That’s fair, I meant half second regen since it regens 5 energy every half second. It still kills pooling a tick before the opener, which is what I was pointing at for PvP. Point conceded, the problem stays.
Let’s do the math then :
Base regen of 10 energy/s, so 600 energy per minute.
Venom lasts 21 s at 5 CP, so about 3 casts per minute.
Slice and Dice with Improved SnD lasts about 30 s at 5 CP, so about 2 casts per minute.
5 finishers per minute x 5 CP = 25 CP per minute.
Mutilate gives 2 CP for 60 energy, about 2.4 CP on average with Seal Fate crits. That means 10 Mutilates, or 600 energy. Add 5 finishers x 25 energy = 125 energy. Even with Relentless Strikes (Assassination tier 3, so every Assassination build has it) refunding 25 energy on every 5-CP finisher, you end up at exactly 0 energy left.
So yes, it’s “possible”, as long as you never press Eviscerate or Rupture. And that’s not my interpretation: Blizzard’s own Rogue/Warlock deep dive says they expect Assassination to spend its finishers on Venom and Slice and Dice, with Rupture and Eviscerate as a lower priority. Our 31-point capstone is designed to replace our damage finishers with a second maintenance buff. That’s the whole spec: build, refresh, refresh, repeat. “Mathematically possible” and “good design” are two very different things.
And what do you get for that? Per the discussion of Simonize’s video, a 5-CP Venom adds roughly 400–500 damage, and taking it at all is a DPS loss compared to just pressing Eviscerate. Simonize is one of the reference rogue theorycrafters. He said he’d play prot warrior in Forever if his income didn’t depend on rogue content. That’s not me doomsaying.
A list of talents isn’t gameplay. Mutilate replaces Backstab, so it’s not an extra button. Venom is a second maintenance buff. Most of the rest are passives and few bad ones. Why do you think we even got Imp Distract ? Hmm ?
That’s exactly the problem. The time for feedback is now, during beta. Not six months after launch, when people have already rolled, geared and given up.
So the 1 s GCD matters during roughly 5 seconds of opener per fight. Thanks for confirming my point.
Great. Where are they? Show me the talent. The engine allows it, and that’s precisely why it’s frustrating that the tree doesn’t use it.
Nothing in the calculation depends on gear. Yet, they indeed COULD add an energy regen think on tier set. That’s true.
Yet it’s the most dumb things you could do for a class. You know nothing about gameplay designs and it shows. Especially on Forever, you should NEVER need an extra tier set to make a class somewhat enjoyable. First because if a class NEEDS it, it meands the class is BAD designed. Then, who knows when you’ll get it in Forever, which leads to a lot of people who haven’t dropped it yet due to lack of luck, or simply not taken into raid cuz rogue are doomed playing with their feces while everyone else is just enjoying their class.
Giving numbers isn’t whining. Feel free to correct them.
TL;DR – concrete asks, not doom:
Rework the Venom capstone into a real button, or fold its effect into Mutilate/Envenom.
Remove poison charges entirely.
Make combo points player-bound.
Use the fluid regen to give rogue at least one energy-return mechanic in each tree.