Cats, and so on. Rogues, meanwhile, are stuck in 2004. Here’s what we got:
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We can now Sap without breaking Camouflage. Nice one.
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We can switch targets without losing combo points on the previous one, if we’re not generating combo points. Shame combo points aren’t tied to the player instead of the target, right?
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Poisons have more charges, because it would be a shame to simply get rid of one of the worst mechanics of all time.
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Rogues and Cats now get half-tick energy regen. Great, except it straight-up nerfs the PvP opener.
PvE
Picture this: your final capstone is a maintenance finisher nobody asked for (because maintenance buffs aren’t fun), called Venom. Not Envenom. Venom. It’s so weak that a plain Eviscerate does better (Simonize estimated it would need about four times its damage just to break even). And on top of that, you can’t even keep it up, because energy regen and combo point generation mathematically don’t allow it. Funny, isn’t it? That’s Assassination.
Combat has the same problem: no 100% Slice and Dice uptime while using Eviscerate unless you chug Thistle Teas or press AR. Subtlety is reportedly being reworked around Deathmark, so we’ll see.
And while no class should become a 200-APM retail circus, sitting at 15–20 APM while everyone else averages around mid 30 is BORING AS HELL. Rogue is now the slowest-paced class in the game, slower than in Vanilla. For a class whose whole fantasy is being fast and agile, that’s quite the achievement.
PvP
The opener got heavily nerfed (you can’t pull before a 20 energy tick anymore, so basically you’re missing 20 energy), and we’re still painfully slow in stealth even with talents invested. That would be fine if half the game didn’t have new movement speed buffs and escape tools (Paladins, Hunters, Cats, even Taurens as a whole). And on top of all the stealth detection already available through classes, gear and consumables, there’s now a stealth detection node in the legacy tree?! Were they drinking when they made this?
“Yo bro, rogues aren’t buried deep enough. On top of slow, unfun, badly designed PvE gameplay that’s even worse than vanilla’s & classic’s, let’s finish them off with a 2-point talent node that basically almost erases their class fantasy.”
“Oh gosh, Bob, that’s marvelous. Oh, and keep charges on poisons so they have to reapply mid-boss, lmao.”
I know making a class fun while respecting its fantasy is a big ask. But come on. Either delete the class or do something. Four weeks of beta, reviews, analyses and feedback, and nothing has changed and therefore been tested. We’re days from launch and expected to roll rogue on the assumption that you’ll eventually make it enjoyable. That’s just a shame.